Forgotten Enemies for 1.3.6.5 BETA

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General BlackDragon
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by General BlackDragon »

It could have to do with, back in 1.2, you could not choose which race you played as.
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Red Spot
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Spot »

What can happen, both in IA and MP. When you select a race (or opponent race) then switch maps, it may switch the races. Maps have there own settings. Similar as setting the extra options, then switching maps.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Sabre Tank »

Red Spot wrote:What can happen, both in IA and MP. When you select a race (or opponent race) then switch maps, it may switch the races. Maps have there own settings. Similar as setting the extra options, then switching maps.
Right. But when the race selection screen appears and has the four choices (EDF, Scion, Hadean, Cerberi) and I select Cerberi, it spawns me as a Scion instead.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

okay, thanks

pc is back together and running nicely now, so i devote some time to things again.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Sabre Tank »

Played an MPI w/ a friend as Cerberi VS. Hadean and noticed that the Surgeon was servicing the trees :lol: The map was Alien Dunes.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

they're really nature lovers at heart.

all seriousness aside, i think that's a side effect of serviceBuilding or maybe i have serviceOther set
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Spot »

Sometimes tracked units push other units away. With the clipping and tracked units not so easily being pushed aside it may from time to time create some strange side effects. Like an attack that is set to a stagepoint on the left of the map where an attacker comes from the right side of the map (it was likely pushed away by the previous attackers).

Try 1.2's AIP's in the later 1.3's for some funky '3 Atank' assaults ...
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Sabre Tank »

Claw has a hard time moving around; it switches stances repeatedly.

Also, are Demons now modified to only drop one drone at a time or...?
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Player »

This might just be me, but a bz2 friend found a bug and I am not sure if its just us, but when ever we play together, and one of us needs to close our game, it crashes, or anything else that makes us leave the game, it won't let us back in unless we stop the game and start over, it says our assets differ. The only difference we have is that I am on xp and he is on 7. Just thought I would report this. Also you need to fix the claw. It glitches and spazzes to where ever you tell it to go to. Thats how it moves. Spazzing. Nothing else. Also sometimes you can snipe kruel, and sometimes you can't. Maybe because some are built and some are just spawned by, which brings me to the next point, how come sometimes when I face edf and scion there are hostile sirens, kruel, xypos. Why? Yes this is a beta, but I am not yelling saying WHY THE HELL IS THE GAME SO BROKEN OMG WJF0WERJFIWEJF0P. I am just letting you know.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Sabre Tank »

I have a log file for you here:



---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.5 Public Beta Jun 4 2014 21:24:28
Windows version: Windows Version: 6.2.9200 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG| LoadSaveGame:372 |20:14:11|318783 |Loaded from file CPStarsDM.bzn
DIAG| runcodes:172 |20:14:11|318795 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |20:14:11|318831 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |20:14:11|318837 |Root window now 640x480
DIAG| runcodes:172 |20:14:11|318842 |[Mission] Entering run code [RUN]
DIAG| console:851 |20:14:11|318977 |List of players in game:
DIAG| console:851 |20:14:11|318977 |Totell_
DIAG| console:851 |20:14:11|318977 |peeje
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000090h
Message : Exception
Error occurred at 11/18/2014 20:14:20.
C:\Users\Austin\Desktop\BZII Master\Forgotten Enemies\bzone.exe, run by Austin.
C:\Users\Austin\Desktop\BZII Master\Forgotten Enemies\bzone.exe, run by Austin.
CPU: 2 processor(s), AMD A6-5350M APU with Radeon(tm) HD Graphics
AMD64 Family 21 Model 19 Stepping 1
Process Memory : 1429 MB free out of 2048 MB total
Physical memory: 1627 MB free out of 3271 MB total
Page(swap) file: 1830 MB free out of 4551 MB total
This exe is using 222 MB (83 MB dlmalloc), peak use 222 MB

Fault address: 00CCA00B 01:0022900B C:\Users\Austin\Desktop\BZII Master\Forgotten Enemies\bzone.exe

Registers:
EAX:00000000
EBX:7D582E20
ECX:7D582F00
EDX:1F08F1E0
ESI:1F08F230
EDI:1F08F220
CS:EIP:0023:00CCA00B
SS:ESP:002B:007CE760 EBP:007CE7D4
DS:002B ES:002B FS:0053 GS:002B
Flags:00210246

Call stack:
Address Offset1 Offset2 Module SourceFile
00CCA00B +0022A00B 0000021B bzone (bzone): : FamilyNode::RenderSetStateWithParent

00CCA579 +0022A579 000003E9 bzone (bzone): : FamilyNode::RenderSetState

00BB4F82 +00114F82 00000010 bzone (bzone): : ENTITY::PostSimulate

00BC749F +0012749F 0000002E bzone (bzone): : Resolution_Layer_Class::Entity_List_Class::Render

00BC789C +0012789C 0000007F bzone (bzone): : Resolution_Layer_Class::Render

00BC8043 +00128043 0000003B bzone (bzone): : SceneManagerClass::Render

00BB5061 +00115061 00000027 bzone (bzone): : Submit_All_Entities

00AEA881 +0004A881 00000747 bzone (bzone): : Simulate_Cockpit

00AEAA02 +0004AA02 0000009A bzone (bzone): : Render_Internal_View

00AF662D +0005662D 0000064C bzone (bzone): : ViewCockpit::Process

00AF79FF +000579FF 000000A1 bzone (bzone): : ViewManager::Process

00AFBDD9 +0005BDD9 000000B9 bzone (bzone): : MissionHandler::RenderOneFrame

00AFC1FD +0005C1FD 00000367 bzone (bzone): : MissionHandler::State::RunState::Process

00AF980D +0005980D 0000001E bzone (bzone): : MissionHandler::Process

00CD24E1 +002324E1 00000061 bzone (bzone): : Main::MessagePump

00AEBB95 +0004BB95 00000572 bzone (bzone): : HandledMain

00AEB83F +0004B83F 0000021C bzone (bzone): : HandledMain

00AE8882 +00048882 00000069 bzone (bzone): : WinMain

00C72BE7 +001D2BE7 00000191 bzone (bzone): : exp

74AB919F +0001919F 0000000E KERNEL32 (KERNEL32): : BaseThreadInitThunk

770B0BBB +00050BBB 00000084 ntdll (ntdll): : RtlInitializeExceptionChain

770B0B91 +00050B91 0000005A ntdll (ntdll): : RtlInitializeExceptionChain
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by ssuser »

I can't get this version of FE to set up properly. it prompts me to install to "I:" (wtf) and after I change it to a subdir in BZ2 I can't feed it the cfg file and have it work, even with the proper paths in a shortcut. it just starts stock bz2 every time. Does this have to be installed somewhere special? More instructions plz.

Going a bit OT for a sec, is there a working version of the Epic mod around? All I can find on bzscrap is a texture patch. I wan't to look at those carriers.

thanks,
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

you should be able to install it to a different drive and path by modifying the default path it gives you when installing. i had to format and reinstall windows recently, so i need to set up and revisit some things.

also, the installer should put a shortcut for FE in your start menu under Battlezone II.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by ssuser »

It doesn't want to install a shortcut, and I already tried setting up an alternate path, which it won't recognize. I am trying to set this up on XP, where I have all the other bz2 stuff of mine. What is this installer built with?

Looking in the CFG, it looks like all the @rootdir paths are right, for some odd reason bz2 just is not picking up on this config file or the FE pak, it just loads stock assets, whether I launch from a shortcut or from a CMD shell.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

if you aren't already, i'm wondering if you need to run the installer as admin. also, whenever i need to check if bz2 is using the install i'm thinking it's using, i copy a stock startup odf like the recycler to the target install and change the unitName to "XXXXXXXX". can't tell you how chagrined/mad at myself i have been after discovering i was using the wrong shortcut or something to that effect.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

if you aren't already, i'm wondering if you need to run the installer as admin. also, whenever i need to check if bz2 is using the install i'm thinking it's using, i copy a stock startup odf like the recycler to the target install and change the unitName to "XXXXXXXX". can't tell you how chagrined/mad at myself i have been after discovering i was using the wrong shortcut or something to that effect.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
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