Post
by General BlackDragon » Thu Feb 04, 2016 4:38 pm
1: Coxxon's Remodeled is just another mod, it should work fine on any of the newer patches, and any future patches.
2: Unfortauntely, the remodeled models used in the mod are not compatible with Stock model textures. So you have two options: A: Use Coxxon's HQ Texture pack with stock, doesn't cause bad assets, can easily be enabled or disabled. Or B: Take apart Coxxon's Remodeled, put all the models, textures, and some animation bits from his ODF's into stock odfs and keep everything else stock, which is essentially creating a new variant mod that only uses the models. Probably best to let Coxxon handle that. I'll give him a poke about it.
3: Coxxon's remodeled comes with a CFG which should work on any recent 1.3 patch.
4: Depends on the mod. Some mods are old, and were created and launched for the version that was available at the time. When the mission is loading, watch the progress bar, and depending on where it is when it crashes, is what is wrong: A: "Loading Interface", this means that a .cfg hud ui element is broken and needs repair. B: "Loading Objects" This means that some object saved on this bzn has been changed too much since the bzn was created, and is no longer compatible. In this case, one must isolate which object is causing the problem, temporarily revert that object back to it's previous state, load the BZN, delete the object, remove the temporary revert, then reload the BZN and re-place the object. This is most likely the cause, though the 1.3 patch itself should not cause this, as it's assets try very hard not to change too much. If you're trying to combine mods then it might cause problems like this.