[SOLVED] Uler Mod Issue: Gun Towers Don't Fire

Moderators: GSH, VSMIT, Commando

User avatar
bornlibra23
Thunderbolt
Posts: 124
Joined: Sun Feb 05, 2012 12:55 am

[SOLVED] Uler Mod Issue: Gun Towers Don't Fire

Post by bornlibra23 »

While running Uler Mod under Battlezone 2 v1.3.6.2 the towers don't fire consistently in stage 1. In stage 2 in satellite mode unit commands for attacking are not working.
Any suggestions?
Last edited by bornlibra23 on Sat Nov 09, 2013 4:43 pm, edited 3 times in total.
Oh I Have A Lot Of Will Power, I Am Just Too Strong To Be Slave To It.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Battlezone 2 v1.3.6.2 Uler Mod Issue

Post by Red Devil »

clarify what is stage 1 and stage 2.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
bornlibra23
Thunderbolt
Posts: 124
Joined: Sun Feb 05, 2012 12:55 am

Re: Battlezone 2 v1.3.6.2 Uler Mod Issue

Post by bornlibra23 »

Mission 1: Contact
Mission 2: The Relic
https://docs.google.com/file/d/0B6us8R_ ... sp=sharing
Oh I Have A Lot Of Will Power, I Am Just Too Strong To Be Slave To It.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Battlezone 2 v1.3.6.2 Uler Mod Issue

Post by Red Devil »

thx, will investigate
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
bornlibra23
Thunderbolt
Posts: 124
Joined: Sun Feb 05, 2012 12:55 am

Re: Battlezone 2 v1.3.6.2 Uler Mod Issue

Post by bornlibra23 »

Is anyone else facing this issue?
Oh I Have A Lot Of Will Power, I Am Just Too Strong To Be Slave To It.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Battlezone 2 v1.3.6.2 Uler Mod Issue

Post by Red Devil »

sorry, been/am busy helping family move. will fix next week when i return.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Michael
Sober Scav
Posts: 22
Joined: Wed Sep 18, 2013 2:41 am

Re: Battlezone 2 v1.3.6.2 Uler Mod Issue

Post by Michael »

Yes, I just made a post didn't see this one. The GT's cannot tilt up and down. They are useless. . .
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Battlezone 2 v1.3.6.2 Uler Mod Issue

Post by Red Devil »

okay, will investigate in a bit. slammed left middle finger between tailgate and log (don't emulate) so am taking things slow for a bit.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: Battlezone 2 v1.3.6.2 Uler Mod Issue

Post by Red Spot »

I'd just give them the finger ... oh, wait ... :mrgreen:
User avatar
bornlibra23
Thunderbolt
Posts: 124
Joined: Sun Feb 05, 2012 12:55 am

Re: Uler Mod Issue: Gun Towers Don't Fire

Post by bornlibra23 »

Red Devil, some update hopefully?
Oh I Have A Lot Of Will Power, I Am Just Too Strong To Be Slave To It.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Uler Mod Issue: Gun Towers Don't Fire

Post by Red Devil »

soon; been a rough couple of months, body-wise.

looked into the proute1..4 missing messages, but they do exists on the map.

adding a simple day/night feature the SP missions now, plus adjusting some fog and ranges.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Uler Mod Issue: Gun Towers Don't Fire

Post by Nielk1 »

Why do you add day-night to everything?
User avatar
DarkCobra262
Sabre
Posts: 275
Joined: Sat Feb 25, 2012 9:13 pm
Contact:

Re: Uler Mod Issue: Gun Towers Don't Fire

Post by DarkCobra262 »

Red Devil wrote:soon; been a rough couple of months, body-wise.

looked into the proute1..4 missing messages, but they do exists on the map.

adding a simple day/night feature the SP missions now, plus adjusting some fog and ranges.
I've always liked how GTA cycles through day-night and would like to see that in BZ xD
Modding/Modelling like a noob...
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Uler Mod Issue: Gun Towers Don't Fire

Post by Red Devil »

can play G66 right now and see it
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Uler Mod Issue: Gun Towers Don't Fire

Post by Red Devil »

will post a Uler update Wednesday when i am more awake.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Post Reply