BZII mods and 1.3.7.0

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Progressor
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BZII mods and 1.3.7.0

Post by Progressor » Sat Dec 19, 2015 11:56 am

I am not a BZII developer. I am just a BZ fun. I feel that it is a fairly balanced game and I love it. I do not play MP games, so SP is my most inerest. There is a set of excellent mods that have SP campaign, they are generally playable with 1.3.6.5. With 1.3.7.0 all the mods crash (except the GBD BZClassic updates that are not publicly available now).

So, the question is: Modders, can't you find time to make your mods playable under 1.3.7.0? I understand that it is not possible to fix the missions code. Is it possible to fix crashes?

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Re: BZII mods and 1.3.7.0

Post by General BlackDragon » Sat Dec 19, 2015 3:58 pm

can you post logs for the mod(s) that crash, and a brief explanation of where it crashes?
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Re: BZII mods and 1.3.7.0

Post by Ded10c » Sat Dec 19, 2015 5:05 pm

The developers of all three mods are largely focused on other, more important things. FE and Uler do both have projects to update them - two for FE, one for Uler - maintained by other community members, but QF does not as yet.

BZ2 is portable and relatively small, so you may find it worthwhile to keep multiple versions installed to accommodate a variety of mods.
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Re: BZII mods and 1.3.7.0

Post by Red Devil » Sat Dec 19, 2015 5:57 pm

apologies, progressor; i had a very busy summer, traveling, multiple family visits, cutting, loading, unloading, cutting, stacking 14 full cords of firewood, and just got over bronchitis, so give me a little time and i'll get back on the modding horse.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: BZII mods and 1.3.7.0

Post by Progressor » Tue Dec 22, 2015 5:20 pm

can you post logs for the mod(s) that crash, and a brief explanation of where it crashes?
Looks like 1.3.7.0.a130g works more stable with mods, it crashes only on exit:

Problem signature:
Event: APPCRASH
App name: bzone.exe
App version: 1.3.70.130
App timestamp: 566656c8
Module name: StackHash_c665
Module version: 6.1.7601.19045
Exception code: c0000374
Exception offset: 000ced0b
OS version: 6.1.7601.2.1.0.256.48
Additional info 1: c665
Additional info 2: c665320e03b8ab2cd06eb533506ada0d
Additional info 3: fef1
Additional info 4: fef1bc70613404d0914b361db076ee5c


Logs are at https://www.dropbox.com/s/c6syh8o1udzda ... s.zip?dl=0.

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Re: BZII mods and 1.3.7.0

Post by GSH » Tue Dec 22, 2015 6:29 pm

A crash in StackHash_#### means that Windows couldn't even determine where the crash was. Glancing at the BZ2 logs you posted, BZ2 isn't crashing in any way that BZ2 can catch and log. Try the suggestions mentioned at https://www.reddit.com/r/GrandTheftAuto ... ash_error/ -- those point to helper apps on systems that inject themselves into running programs and can mess them up. Several are called out by name on that page.

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Re: BZII mods and 1.3.7.0

Post by Progressor » Wed Dec 23, 2015 5:02 pm

Ok, crash on exit is not a big inconvenience. The next question is: what should I do to modify mod's *.cfg files to attach the Coxxon's remodeled packs/assets? Does this make sense?

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Re: BZII mods and 1.3.7.0

Post by Red Devil » Wed Dec 23, 2015 5:37 pm

try putting the lines that point to his files before the other ones.
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Re: BZII mods and 1.3.7.0

Post by Progressor » Wed Dec 23, 2015 5:57 pm

I did. Now I get the same APPCRASH_### when I finish a mission normally and when I finish it with game.cheat bzwinner. Looks like the game just exits.

Code: Select all

DIAG|            maininit:562  |20:54:40|1      |Version Information Section
DIAG|            maininit:563  |20:54:40|1      | BZ2 build 1.3.7-a130g
DIAG|            maininit:574  |20:54:40|1      |Session started Wed Dec 23 20:54:40 2015
DIAG|            maininit:580  |20:54:40|1      |CPU: 8 processors, type 586
DIAG|            maininit:581  |20:54:40|1      |CPU: Intel(R) Xeon(R) CPU E5-1630 v3 @ 3.70GHz
DIAG|            maininit:582  |20:54:40|1      |CPU: Intel64 Family 6 Model 63 Stepping 2
DIAG|            maininit:585  |20:54:40|1      |Executed by MEGAXEON\Slava on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG|                DXUT:2097 |20:54:40|45     | DXUT pause on change device
DIAG|                DXUT:1352 |20:54:40|51     | DXUT pause on minimize
DIAG|                DXUT:1525 |20:54:40|51     | DXUT pause on minimize
DIAG|                 vid:555  |20:54:41|1114   |In Vid::OnCreateDevice, pd3dDevice = 0x0BB28100
DIAG|                 vid:572  |20:54:41|1114   |d3d: supports range based fog
DIAG|                 vid:581  |20:54:41|1114   |d3d: supports pixel based fog
DIAG|                 vid:594  |20:54:41|1114   |d3d: supports border address mode
DIAG|                 vid:640  |20:54:41|1114   |d3d: Has EMBM texture format support
DIAG|                 vid:542  |20:54:41|1114   |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG|                 vid:665  |20:54:41|1114   |D3D Adapter Identifier info:
DIAG|                 vid:666  |20:54:41|1114   | Driver:                nvd3dum.dll
DIAG|                 vid:667  |20:54:41|1114   | Description:           NVIDIA Quadro K2200
DIAG|                 vid:668  |20:54:41|1114   | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:669  |20:54:41|1114   | DriverVersion:         0x000A0012000D1542
DIAG|                 vid:670  |20:54:41|1114   | VendorId:              0x000010DE
DIAG|                 vid:671  |20:54:41|1114   | DeviceId:              0x000013BA
DIAG|                 vid:672  |20:54:41|1114   | SubSysId:              0x1097103C
DIAG|                 vid:673  |20:54:41|1114   | Revision:              0x000000A2
DIAG|                 vid:675  |20:54:41|1114   |Dumping D3D9 Device Caps:
DIAG|                 vid:677  |20:54:41|1114   | DeviceType:            0x00000001
DIAG|                 vid:678  |20:54:41|1114   | AdapterOrdinal:        0
DIAG|                 vid:679  |20:54:41|1114   | Caps:                  0x00020000
DIAG|                 vid:680  |20:54:41|1114   | Caps2:                 0xE0020000
DIAG|                 vid:681  |20:54:41|1114   | Caps3:                 0x000003A0
DIAG|                 vid:682  |20:54:41|1114   | PresentationIntervals: 0x8000000F
DIAG|                 vid:683  |20:54:41|1114   | CursorCaps:            0x00000001
DIAG|                 vid:684  |20:54:41|1114   | DevCaps:               0x001BBEF0
DIAG|                 vid:685  |20:54:41|1114   | PrimitiveMiscCaps:     0x002FCEF2
DIAG|                 vid:686  |20:54:41|1114   | RasterCaps:            0x07732191
DIAG|                 vid:687  |20:54:41|1114   | ZCmpCaps:              0x000000FF
DIAG|                 vid:688  |20:54:41|1114   | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:689  |20:54:41|1114   | DestBlendCaps:         0x00003FFF
DIAG|                 vid:690  |20:54:41|1114   | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:691  |20:54:41|1114   | ShadeCaps:             0x00084208
DIAG|                 vid:692  |20:54:41|1114   | TextureCaps:           0x0001ECC5
DIAG|                 vid:693  |20:54:41|1114   | TextureFilterCaps:     0x03030700
DIAG|                 vid:694  |20:54:41|1114   | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:695  |20:54:41|1114   | VolumeTextureFilterCaps: 0x03030300
DIAG|                 vid:696  |20:54:41|1114   | TextureAddressCaps:    0x0000003F
DIAG|                 vid:697  |20:54:41|1114   | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:698  |20:54:41|1114   | LineCaps:              0x0000001F
DIAG|                 vid:699  |20:54:41|1114   | MaxTextureWidth:       16384
DIAG|                 vid:700  |20:54:41|1114   | MaxTextureHeight:      16384
DIAG|                 vid:701  |20:54:41|1114   | MaxVolumeExtent:       2048
DIAG|                 vid:702  |20:54:41|1114   | MaxTextureRepeat:      8192
DIAG|                 vid:703  |20:54:41|1114   | MaxTextureAspectRatio: 16384
DIAG|                 vid:704  |20:54:41|1114   | MaxAnisotropy:         16
DIAG|                 vid:705  |20:54:41|1114   | StencilCaps:           0x000001FF
DIAG|                 vid:706  |20:54:41|1114   | FVFCaps:               0x00180008
DIAG|                 vid:707  |20:54:41|1114   | TextureOpCaps:         0x03FEFFFF
DIAG|                 vid:708  |20:54:41|1114   | MaxTextureBlendStages: 8
DIAG|                 vid:709  |20:54:41|1114   | MaxSimultaneousTextures: 8
DIAG|                 vid:710  |20:54:41|1114   | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:711  |20:54:41|1114   | MaxActiveLights:       10
DIAG|                 vid:722  |20:54:41|1114   | MaxUserClipPlanes:     8
DIAG|                 vid:723  |20:54:41|1114   | MaxVertexBlendMatrices: 4
DIAG|                 vid:724  |20:54:41|1114   | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:725  |20:54:41|1114   | MaxPrimitiveCount:     16777215
DIAG|                 vid:726  |20:54:41|1114   | MaxVertexIndex:        16777215
DIAG|                 vid:727  |20:54:41|1114   | MaxStreams:            16
DIAG|                 vid:728  |20:54:41|1114   | MaxStreamStride:       255
DIAG|                 vid:729  |20:54:41|1114   | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:730  |20:54:41|1114   | MaxVertexShaderConst:  256
DIAG|                 vid:731  |20:54:41|1114   | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:732  |20:54:41|1114   | DevCaps2:              0x00000051
DIAG|                 vid:733  |20:54:41|1114   | Reserved5:             0x00000000
DIAG|                 vid:734  |20:54:41|1114   | MasterAdapterOrdinal:  0
DIAG|                 vid:735  |20:54:41|1114   | AdapterOrdinalInGroup: 0
DIAG|                 vid:736  |20:54:41|1114   | NumberOfAdaptersInGroup: 1
DIAG|                 vid:737  |20:54:41|1114   | DeclTypes:             0x0000030F
DIAG|                 vid:738  |20:54:41|1114   | NumSimultaneousRTs:    4
DIAG|                 vid:739  |20:54:41|1114   | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:740  |20:54:41|1114   | VertexTextureFilterCaps: 0x03030700
DIAG|                 vid:741  |20:54:41|1114   | MaxVShaderInstructionsExecuted: 65535
DIAG|                 vid:742  |20:54:41|1114   | MaxPShaderInstructionsExecuted: 65535
DIAG|                 vid:743  |20:54:41|1114   | MaxVertexShader30InstructionSlots: 4096
DIAG|                 vid:744  |20:54:41|1114   | MaxPixelShader30InstructionSlots: 4096
DIAG|                 vid:747  |20:54:41|1114   | MaxPointSize:          8192.00
DIAG|                 vid:748  |20:54:41|1114   | PixelShader1xMaxValue: 65504.00
DIAG|                 vid:749  |20:54:41|1114   | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:750  |20:54:41|1114   | MaxVertexW:            10000000000.00
DIAG|                 vid:751  |20:54:41|1114   | GuardBandLeft:         -100000000.00
DIAG|                 vid:752  |20:54:41|1114   | GuardBandTop:          -100000000.00
DIAG|                 vid:753  |20:54:41|1114   | GuardBandRight:        100000000.00
DIAG|                 vid:754  |20:54:41|1114   | GuardBandBottom:       100000000.00
DIAG|                 vid:755  |20:54:41|1114   | ExtentsAdjust:         0.00
DIAG|                 vid:797  |20:54:41|1114   |In Vid::OnResetDevice, pd3dDevice = 0x0BB28100
DIAG|                 vid:832  |20:54:41|1114   |Done Vid::OnResetDevice

DIAG|                DXUT:2584 |20:54:41|1115   | DXUT unpause on change device done
DIAG|               setup:77   |20:54:41|1115   |Drive type : Fixed
DIAG|               setup:147  |20:54:41|1115   |Startup directory : U:\Games\Battlezone II.alpha
DIAG|                 vid:1329 |20:54:41|1234   |Vid::SetMode - ord(0) fmt(22), w(2560), h(1440) bbCount 2
DIAG|                 vid:1350 |20:54:41|1234   | bFmt(21), MSType(8), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1361 |20:54:41|1234   | Refresh(60), Interval(-2147483648), Flags(2)
DIAG|                 vid:1362 |20:54:41|1234   | hWnds = 001902DA 001902DA 001902DA 001902DA
DIAG|                DXUT:2097 |20:54:41|1234   | DXUT pause on change device
DIAG|                 vid:840  |20:54:41|1352   |In Vid::OnLostDevice
DIAG|                 vid:848  |20:54:41|1352   |Done Vid::OnLostDevice
DIAG|                DXUT:1392 |20:54:41|1413   | DXUT unpause on restore
DIAG|                DXUT:1491 |20:54:41|1415   | DXUT unpause on restore
DIAG|                DXUT:2584 |20:54:41|1417   | DXUT unpause on change device done
DIAG|                 vid:1370 |20:54:41|1417   |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1380 |20:54:41|1417   |Trycount 0, device lost = 1 1
DIAG|                DXUT:5458 |20:54:41|1419   | AttemptAcquire device = 0x0BB28100, lost = 1, paused = 0
DIAG|                DXUT:5474 |20:54:41|1419   | noticed device lost
DIAG|                DXUT:5478 |20:54:41|1419   | Coop level check failed.
DIAG|                DXUT:5544 |20:54:41|1419   | Try to reset the device
DIAG|                 vid:797  |20:54:43|2875   |In Vid::OnResetDevice, pd3dDevice = 0x0BB28100
DIAG|                 vid:832  |20:54:43|2875   |Done Vid::OnResetDevice

DIAG|                 vid:1391 |20:54:43|2887   |Attempted acquire & render, lost = 0 0
DIAG|               input:1716 |20:54:43|2899   |mouse, Left=0 Right=1
DIAG|      MissionHandler:1449 |20:54:43|2947   |Expanded game UI file of 'bzgame_moves_2560x1440.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|        GamespyVoice:133  |20:54:43|3000   |UHOH - tried to set up voice capture device, but failed. :(
DIAG|              dsutil:143  |20:54:43|3044   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:150  |20:54:43|3044   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:150  |20:54:43|3044   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:150  |20:54:43|3044   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:150  |20:54:43|3044   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:150  |20:54:43|3044   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:150  |20:54:43|3044   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:150  |20:54:43|3044   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:150  |20:54:43|3044   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:150  |20:54:43|3044   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:156  |20:54:43|3044   | dwPrimaryBuffers = 1
DIAG|              dsutil:157  |20:54:43|3044   | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:158  |20:54:43|3044   | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:159  |20:54:43|3044   | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:160  |20:54:43|3044   | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:161  |20:54:43|3044   | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:162  |20:54:43|3044   | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:163  |20:54:43|3044   | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:164  |20:54:43|3044   | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:165  |20:54:43|3044   | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:166  |20:54:43|3044   | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:167  |20:54:43|3044   | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:168  |20:54:43|3044   | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:202  |20:54:43|3044   | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:208  |20:54:43|3044   | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG|              dsutil:228  |20:54:43|3044   | Audio buffers will be placed in: Software
DIAG|              dsutil:241  |20:54:43|3044   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:244  |20:54:43|3044   |Done with audio caps log
DIAG|            AudioSys:322  |20:54:43|3044   |Audio: DirectSound8 setup complete
DIAG|              icroot:193  |20:54:43|3045   |Root window now 640x480
DIAG|            runcodes:172  |20:54:43|3047   |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |20:54:43|3048   |Root window now 640x480
DIAG|                menu:198  |20:54:43|3083   |Note: could not read registry for last crash filetime. Perhaps you've never seen one
DIAG|            runcodes:172  |20:54:49|9440   |[Main] Entering run code [INIT]
DIAG|              icroot:193  |20:54:49|9442   |Root window now 2560x1440
DIAG|         InitHandler:539  |20:54:49|9449   |Loading default font 'bankgothic_medium_16.BMF'
DIAG|      MissionHandler:1449 |20:54:50|9480   |Expanded game UI file of 'bzshell_cam_record_x3_0_2560x1440.cfg' not found. Using default of 'bzshell_cam_record_x3_0.cfg'
DIAG|               ifvar:41   |20:54:50|9480   |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|               ifvar:41   |20:54:50|9511   |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG|               ifvar:41   |20:54:50|9511   |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|      MissionHandler:1449 |20:54:50|9513   |Expanded game UI file of 'bzgame_keys_2560x1440.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG|            runcodes:172  |20:54:50|10425  |[View] Entering run code [COCKPIT]
DIAG|            runcodes:172  |20:54:51|10515  |[Main] Entering run code [MISSION]
DIAG|              icroot:193  |20:54:51|10525  |Root window now 2560x1440
DIAG|            runcodes:172  |20:54:51|10529  |[Mission] Entering run code [RUN]
DIAG|            runcodes:172  |20:54:58|17792  |[Mission] Entering run code [SUCCESS]
DIAG|      MissionHandler:4189 |20:54:58|17792  |Switching to CLEANUP
DIAG|            runcodes:126  |20:54:58|17792  |[Mission] Clearing runcode [SUCCESS]
DIAG|            runcodes:172  |20:54:58|17792  |[Main] Entering run code [CLEANUP]
DIAG|            runcodes:126  |20:54:58|17793  |[View] Clearing runcode [COCKPIT]

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Re: BZII mods and 1.3.7.0

Post by GSH » Wed Dec 23, 2015 5:59 pm

Did you read and understand what I wrote above? APPCRASH_ can happen if other "helper" programs inject themselves into the running app. Try disabling them!

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Re: BZII mods and 1.3.7.0

Post by Progressor » Wed Dec 23, 2015 6:08 pm

Yes, GSH, I did read and understood that article. The thing is that I do not have neither any anti-virus software nor have any of the mentioned applications on my system. I never install any "helper" software. I am not (yet) a BZ developer but I am a programmer.

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Re: BZII mods and 1.3.7.0

Post by Red Devil » Wed Dec 23, 2015 6:13 pm

do you have nvidia Shadowplay running?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

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Re: BZII mods and 1.3.7.0

Post by Progressor » Wed Dec 23, 2015 6:16 pm

No

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Re: BZII mods and 1.3.7.0

Post by Red Devil » Wed Dec 23, 2015 7:08 pm

Axe asked me a few days ago if i could get G66 to use coxxons assets, so i've been working on that. some of the units pull in the models, some not.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

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Re: BZII mods and 1.3.7.0

Post by Red Devil » Wed Dec 23, 2015 7:45 pm

poking around in win 10 and under privacy/background apps, maybe try turning them off?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

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