FE 1.3?

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Semaphore
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FE 1.3?

Post by Semaphore » Sun Feb 20, 2011 10:26 am

I'm not sure if this the right place to ask (been living under a rock, I barely even got word of what happened to BZU), but what's going to happen with Forgotten Enemies 1.3 PB6? Single & Multi Player?

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Re: FE 1.3?

Post by VSMIT » Sun Feb 20, 2011 10:35 am

As far as I know, Red Devil is currently working on updating both single and multi to work with PB6. When it's released, there will likely be a topic about it, so watch this space.

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Semaphore
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Re: FE 1.3?

Post by Semaphore » Sun Feb 20, 2011 10:39 am

That is very good news. Thanks. :)

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Nielk1
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Re: FE 1.3?

Post by Nielk1 » Sun Feb 20, 2011 8:19 pm

Oh cool, a concurrent user :-P

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Red Devil
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Re: FE 1.3?

Post by Red Devil » Thu Feb 24, 2011 4:28 am

The biggest holdup (right now) is getting the Scion AI base to not be lopsided with spires on one side. yes, i'm experimenting with buildRequire/Support.

The AI may be a bit overbearing due to me using cheat ships to test (saves me lots of time).

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Zax
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Re: FE 1.3?

Post by Zax » Thu Feb 24, 2011 6:03 am

Red Devil wrote:The biggest holdup (right now) is getting the Scion AI base to not be lopsided with spires on one side. yes, i'm experimenting with buildRequire/Support.

The AI may be a bit overbearing due to me using cheat ships to test (saves me lots of time).
Your public demands single player not a crazy mutated G66 FE hybrid!

Could this become the first BZ2 ultramod? It looks like I am winning, then BOOM a 3rd AI recycler spawns and out come the swarm.

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Red Devil
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Re: FE 1.3?

Post by Red Devil » Thu Feb 24, 2011 7:29 am

i am not adding G66 features yet except for the generic AIPs.

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Semaphore
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Re: FE 1.3?

Post by Semaphore » Thu Feb 24, 2011 2:00 pm

Red Devil, is the future (PB7?) fix for flickering weather/reflections also included?

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Ded10c
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Re: FE 1.3?

Post by Ded10c » Thu Feb 24, 2011 2:29 pm

This next verion of FE is currently being developed for PB7, unless I am much mistaken, so yes.

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Semaphore
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Re: FE 1.3?

Post by Semaphore » Thu Feb 24, 2011 2:37 pm

Great. :)

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Zax
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Re: FE 1.3?

Post by Zax » Fri Feb 25, 2011 1:52 am

Now if only resyncs and gamestate checks can be abolished ;)

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Red Devil
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Re: FE 1.3?

Post by Red Devil » Fri Feb 25, 2011 2:47 am

Trying to wrap this up now and may post a link within a week.

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labmice00
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Re: FE 1.3?

Post by labmice00 » Fri Feb 25, 2011 5:25 am

Now, in a week, I'll have something new to play with. ;) (Maybe)

Thanks Red Devil!

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Red Devil
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Re: FE 1.3?

Post by Red Devil » Fri Feb 25, 2011 12:38 pm

found that the DLL/shell scrap boost wasn't working for the AI/CPU team or the humans in MPI and fixed it. Hmmm, may make them sliders now that i think about it...

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Re: FE 1.3?

Post by Iron Maiden » Sun Feb 27, 2011 5:34 am

So........................You have some form of a demo for us then?

P.S If this coincides with PB7, when will that be released?

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