Uler Mod Issue: Deceiver Moves Over If A Building Is Created

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bornlibra23
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Uler Mod Issue: Deceiver Moves Over If A Building Is Created

Post by bornlibra23 » Mon Nov 25, 2013 8:30 pm

If I create a building at the spot where the deceiver is built it moves over to the intersection of the build tiles.
Screenshots:
https://drive.google.com/file/d/0B6us8R ... sp=sharing
https://drive.google.com/file/d/0B6us8R ... sp=sharing
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Red Devil
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Re: Uler Mod Issue: Deceiver Moves Over If A Building Is Cre

Post by Red Devil » Mon Nov 25, 2013 9:09 pm

that's because it doesn't have a base plate. used to be able to build jammers and guntowers in the same spot, but fixes to collisions and push-away code added prevents that now. i should probably add a base plate to it.
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bornlibra23
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Re: Uler Mod Issue: Deceiver Moves Over If A Building Is Cre

Post by bornlibra23 » Mon Nov 25, 2013 9:29 pm

That will be great. It will be more realistic. I will wait for it.
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Vadam
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Re: Uler Mod Issue: Deceiver Moves Over If A Building Is Cre

Post by Vadam » Mon Dec 09, 2013 4:47 pm

Adding ownsTerrain = 1 to the ODF of a building that is able to have another built on top of it seems like a better-looking solution than to add a base plate for something barely connected to the ground.
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bornlibra23
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Re: Uler Mod Issue: Deceiver Moves Over If A Building Is Cre

Post by bornlibra23 » Mon Jan 27, 2014 7:39 pm

Any Updates?
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