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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

The attacker plans pre-PB2 were broken and i have not touched the FE SP AIPs, so you'll get more than you bargained for until i adjust them.
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Juggernaut
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Re: Forgotten Enemies for PB6

Post by Juggernaut »

Hey Thanks Red Devil for doing this conversion! I just played an MPI and it worked great mostly!

Couple things I noticed thus far: (playing MPI on Waste Land and another):

1) human teammates show up as a white square (thumbnail is missing, yet AI ships appear fine). It changed a couple times in game (appeared fine then back to white square, did same to joiner).

2) before launching game, I noticed under map options page 4 is blank (page 1 - 3 appear fine).

3) you may want to make the yellow font a dif color other than yellow on this thread (saying to delete the FE folders next to downloads). I can hardly see, and important to do if others don't see to avoid file clashes.

Thanks again for doing this, will report back more as I find issues. Overall this is GREAT!! Played on hardest settings using Hadean, was alot of fun.

~Juggs
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

1. need to know which units they were in.

2. 4 is left blank for expansion of options

3. try it now
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

1. need to know which units they were in.

2. 4 is left blank for expansion of options

3. try it now
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Voodoochile wrote:hey,

i cant complete mission 4.
the recycler deploys, i build a base, i have 3 pools and a big army, now what?
a voiceover should play in a bit saying they discovered something and to take the satchel that spawns.
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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

Red Devil wrote:
Voodoochile wrote:hey,

i cant complete mission 4.
the recycler deploys, i build a base, i have 3 pools and a big army, now what?
a voiceover should play in a bit saying they discovered something and to take the satchel that spawns.
No. They say a flight recorder is found, must recover it and bring to recycler. NAV is highlighted. Then comes satchel, and I discover the satchel does a terrible job at killing the rocks.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

yes, like that. satchel is lacking power.
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Iron Maiden
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Re: Forgotten Enemies for PB6

Post by Iron Maiden »

If this is the new version, which i think it is, then it looks great!

http://www.youtube.com/watch?v=29cfqMxQ3Mw
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Re: Forgotten Enemies for PB6

Post by Ded10c »

Bear in mind that the shell skin, radar and HUD elements are mostly customised.

Nice to see the Nadirs using their Saturn Batteries now.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Posted Update 6 for v2:

+ Modified all the SP AIPs to remove one attacker from each attacker plan, with a minimum of 2 attackers per plan.

+ Removed CollectPool and CollectField plans from SP AIPs and replaced them with smart scavs.

+ Made Nadir/Drone use Saturn Battery.

+ Fixed DM ships list (had a blank line in between the ships) and broke it out into 3 lists, selected able by the 1/2/3 buttons next to the list.

+ Made portals non-demolishable.

+ Fixed engine sounds in Xares.
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blue banana
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Re: Forgotten Enemies for PB6

Post by blue banana »

oh i never knew the portals were demolishable
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

- need to make build icon transparent
- DM list is jacked again... have to make it only apply to DM.
Fulmen
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Re: Forgotten Enemies for PB6

Post by Fulmen »

Red Devil wrote:+ Made portals non-demolishable.
I thought having them demo'able was WAD... (great strategy in MPI).
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Axeminister
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Re: Forgotten Enemies for PB6

Post by Axeminister »

Can I get an explaination on why the portals can't demolished now? On mpi I demolish them as I take over more of the map to keep enemy from spawning there. Are you going to make enemies spawn out of thin air now, like in G66?
Notice how I asked a question adidn't give any advice, lol. I learned my lesson in G66. :-)
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Re: Forgotten Enemies for PB6

Post by Ded10c »

I would have thought demolishable portals were a deliberate feature of the original developers. The only flaw I can see is if you demolish one you need to use later (thereby breaking the script).
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