Radar map scaling

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Progressor
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Radar map scaling

Post by Progressor » Sun Oct 18, 2015 1:14 pm

I use the 2.x scaling. After a mission is started, the radar map looks like this:

Image

Unit marks are small and it is not good for my eyes. After restarting bzone.exe and loading a saved game, the radar map looks like:

Image

and this is that I want. Can somebody fix this?

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Re: Radar map scaling

Post by MrTwosheds » Sun Oct 18, 2015 4:39 pm

Yeah, I find it pretty much impossible to identify units on it too, at either size.
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Red Devil
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Re: Radar map scaling

Post by Red Devil » Sun Oct 18, 2015 6:09 pm

you can find the map scaling and target window scaling at the end of bzgame_init*.cfg. They are checked for assets, so you can copy to your install and adjust them to your liking:

// Default UI size/position
Cmd("gameprefs.Play_MapRadarHeight 128");
Cmd("gameprefs.Play_MapRadarWidth 128");
Cmd("gameprefs.Play_MapRadarXDiff 30");
Cmd("gameprefs.Play_MapRadarYDiff -10");

Cmd("gameprefs.Edit_MapRadarHeight 128");
Cmd("gameprefs.Edit_MapRadarWidth 128");
Cmd("gameprefs.Edit_MapRadarXDiff -30");
Cmd("gameprefs.Edit_MapRadarYDiff -10");

Cmd("gameprefs.Play_CockpitRadarHeight 140");
Cmd("gameprefs.Play_CockpitRadarWidth 260");
Cmd("gameprefs.Play_CockpitRadarXDiff 35");
// Cmd("gameprefs.Play_CockpitRadarXSIScale 0.75"); // Don't touch this, just the height/width/pos

Cmd("gameprefs.TargetViewWidthMult 0.25");
Cmd("gameprefs.TargetViewHeightMult 0.25");
Cmd("gameprefs.TargetViewXMult 0.75");
Cmd("gameprefs.TargetViewXDiff -10.0");
Cmd("gameprefs.TargetViewYMult 0.0");
Cmd("gameprefs.TargetViewYDiff 60.0");
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Progressor
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Re: Radar map scaling

Post by Progressor » Sun Oct 18, 2015 6:46 pm

The problem is not in the map size. The problem is in the unit marks size that are small after a mission is started and normal after the bzone.exe is restarted and a saved game is loaded.

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General BlackDragon
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Re: Radar map scaling

Post by General BlackDragon » Sun Oct 18, 2015 10:04 pm

RD He's talking about the images drawn on the radar from Colorize.tga.
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Re: Radar map scaling

Post by Red Devil » Sun Oct 18, 2015 10:14 pm

i know, but thought supplying you that info might help in the meantime; ya stinkin' ingrate :P
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Re: Radar map scaling

Post by bigbadbogie » Sun Oct 18, 2015 10:41 pm

Hey, is that QF1? :)

Isn't there a scaled up colorize.tga floating around somewhere?
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General BlackDragon
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Re: Radar map scaling

Post by General BlackDragon » Mon Oct 19, 2015 4:10 am

Maybe, but there is no control over which image the game uses. If the game engine uses colorize_x#_# then it would work.

Maybe the radar doesnt use the upscaled colorize images?
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Progressor
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Re: Radar map scaling

Post by Progressor » Tue Oct 20, 2015 7:37 pm

So, looks like nobody can fix this. Ok. Not a big deal.

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Re: Radar map scaling

Post by Red Devil » Tue Oct 20, 2015 7:42 pm

it's probably an engine thing.
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