Some issues with BZClassic
Posted: Fri Dec 13, 2013 8:25 am
Just been playing through BZClassic pb3e and noticed a couple of things. Sorry if these have already been brought up.
- In the instant action missions, when I selected the 'attack' option for one of my units, the enemy recycler/factory/armoury drop-offs would show up under the list of things to be attacked
- Bombers and walkers (especially bombers) can't seem to aim properly. As one example, I ordered a couple of bombers to attack an undefended Soviet factory in the second Europa mission, and they ended up accidentally destroying each other and leaving the factory without a scratch. In addition, the bomber's 'target destroyed' voiceover plays as soon as they've started firing at their target, rather than after they've destroyed it (I think this happened with howitzers as well). In addition, walkers can't even seem to hold up against a single scout (they keep missing). This makes the games two most fearsome units into the two most useless.
- Day wrecker seems nerfed (could have been that way in BZ1 anyway, can't remember because I never really used it). Hit aforementioned factory with it and it took less than 1/5 hull damage.
- I can't tell howitzers to attack by pointing at the target. I have to select it, select 'attack' and then find my target on the list.
- In the last NSDF Venus mission (where you have to take out Soviet howitzers), the howitzers would occasionally point their cannons straight at me rather than firing into the air. It was interesting and made it more challenging (they could actually hit me now), but seems like a bug.
- In a lot of missions the AI attacks really hard for the first ten minutes or so, then just stops. I'm guessing it's running out of pilots.
- Not sure if this limitation is caused by the BZ2 engine or not, but I can't seem to be able to aim low enough. It makes battles on hills (e.g. volcano in 2nd Mars mission) very tedious.
That being said, I'm really enjoying this mod. It is sad that a couple of my favourite things about BZ couldn't be replicated in BZ2, namely the ability to place buildings anywhere flat rather than in a 'grid' and some of the very floaty physics (gun towers spinning under the ground, anyone?) - but nonetheless BZC manages to be exquisitely nostalgic.
- In the instant action missions, when I selected the 'attack' option for one of my units, the enemy recycler/factory/armoury drop-offs would show up under the list of things to be attacked
- Bombers and walkers (especially bombers) can't seem to aim properly. As one example, I ordered a couple of bombers to attack an undefended Soviet factory in the second Europa mission, and they ended up accidentally destroying each other and leaving the factory without a scratch. In addition, the bomber's 'target destroyed' voiceover plays as soon as they've started firing at their target, rather than after they've destroyed it (I think this happened with howitzers as well). In addition, walkers can't even seem to hold up against a single scout (they keep missing). This makes the games two most fearsome units into the two most useless.
- Day wrecker seems nerfed (could have been that way in BZ1 anyway, can't remember because I never really used it). Hit aforementioned factory with it and it took less than 1/5 hull damage.
- I can't tell howitzers to attack by pointing at the target. I have to select it, select 'attack' and then find my target on the list.
- In the last NSDF Venus mission (where you have to take out Soviet howitzers), the howitzers would occasionally point their cannons straight at me rather than firing into the air. It was interesting and made it more challenging (they could actually hit me now), but seems like a bug.
- In a lot of missions the AI attacks really hard for the first ten minutes or so, then just stops. I'm guessing it's running out of pilots.
- Not sure if this limitation is caused by the BZ2 engine or not, but I can't seem to be able to aim low enough. It makes battles on hills (e.g. volcano in 2nd Mars mission) very tedious.
That being said, I'm really enjoying this mod. It is sad that a couple of my favourite things about BZ couldn't be replicated in BZ2, namely the ability to place buildings anywhere flat rather than in a 'grid' and some of the very floaty physics (gun towers spinning under the ground, anyone?) - but nonetheless BZC manages to be exquisitely nostalgic.