Hello, and Help :?

Moderators: GSH, VSMIT, Commando

Post Reply
User avatar
GeneralKong
Scrap
Posts: 7
Joined: Mon Oct 31, 2011 6:36 pm
Location: Ireland

Hello, and Help :?

Post by GeneralKong »

So guys, after some time I have recently reinstalled Battlezone 2 and Forgotten Enemies mod, however, when I try to play the first mission after about 3-4 seconds in the the dropship it freeze's and this pops up:

---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.4 Public Beta May 29 2013 20:17:52
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000090h
Message : Exception
Error occurred at 10/12/2013 21:29:32.
C:\Games\Battlezone2\bzone.exe, run by GeneralKong.
C:\Games\Battlezone2\bzone.exe, run by GeneralKong.
CPU: 4 processor(s), Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
Intel64 Family 6 Model 58 Stepping 9
Process Memory : 1438 MB free out of 2048 MB total
Physical memory: 5270 MB free out of 8079 MB total
Page(swap) file: 6535 MB free out of 10126 MB total
This exe is using 317 MB (70 MB dlmalloc), peak use 320 MB

Fault address: 00278CED 01:00207CED C:\Games\Battlezone2\bzone.exe

Registers:
EAX:061AD320
EBX:061AD2A4
ECX:00000002
EDX:00000090
ESI:061AD2D0
EDI:061AD320
CS:EIP:0023:00278CED
SS:ESP:002B:061AD270 EBP:061AD290
DS:002B ES:002B FS:0053 GS:002B
Flags:00210216

Call stack:
Address Offset1 Offset2 Module SourceFile
00278CED +00208CED 00088A39 bzone (bzone): : SetPlan

0026FA05 +001FFA05 0007F751 bzone (bzone): : SetPlan

0026FD3B +001FFD3B 0007FA87 bzone (bzone): : SetPlan

0017A715 +0010A715 0000C0BE bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>

0018CE43 +0011CE43 0001E7EC bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>

000B8E7A +00048E7A 00009ECA bzone (bzone): : StopAudioMessage

001D4D79 +00164D79 0002CEDA bzone (bzone): : GetInstantFlag

000B9D38 +00049D38 0000AD88 bzone (bzone): : StopAudioMessage

000C626A +0005626A 000172BA bzone (bzone): : StopAudioMessage

0027086F +0020086F 000805BB bzone (bzone): : SetPlan

0018C774 +0011C774 0001E11D bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>

75DB14D0 +000114D0 000000CB KERNELBASE (KERNELBASE): : WaitForSingleObjectEx

75DB14D0 +000114D0 000000CB KERNELBASE (KERNELBASE): : WaitForSingleObjectEx

75961194 +00011194 00000043 kernel32 (kernel32): : WaitForSingleObjectEx

75961148 +00011148 00000012 kernel32 (kernel32): : WaitForSingleObject

001F6972 +00186972 000066BE bzone (bzone): : SetPlan

0024457D +001D457D 000542C9 bzone (bzone): : SetPlan

000CAC26 +0005AC26 0001BC76 bzone (bzone): : StopAudioMessage

0027086F +0020086F 000805BB bzone (bzone): : SetPlan

7619D05F +0001D05F 00000142 USER32 (USER32): : WCSToMBEx

76196D91 +00016D91 0000012E USER32 (USER32): : GetThreadDesktop

761A0D27 +00020D27 000000C5 USER32 (USER32): : GetClientRect

761A794A +0002794A 0000001B USER32 (USER32): : CallWindowProcA

6232ED2C +0006ED2C 0000E2CA d3d9 (d3d9): : Direct3DCreate9

76196D51 +00016D51 000000EE USER32 (USER32): : GetThreadDesktop

76196D91 +00016D91 0000012E USER32 (USER32): : GetThreadDesktop

761977C4 +000177C4 00000138 USER32 (USER32): : CharPrevW

761A06EB +000206EB 00000131 USER32 (USER32): : PeekMessageW

72AD270C +0000270C 0000002C WINMM (WINMM): : timeGetTime

00277945 +00207945 00087691 bzone (bzone): : SetPlan


any help would be appreciated, I had my game patched to 1.3.6.4n (or whatever the latest version is called) and the 1_3_6_4 for two tries, both getting this error
Soon all of Humankind will bow to the Scion Order
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Hello, and Help :?

Post by General BlackDragon »

And you're using the FE13 version?
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
GeneralKong
Scrap
Posts: 7
Joined: Mon Oct 31, 2011 6:36 pm
Location: Ireland

Re: Hello, and Help :?

Post by GeneralKong »

yes I am
Soon all of Humankind will bow to the Scion Order
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Hello, and Help :?

Post by General BlackDragon »

hmm, odd. Wonder why single player is throwing off Raknet messages.
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: Hello, and Help :?

Post by AI_Unit »

Maybe it's just throwing at a complete debug between MP and SP. Fixes are being developed.
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
GSH
Patch Creator
Posts: 2485
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: Hello, and Help :?

Post by GSH »

The offsets printed in that callstack are bogus. There is no way that the SetPlan function is 559673 (0x88A39) bytes long. Ever. That's approximately 1/6 to 1/8 the size of bzone.exe.

Either the BZ2 patch (specifically the .pdb files) isn't correctly installed or the callstack dump couldn't read the .pdbs correctly. Can you go in Windows Explorer to the BZ2 install directory, find bzone.pdb (might be flagged as hidden), right click on the bzone.pdb file and get properties? Let us know what the size & size on disk fields say. Thanks.

-- GSH
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Hello, and Help :?

Post by Nielk1 »

Any other missions do this? IA and MP and SP?
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: Hello, and Help :?

Post by Red Spot »

Just asking, call me stupid later on, which version of FE did you use?

Edit: nvm, didnt read the other 'old' posts..
You can now call me stupid :?
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: Hello, and Help :?

Post by AI_Unit »

Red Spot wrote:Just asking, call me stupid later on, which version of FE did you use?

Edit: nvm, didnt read the other 'old' posts..
You can now call me stupid :?
Stupid :lol:
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
GeneralKong
Scrap
Posts: 7
Joined: Mon Oct 31, 2011 6:36 pm
Location: Ireland

Re: Hello, and Help :?

Post by GeneralKong »

GSH wrote:The offsets printed in that callstack are bogus. There is no way that the SetPlan function is 559673 (0x88A39) bytes long. Ever. That's approximately 1/6 to 1/8 the size of bzone.exe.

Either the BZ2 patch (specifically the .pdb files) isn't correctly installed or the callstack dump couldn't read the .pdbs correctly. Can you go in Windows Explorer to the BZ2 install directory, find bzone.pdb (might be flagged as hidden), right click on the bzone.pdb file and get properties? Let us know what the size & size on disk fields say. Thanks.

-- GSH
Sorry to eveyone for not responding in a while, looked like the forum was dead so I ddint come back for an answer

the size is 3.26 MB
and the size on disk is 3.26 MB
Nielk1 wrote:Any other missions do this? IA and MP and SP?
So far only SP
Soon all of Humankind will bow to the Scion Order
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Hello, and Help :?

Post by Red Devil »

it's using the original 1.2 dll, not the 1.3 dll.

unpack this to the root of your BZ2 install where you have FE13 installed, then try it again and let me know. just answer yes to all the overwrite dialogs.

i included all the new scaled .cfg's, too.

https://dl.dropboxusercontent.com/u/987 ... _Update.7z
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
GSH
Patch Creator
Posts: 2485
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: Hello, and Help :?

Post by GSH »

the size is 3.26 MB
and the size on disk is 3.26 MB
Size in bytes, please, to help identify if you've unpacked the right file.

-- GSH
Slader-rake
Scrap
Posts: 2
Joined: Wed Apr 23, 2014 6:00 pm

Re: Hello, and Help :?

Post by Slader-rake »

im new to modding and i just donno know what to do. Is there any guide to install mod on BZ2?
2nd what is this FE :?: ? Maybe i already know what it is, but dont know it is refered as FE :lol:
Post Reply