G66 mod

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General BlackDragon
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Re: G66 mod

Post by General BlackDragon »

Oooo,

I told this to BBB too, I don't like the idea of infringing on player's option choices. At least fetch the previous value, and set it back to what it was when you go back to "on". That way, if they have turned lights off, your DLL won't force them back on.
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Re: G66 mod

Post by Red Devil »

it's an option
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Re: G66 mod

Post by Commando »

It's a shame headlights don't provide a tactical advantage, as opposed to being purely cosmetic.
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Re: G66 mod

Post by Red Devil »

like how? as a weapon like in alan wake?
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Re: G66 mod

Post by Axeminister »

could give the lights a dual purpose, like concentrated heat, when they are on. Objects that are heated from it help certain missiles to not miss their target. The heat could also kill pilots.
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Re: G66 mod

Post by Red Devil »

that'd have to be a feature request for nathan/ken.
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Re: G66 mod

Post by DeusExCeteri »

What about a "spotlight" effect that blinds enemy units, such that they have more trouble aiming with your headlights shining in your eyes. :P
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Re: G66 mod

Post by Red Devil »

heh; i ran into that in another game where they have optional tactical lights on guns; still can't see straight.
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Re: G66 mod

Post by Red Devil »

Image
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Re: G66 mod

Post by General BlackDragon »

Not big enough :P
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Re: G66 mod

Post by Red Devil »

added some missing and fixed some lighting settings, so, hopefully, it should look better in the future.
Last edited by Red Devil on Sat Apr 02, 2016 4:49 pm, edited 1 time in total.
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Re: G66 mod

Post by Red Spot »

Too bad we can not 'properly' program the AI to actually notice your headlights. Making them spot you from a greater distance and possibly allowing them to attack with prejudice. (Or the other way around, decreasing engagerange, possibly allowing it to break from the attack routine.)
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