G66 bugs

Moderators: GSH, VSMIT, Commando

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 bugs

Post by Red Devil »

i added the webshield stuff locally a few months ago, so that will go away.

i bugged that error awhile back for stock; needs more debugging.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
mase
Thunderbolt
Posts: 159
Joined: Sat Mar 05, 2011 11:17 am

Re: G66 bugs

Post by mase »

I'm seeing quite regular resyncs playing g66 on 1.3.7. Those weren't there playing with the same host and players in 1.3.6.5.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 bugs

Post by Red Devil »

1.3.7.0 or 1.3.7.1?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
mase
Thunderbolt
Posts: 159
Joined: Sat Mar 05, 2011 11:17 am

Re: G66 bugs

Post by mase »

1.3.6.7.1
mase
Thunderbolt
Posts: 159
Joined: Sat Mar 05, 2011 11:17 am

Re: G66 bugs

Post by mase »

Some weapons cannot be configured from the rec/factory:

This is what is in iweaponG66.odf.
The count should be 8.

Code: Select all

[Gun]
weaponCount = 5
weaponName1 = "apiminign66"	//"apmini"
weaponName2 = "apilaser66"	//"aplase"
weaponName3 = "apipmmlgn66"	//"appumm"
weaponName4 = "apichaing66"	//"apchain"
weaponName5 = "apgatlinggun"
weaponName6 = "apihellbr66"
weaponName7 = "apifluxgn66"
weaponName8 = "apTCPG"
This is missing "aprocket66"

Code: Select all

[Rocket]
weaponCount = 8
weaponName1 = "apfafm66"
weaponName2 = "aptaggun66"
weaponName3 = "apshdw"
weaponName4 = "aphtrkt"
weaponName5 = "aplaserrocket66"
weaponName6 = "apfafmissile662"
weaponName7 = "aphornet66"
weaponName8 = "apcomet66"
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 bugs

Post by Red Devil »

thanks, i missed the gun one, but there are 10 rockets in local version, including rocket.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
mase
Thunderbolt
Posts: 159
Joined: Sat Mar 05, 2011 11:17 am

Re: G66 bugs

Post by mase »

Can you make a release soon, so we can have functioning weapon configuration?
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 bugs

Post by Red Devil »

i will; still working on getting assets cleaned up. there will be an updated dll, too.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
mase
Thunderbolt
Posts: 159
Joined: Sat Mar 05, 2011 11:17 am

Re: G66 bugs

Post by mase »

On Mojave the pool texture is green.

Upgraded service bays don't service pilots.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 bugs

Post by Red Devil »

okay, thank you
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Post Reply