Forgotten Enemies for 1.3.6.5 BETA

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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil » Thu Sep 04, 2014 7:49 pm

it's firewood season here, so i'm busy with that now. when winter arrives (probably soon), i'll be working on everything again.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by AI_Unit » Fri Sep 05, 2014 12:56 pm

If you have any specific work that needs completing, send me a PM.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Progressor » Sat Sep 06, 2014 4:21 pm

Here is the saved game from the "Two-minute warning" SP campaign mission: https://dl.dropboxusercontent.com/u/40900550/22.sav
I cannot activate the Wormhole Controller. The objectives window displays "Logging on to the alien network" and nothing happens.

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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil » Sat Sep 06, 2014 11:03 pm

okay, thanks; will check it out.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Zero Angel » Sun Sep 07, 2014 5:12 am

Progressor wrote:Here is the saved game from the "Two-minute warning" SP campaign mission: https://dl.dropboxusercontent.com/u/40900550/22.sav
I cannot activate the Wormhole Controller. The objectives window displays "Logging on to the alien network" and nothing happens.
Maybe someone tried to remote-flash the firmware on the router of the alien network and bricked it.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Nielk1 » Sun Sep 07, 2014 8:32 am

A CFG is supposed to pop up there, first establish if it even is but is just rendering badly, and work from there.

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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by AI_Unit » Mon Sep 08, 2014 3:00 pm

I'll work on a fix for that CFG. I also have the DLL Files in Scriptor format. I'll also start working on fixing the weapons.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Major Cooke » Wed Oct 15, 2014 6:52 pm

Just wanted to check and see: anything new here?

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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil » Wed Oct 15, 2014 8:27 pm

installing new drives now. the boot drive my os is on doesn't have a system partition on it, so that's complicating things a bit atm.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Major Cooke » Wed Oct 15, 2014 11:05 pm

Uh... This appears to be a slight problem. http://puu.sh/cdO66/f998c032b8.jpg

EDIT: Oh wait I see now... Erm, where can I find the version before 1.3.6.4r?

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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil » Fri Oct 17, 2014 6:13 pm

i'll fix everything once i get my pc put back together correctly. 4+ tb and still ran out of room and OS wasn't installed correctly. :oops:

but now i have have 20 Mbps dsl and bigger ssd 8-) and 4 tb more...to fill up. :roll:
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil » Fri Oct 24, 2014 10:07 pm

snapped off the sata connector on the 4 tb drive :roll: , so am waiting on some parts.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Sabre Tank » Sun Nov 02, 2014 7:26 pm

I just played a game and noticed that Lancers seem to morph too often.

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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Spot » Mon Nov 03, 2014 3:24 pm

That is the game itself. If you send out a mix of units (assault & combat) the Scion morphing units can get a bit confused and sort of commit suicide in the process. Morphing in between a mix of assault and combat units tends to not work too productive. Which is why I always tell my Scion combat units (the ones that morph) to lock in unmorphed mode and add some Maulers to the mix to deal with assault units.

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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Sabre Tank » Tue Nov 04, 2014 8:04 pm

Red Spot wrote:That is the game itself. If you send out a mix of units (assault & combat) the Scion morphing units can get a bit confused and sort of commit suicide in the process. Morphing in between a mix of assault and combat units tends to not work too productive. Which is why I always tell my Scion combat units (the ones that morph) to lock in unmorphed mode and add some Maulers to the mix to deal with assault units.
Ahhh, it all makes sense now :P Thanks!

Also, why is it that EDF/Scion are the default race, regardless of what was chosen, on some of the IA maps?

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