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[SOLVED] Uler Mod Question: Service Truck Behavior

Posted: Mon Nov 25, 2013 8:08 pm
by bornlibra23
I have noticed that in the latest iteration of Uler Mod the behavior & response of service trucks is quite exemplary. The trucks proactively heal units & buildings. I had assumed that this is an improvement in the base game. However the same doesn't reflect in FE. I am wondering if there is some custom code to enable this behavior in Uler & can this be migrated to the base game?

Re: Uler Mod Question: Service Truck Behavior

Posted: Mon Nov 25, 2013 8:10 pm
by Red Devil
it can be done via a recycler variant, which i'll include.

Re: Uler Mod Question: Service Truck Behavior

Posted: Mon Nov 25, 2013 8:19 pm
by bornlibra23
Red Devil wrote:it can be done via a recycler variant, which i'll include.
Thanks. Though I have no idea what "recycler variant" actually means or entails. I assume that there was some custom code in Uler to cause this nice behavior. I wonder if that can be pushed upstream into the base game.

Re: Uler Mod Question: Service Truck Behavior

Posted: Mon Nov 25, 2013 8:28 pm
by Red Devil
*looks around nervously* careful, last time that started a war...

actually, that truck/healer behavior is available in stock; just look on extra options page 2 in Starting Recyclers list for FFA, MPI, etc., and find Smart Repair Units or Automatic Repair Units.

Re: Uler Mod Question: Service Truck Behavior

Posted: Mon Nov 25, 2013 8:43 pm
by bornlibra23
Thanks. Unfortunately I don't play FFA, MPI etc. I like to play the Single Player missions. Probably that is why I have shared so many issues with you :P
I really hope that this behavior becomes default. Its pretty bizarre of service trucks not to heal a gun tower after an attack even if its standing right next to it. This happens in the stock game.