Culled FE Posts

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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

thanks, A1. yes, all bug reports are welcome. last time i touched the 3-way AIPs was a few years ago and that was for the Hadeans, i think.

Seeing as how there are 521 AIP files in FE now, it may take me awhile to get to some of them, but bugged/reported ones will get more attention.

at the moment, i am learning the SP scripts and how they work. the more i look, the more impressed (and humbled) i am with BS-er's work.
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Ded10c
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Re: Forgotten Enemies for PB6

Post by Ded10c »

Also, could you please (please) slim down the IA folder? There are so many maps in there that simply don't function, and so many others that seem to have just been thrown in.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

list them and their problems and i will check them
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labmice00
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Re: Forgotten Enemies for PB6

Post by labmice00 »

Well, one "problem" a lot of the new maps have is that they would not let you spawn as any other race except EDF. I think they use a different DLL.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Posted an Update Seven:

+ Finally fixed DM vehicle list

+ Undid portal demolition blocking on some portals

EDIT: Forgot to mention that the vehicles list thing can safely be used in other MP game types, too.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

fixed the client MP screen locally

if anyone wants to take FE and make their own version of it, please feel free to do so. i'm not perfect (and never will be), so if you can make it better or the way you like it, please do so.
shadow
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Re: Forgotten Enemies for PB6

Post by shadow »

hey red devil,
i liked your mod very much!!!
you play battle zone???(never seen you playing)
or you just keep testing lol :mrgreen:
why can't we use the protals in multiplayer mpi as we can do in single player,(enemy can)
is it possible to create maps for multi player with 2 commanders and one enemy mpi :?:
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

this is not my mod, but the work of about a dozen or more very talented people from about 10 years ago.

i may add the ability to use the portals later, but maybe not.

my next project is adding multiple AI and multiple human teams to Epic.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

got the cut scenes running faster
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Iron Maiden
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Re: Forgotten Enemies for PB6

Post by Iron Maiden »

So, by now are a lot of bugs worked out?
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

i am waiting for you to find some.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

fixing bugs in SP mission Power Struggle now. improvements in the AIP code require updates to the AIPs, here and elsewhere.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Power Struggle runs fine now. spil.l.ed drinmk onm KB

okay, fixed the KB...

+ extended the end of game delay to 20 seconds from 10 seconds. this will allow ending VO's to finish, plus give you more time to finish off other units.

I'll post an update here in a bit.
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Update Eight posted:

+ Fixed client screens

+ Fixed SP Mission Power Struggle

+ Fixed (hopefully) slow-playing cut scenes in SP
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Neglected to add a file, so posted an Update Eight-A.
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