Culled FE Posts

Moderators: GSH, VSMIT, Commando

Locked
User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Forgotten Enemies for PB6

Post by Zax » Sat Mar 12, 2011 5:59 pm

Well I know nothing about DLL but I will personally tear it to pieces myself if I have to

Don't do this :<

I don't even know how to open a dll the scriptor wants source :( :(

User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for PB6

Post by Ded10c » Sat Mar 12, 2011 6:06 pm

Zax wrote:Well I know nothing about DLL but I will personally tear it to pieces myself if I have to

Don't do this :<

I don't even know how to open a dll the scriptor wants source :( :(
You can convert a .dll back to its source .bzs with the reverse scriptor BS-er made a while back. I'll put it up on BZScrap as soon as Squirrel gives me an account :)

User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Forgotten Enemies for PB6

Post by Zax » Sat Mar 12, 2011 6:22 pm

AHadley wrote:
Zax wrote:Well I know nothing about DLL but I will personally tear it to pieces myself if I have to

Don't do this :<

I don't even know how to open a dll the scriptor wants source :( :(
You can convert a .dll back to its source .bzs with the reverse scriptor BS-er made a while back. I'll put it up on BZScrap as soon as Squirrel gives me an account :)
Far be it for me to say that THAT ISN'T THE MAIN ISSUE HERE!!!

I'll do what that cmptwz kid did and drive cross country to you RD but I will only deliver kindness once there

DON'T GO

User avatar
GSH
Patch Creator
Posts: 2481
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: Forgotten Enemies for PB6

Post by GSH » Sat Mar 12, 2011 6:23 pm

Only if a DLL was made w/ the scriptor can it be decompiled. If it was made w/ C++, the reverse scriptor is going to be useless. You can sorta decompile a C++ DLL, but you really don't want to do that unless you're really good at x86 assembly and have done that dozens of times before. Learning on the job is no way to do this.

-- GSH

User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Forgotten Enemies for PB6

Post by Zax » Sat Mar 12, 2011 6:30 pm

GSH wrote:Only if a DLL was made w/ the scriptor can it be decompiled. If it was made w/ C++, the reverse scriptor is going to be useless. You can sorta decompile a C++ DLL, but you really don't want to do that unless you're really good at x86 assembly and have done that dozens of times before. Learning on the job is no way to do this.

-- GSH
So what's your alternate suggestion.

User avatar
Iron Maiden
Sabre
Posts: 267
Joined: Sun Feb 27, 2011 3:13 am
Location: The Dark Side of the Moon

Re: Forgotten Enemies for PB6

Post by Iron Maiden » Sat Mar 12, 2011 7:14 pm

Red Devil...

Don't leave me now...... :cry:

Major Cooke
Sober Scav
Posts: 25
Joined: Thu Mar 10, 2011 6:34 pm

Re: Forgotten Enemies for PB6

Post by Major Cooke » Sat Mar 12, 2011 7:15 pm

Oh darn... We're going to miss you Red Devil. :(

User avatar
blue banana
Sabre
Posts: 332
Joined: Sat Feb 19, 2011 2:08 pm
Location: Banana Land, UTC−6:00 MDT
Contact:

Re: Forgotten Enemies for PB6

Post by blue banana » Sat Mar 12, 2011 8:50 pm

i bet red devil is looking at this right now, and he isnt on his account.

User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Forgotten Enemies for PB6

Post by Zax » Sat Mar 12, 2011 9:41 pm

Blue banana I wish you to shut up and quit BZ2 forever, since you NEVER help the situation. Honest to god, GTFO. You know what, in fact I'll just put you on foes list and be free of your insulting ways.

You said you were going to leave it in more capable hands than you, but the only one who would work on it is me! I am NOT more capable hands!

User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Forgotten Enemies for PB6

Post by Nielk1 » Sat Mar 12, 2011 9:57 pm

Red Devil wrote:I am leaving BZ2 and am leaving the mods in more capable hands than mine. I have far, far better and more enjoyable responsibilities to take care of in RL than wasting my time here.

GSH, please delete my account here and elsewhere. Squirrel, please remove my FTP account, too, and thank you.

bye
So wait, you are going to run off crying just because a known asshole went and bitched about FE having an issue? WELCOME TO THE COMMUNITY! Where have you been? Marshmallow Land? There are tons of assholes, we all deal with them constantly. In fact this community is more forgiving than many others for many other games. I mean, what the hell? I am still here after 11 years of crap.

User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for PB6

Post by Ded10c » Sat Mar 12, 2011 10:24 pm

Zax wrote:Far be it for me to say that THAT ISN'T THE MAIN ISSUE HERE!!!
I am not adressing the main issue quite yet in order to avoid exploding.

User avatar
Iron Maiden
Sabre
Posts: 267
Joined: Sun Feb 27, 2011 3:13 am
Location: The Dark Side of the Moon

Re: Forgotten Enemies for PB6

Post by Iron Maiden » Sat Mar 12, 2011 10:47 pm

Blue banana I wish you to shut up and quit BZ2 forever, since you NEVER help the situation. Honest to god, GTFO. You know what, in fact I'll just put you on foes list and be free of your insulting ways.

You said you were going to leave it in more capable hands than you, but the only one who would work on it is me! I am NOT more capable hands!
Agreed.

User avatar
labmice00
Thunderbolt
Posts: 102
Joined: Fri Feb 25, 2011 5:22 am
Contact:

Re: Forgotten Enemies for PB6

Post by labmice00 » Sat Mar 12, 2011 11:58 pm

Iron Maiden wrote:
Blue banana I wish you to shut up and quit BZ2 forever, since you NEVER help the situation. Honest to god, GTFO. You know what, in fact I'll just put you on foes list and be free of your insulting ways.

You said you were going to leave it in more capable hands than you, but the only one who would work on it is me! I am NOT more capable hands!
Agreed.
This.

EDIT: @Zax, I don't believe RD touched the scripts, so opening the source script isn't going to do anything. This is either an AIP problem or bad spawn point (do the Xerraxis actually spawn from a point?).
Last edited by labmice00 on Sun Mar 13, 2011 12:29 am, edited 1 time in total.

User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for PB6

Post by Ded10c » Sun Mar 13, 2011 12:15 am

No, the post is still there.

User avatar
labmice00
Thunderbolt
Posts: 102
Joined: Fri Feb 25, 2011 5:22 am
Contact:

Re: Forgotten Enemies for PB6

Post by labmice00 » Sun Mar 13, 2011 12:18 am

Really? I can't see it.

Locked