Culled FE Posts

Moderators: GSH, VSMIT, Commando

User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Forgotten Enemies for PB6

Post by Baconboy »

LOL

I was playing multiplayer on BZ1 and when I mentioned the FE for BZ2, they said it standed for the F***ing End for BZ2.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for PB6

Post by Ded10c »

Spock's server, I assume? Ignore them, they're even worse than our own god-complex stratters.

Every single thing somebody does to mod BZ2 (or BZ1, for the most part) is, to them, an attempt to kill BZ1.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for PB6

Post by Red Devil »

Tried One-Way Ticket. Seems a lot of these maps have an excessive number of AOI's in them, so i'm deleting them when they are detected.

OWT AV's at the end. investigating.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for PB6

Post by Ded10c »

I got that in one of the IA maps recently (several thousand IIRC) and it's a term I've never come across. What are they?
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for PB6

Post by Red Devil »

Areas of Interest. You can set them in the path editor when you set a path.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Culled FE Posts

Post by Ded10c »

Are we to start posting FE bugs in the origin topic, or continue in this new split one?
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Culled FE Posts

Post by Red Devil »

in the origin one, please. locking this.
Locked