Hello, and Help :?
Posted: Sat Oct 12, 2013 8:34 pm
So guys, after some time I have recently reinstalled Battlezone 2 and Forgotten Enemies mod, however, when I try to play the first mission after about 3-4 seconds in the the dropship it freeze's and this pops up:
---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.4 Public Beta May 29 2013 20:17:52
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000090h
Message : Exception
Error occurred at 10/12/2013 21:29:32.
C:\Games\Battlezone2\bzone.exe, run by GeneralKong.
C:\Games\Battlezone2\bzone.exe, run by GeneralKong.
CPU: 4 processor(s), Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
Intel64 Family 6 Model 58 Stepping 9
Process Memory : 1438 MB free out of 2048 MB total
Physical memory: 5270 MB free out of 8079 MB total
Page(swap) file: 6535 MB free out of 10126 MB total
This exe is using 317 MB (70 MB dlmalloc), peak use 320 MB
Fault address: 00278CED 01:00207CED C:\Games\Battlezone2\bzone.exe
Registers:
EAX:061AD320
EBX:061AD2A4
ECX:00000002
EDX:00000090
ESI:061AD2D0
EDI:061AD320
CS:EIP:0023:00278CED
SS:ESP:002B:061AD270 EBP:061AD290
DS:002B ES:002B FS:0053 GS:002B
Flags:00210216
Call stack:
Address Offset1 Offset2 Module SourceFile
00278CED +00208CED 00088A39 bzone (bzone): : SetPlan
0026FA05 +001FFA05 0007F751 bzone (bzone): : SetPlan
0026FD3B +001FFD3B 0007FA87 bzone (bzone): : SetPlan
0017A715 +0010A715 0000C0BE bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>
0018CE43 +0011CE43 0001E7EC bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>
000B8E7A +00048E7A 00009ECA bzone (bzone): : StopAudioMessage
001D4D79 +00164D79 0002CEDA bzone (bzone): : GetInstantFlag
000B9D38 +00049D38 0000AD88 bzone (bzone): : StopAudioMessage
000C626A +0005626A 000172BA bzone (bzone): : StopAudioMessage
0027086F +0020086F 000805BB bzone (bzone): : SetPlan
0018C774 +0011C774 0001E11D bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>
75DB14D0 +000114D0 000000CB KERNELBASE (KERNELBASE): : WaitForSingleObjectEx
75DB14D0 +000114D0 000000CB KERNELBASE (KERNELBASE): : WaitForSingleObjectEx
75961194 +00011194 00000043 kernel32 (kernel32): : WaitForSingleObjectEx
75961148 +00011148 00000012 kernel32 (kernel32): : WaitForSingleObject
001F6972 +00186972 000066BE bzone (bzone): : SetPlan
0024457D +001D457D 000542C9 bzone (bzone): : SetPlan
000CAC26 +0005AC26 0001BC76 bzone (bzone): : StopAudioMessage
0027086F +0020086F 000805BB bzone (bzone): : SetPlan
7619D05F +0001D05F 00000142 USER32 (USER32): : WCSToMBEx
76196D91 +00016D91 0000012E USER32 (USER32): : GetThreadDesktop
761A0D27 +00020D27 000000C5 USER32 (USER32): : GetClientRect
761A794A +0002794A 0000001B USER32 (USER32): : CallWindowProcA
6232ED2C +0006ED2C 0000E2CA d3d9 (d3d9): : Direct3DCreate9
76196D51 +00016D51 000000EE USER32 (USER32): : GetThreadDesktop
76196D91 +00016D91 0000012E USER32 (USER32): : GetThreadDesktop
761977C4 +000177C4 00000138 USER32 (USER32): : CharPrevW
761A06EB +000206EB 00000131 USER32 (USER32): : PeekMessageW
72AD270C +0000270C 0000002C WINMM (WINMM): : timeGetTime
00277945 +00207945 00087691 bzone (bzone): : SetPlan
any help would be appreciated, I had my game patched to 1.3.6.4n (or whatever the latest version is called) and the 1_3_6_4 for two tries, both getting this error
---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.4 Public Beta May 29 2013 20:17:52
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
DIAG| console:819 |21:29:27|24122 |page = 4
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000090h
Message : Exception
Error occurred at 10/12/2013 21:29:32.
C:\Games\Battlezone2\bzone.exe, run by GeneralKong.
C:\Games\Battlezone2\bzone.exe, run by GeneralKong.
CPU: 4 processor(s), Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
Intel64 Family 6 Model 58 Stepping 9
Process Memory : 1438 MB free out of 2048 MB total
Physical memory: 5270 MB free out of 8079 MB total
Page(swap) file: 6535 MB free out of 10126 MB total
This exe is using 317 MB (70 MB dlmalloc), peak use 320 MB
Fault address: 00278CED 01:00207CED C:\Games\Battlezone2\bzone.exe
Registers:
EAX:061AD320
EBX:061AD2A4
ECX:00000002
EDX:00000090
ESI:061AD2D0
EDI:061AD320
CS:EIP:0023:00278CED
SS:ESP:002B:061AD270 EBP:061AD290
DS:002B ES:002B FS:0053 GS:002B
Flags:00210216
Call stack:
Address Offset1 Offset2 Module SourceFile
00278CED +00208CED 00088A39 bzone (bzone): : SetPlan
0026FA05 +001FFA05 0007F751 bzone (bzone): : SetPlan
0026FD3B +001FFD3B 0007FA87 bzone (bzone): : SetPlan
0017A715 +0010A715 0000C0BE bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>
0018CE43 +0011CE43 0001E7EC bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>
000B8E7A +00048E7A 00009ECA bzone (bzone): : StopAudioMessage
001D4D79 +00164D79 0002CEDA bzone (bzone): : GetInstantFlag
000B9D38 +00049D38 0000AD88 bzone (bzone): : StopAudioMessage
000C626A +0005626A 000172BA bzone (bzone): : StopAudioMessage
0027086F +0020086F 000805BB bzone (bzone): : SetPlan
0018C774 +0011C774 0001E11D bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>
75DB14D0 +000114D0 000000CB KERNELBASE (KERNELBASE): : WaitForSingleObjectEx
75DB14D0 +000114D0 000000CB KERNELBASE (KERNELBASE): : WaitForSingleObjectEx
75961194 +00011194 00000043 kernel32 (kernel32): : WaitForSingleObjectEx
75961148 +00011148 00000012 kernel32 (kernel32): : WaitForSingleObject
001F6972 +00186972 000066BE bzone (bzone): : SetPlan
0024457D +001D457D 000542C9 bzone (bzone): : SetPlan
000CAC26 +0005AC26 0001BC76 bzone (bzone): : StopAudioMessage
0027086F +0020086F 000805BB bzone (bzone): : SetPlan
7619D05F +0001D05F 00000142 USER32 (USER32): : WCSToMBEx
76196D91 +00016D91 0000012E USER32 (USER32): : GetThreadDesktop
761A0D27 +00020D27 000000C5 USER32 (USER32): : GetClientRect
761A794A +0002794A 0000001B USER32 (USER32): : CallWindowProcA
6232ED2C +0006ED2C 0000E2CA d3d9 (d3d9): : Direct3DCreate9
76196D51 +00016D51 000000EE USER32 (USER32): : GetThreadDesktop
76196D91 +00016D91 0000012E USER32 (USER32): : GetThreadDesktop
761977C4 +000177C4 00000138 USER32 (USER32): : CharPrevW
761A06EB +000206EB 00000131 USER32 (USER32): : PeekMessageW
72AD270C +0000270C 0000002C WINMM (WINMM): : timeGetTime
00277945 +00207945 00087691 bzone (bzone): : SetPlan
any help would be appreciated, I had my game patched to 1.3.6.4n (or whatever the latest version is called) and the 1_3_6_4 for two tries, both getting this error