So Coxxon, how have you spent 2015?

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Red Devil
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Re: So Coxxon, how have you spent 2015?

Post by Red Devil »

i really like what you've done with the place. i really enjoy seeing color in games. do you have bump maps turned on because everything looks really bright and shiny.
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Re: So Coxxon, how have you spent 2015?

Post by MrTwosheds »

How does the "gas" effect work? It looks like one of those that has to be called by a separate file, that is then called by the odf in use.(?) At any rate I couldn't get "gas" to work as given.
There is another entry after it in the odf called [gas], it's just a normal smoke type particle.
The dstcolor (destination color)bit makes bz2 render the particle using the color of whatever is being rendered behind it, eg the sky, ground or a tank, it can look a bit weird, but if done carefully it can produce the impression of not really having its own color.
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Re: So Coxxon, how have you spent 2015?

Post by blue banana »

If this project were a female I would date her.
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Re: So Coxxon, how have you spent 2015?

Post by General BlackDragon »

You would date any female. :P
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Re: So Coxxon, how have you spent 2015?

Post by Red Spot »

Any any female? Or just the human ones?
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Re: So Coxxon, how have you spent 2015?

Post by coxxon »

Red Devil wrote:i really like what you've done with the place. i really enjoy seeing color in games. do you have bump maps turned on because everything looks really bright and shiny.
I've tried to work on the colors a bit - more consistent orange shade on isdf and a richer yellow on scion stuff, plus find more places to use the colors. On the screenshots, bumpmaps, specular-highlights, and all lights are usually turned on for testing purposes. Also just having more polys in the models help with the color/lighting effects to bring them out more.
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Re: So Coxxon, how have you spent 2015?

Post by coxxon »

blue banana wrote:If this project were a female I would date her.
She's pretty, but she can be a real pain to take out for a date. :P
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Re: So Coxxon, how have you spent 2015?

Post by Red Devil »

not to mention the constant nagging; e.g., "Why haven't you finished skinning me yet? You skinned the Sentry, but you haven't skinned meeeeeeeee yet...."
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Re: So Coxxon, how have you spent 2015?

Post by coxxon »

Red Devil wrote:not to mention the constant nagging; e.g., "Why haven't you finished skinning me yet? You skinned the Sentry, but you haven't skinned meeeeeeeee yet...."
oohhh ... push my polys ... yeah that's how I like it
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Re: So Coxxon, how have you spent 2015?

Post by coxxon »

Another update -

A bridge (no longer) too far
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Remodeled bazooka and Boba Fett jetp ... I mean grenade launcher
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Okay, maybe not the best time to visit
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New Archer shell
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Looking at the Lancer through the Warrior cockpit
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My one new building. It does ... stuff
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Beauty shot
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Some images of the Bulldog in process
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Bomber in process
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WOOT - bomber done! - the last major model
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And now I'm on testing, refining, and cleaning.

Still aiming for a release in Sept.
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Red Devil
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Re: So Coxxon, how have you spent 2015?

Post by Red Devil »

dude, do you do creates models professionally or are you just this freaking good?
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Re: So Coxxon, how have you spent 2015?

Post by General BlackDragon »

BTW, The original ivbomb model had a deploy animation. Can you re-jigger yours to have something similar?

Also the back door of your APC should open :D
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Re: So Coxxon, how have you spent 2015?

Post by Red Devil »

there's a request in to add that bomber animation routine, too
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Re: So Coxxon, how have you spent 2015?

Post by General BlackDragon »

Speak for yourself, VSR and BZC already have working animations on bombers and APCs :)
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Re: So Coxxon, how have you spent 2015?

Post by Red Devil »

i speak for stock.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

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