[SOLVED]Uler Mod Question:Units Generated Without A Building

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bornlibra23
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[SOLVED]Uler Mod Question:Units Generated Without A Building

Post by bornlibra23 »

In the mission "Insolent Fools", I destroyed the ISDF recycler & the factory using the Armageddon. However I still was attacked by Walkers & other units. How can these units be generated without buildings? Is this by design? Is there a default spawn point independent of the buildings?
Last edited by bornlibra23 on Sun Dec 15, 2013 9:25 pm, edited 1 time in total.
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Re: Uler Mod Question: Extra Units Generated Without A Build

Post by Red Devil »

there probably is, spawned by dll or spawn point.
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Re: Uler Mod Question: Extra Units Generated Without A Build

Post by bornlibra23 »

Is this a bug? It certainly impacts the gameplay. Was this intentional?
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Re: Uler Mod Question: Extra Units Generated Without A Build

Post by Red Devil »

probably. remember, i didn't make the mod; Coxxon did. walkers take time to travel, so maybe they were enroute to destroy you anyways.
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Re: Uler Mod Question: Extra Units Generated Without A Build

Post by Red Devil »

when BS-er squares away the scriptor, i can check out the source and adjust things controlled by the .dll's.
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Re: Uler Mod Question: Extra Units Generated Without A Build

Post by Nielk1 »

Red Devil wrote:when BS-er squares away the scriptor, i can check out the source and adjust things controlled by the .dll's.
I dug into the de-scriptor. If the Uler DLLs are scriptor DLLs all you need are the offsets for the descriptor to search for the routines. If you don't know check the console in game. If that doesn't say anything, see if they are all the same size. Of course if they are scriptor DLLs you still need to get those offsets. Good luck figuring that one out...
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Re: Uler Mod Question: Extra Units Generated Without A Build

Post by bornlibra23 »

I am wondering if these spawn points are defined in the map (*.bzn) which I may be able to edit out.
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Re: Uler Mod Question: Extra Units Generated Without A Build

Post by bornlibra23 »

I just saw the units spawning on the location where the factory was.
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Re: Uler Mod Question: Extra Units Generated Without A Build

Post by Red Devil »

the mission .dll builds the units there, so i would have to be able to edit the source to stop them from attacking. removing the path point would prevent them from being built there, but they would not be built the entire mission then.
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Re: Uler Mod Question: Extra Units Generated Without A Build

Post by bornlibra23 »

I guess the source of the dll is not public. But I do find it weird that there is a possibility of generating units without a factory. But I guess that is required for units which are generated for the storyline.
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Re: [SOLVED]Uler Mod Question:Units Generated Without A Buil

Post by Red Devil »

i could remove the path points and have the units built by the factory
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Re: [SOLVED]Uler Mod Question:Units Generated Without A Buil

Post by Ded10c »

It's possible Coxxon didn't do that in the first place because he didn't want the player to be able to cripple the opposition so easily.
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