G66 Using Coxxon's BZIIRemodeled - A Test

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Axeminister
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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Axeminister » Sat Dec 26, 2015 10:40 pm

Am I to just extract the contents of your 7zip file to the main directory of BZ2 1.3.7.0?
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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by mase » Sat Dec 26, 2015 11:05 pm

Red Devil wrote:latest private
did you just try to join?
No, was just wondering since it said version ???

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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by mase » Sat Dec 26, 2015 11:07 pm

Axeminister wrote:Am I to just extract the contents of your 7zip file to the main directory of BZ2 1.3.7.0?
Yes, but you also need to create a new shortcut containing /config G66BZIIRemodeled.cfg at the end.

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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Axeminister » Sun Dec 27, 2015 2:09 am

Thanks to Commando's help we figured out that the instructions on the notepad attachment weren't in the game when I extracted it. He copy/pasted them into the game and it worked. I have no idea.
Also my internet connection from Time Warner is somehow blocking the game from anyone who tries to join. I will call them soon and get that figured out so others can join.
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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Commando » Sun Dec 27, 2015 2:13 pm

When you call them, make sure to have your pc plugged directly into the time warner model.

I doubt they will troubleshoot the netgear.

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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Commando » Sun Dec 27, 2015 4:50 pm

Scrap pool spawning suffers from the same terrain raising bug that Gun Spires suffer from.

Also, setting the difficulty to insane causes the game to crash at the very beginning.

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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Axeminister » Sun Dec 27, 2015 5:20 pm

Any changes in difficulty has caused me to crash in beginning so far.
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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Commando » Sun Dec 27, 2015 5:20 pm

Well, gun towers are useless. Had about four up, ai swarms the base and kills them within minutes.

They get distracted by model less interceptors. Since they don't have a collision object, the only thing that can kill them is splash damage.

Pilots need nerfed. They have too much health and are too fast for how small they are. I almost have to hit an ISDF scout as many times as those pilots.

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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Commando » Sun Dec 27, 2015 5:22 pm

I can change difficulty to easy or hard without instant gamestart freeze.

Insane is the only one that causes me to crash.

This is on Dunes II.

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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Sun Dec 27, 2015 7:37 pm

that dll must be an older one with that problem; a 1-off error when you select insane difficulty.

fixing the interceptors now. i tested one before and the model was used :-/
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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Commando » Sun Dec 27, 2015 8:00 pm

I think I see why Axe doesn't play against ISDF. ISDF is just plain cheap.

Kill the bomber, 30 seconds later it comes back and takes out all of the player's defenses. Didn't realize I'm suppose to be in five places at once.

Now I remember why I stopped playing this mod.

Against ISDF, it is completely impossible to even make headway. They spam you until your defenses are down and you basically lose at that point.

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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Sun Dec 27, 2015 9:07 pm

that is probably the test ISDF AIP's i was working on a couple years ago which are unfinished.

Basically, they build special units that rush to protect any of their pools that are being attacked, so, yeah, probably best to avoid vs. ISDF at this point until i can tone them down some.

might be seeing the multi-bomber glitch in there, too. basically, the engine doesn't detect the bomber built when the bomber bay is built, so the AIP builds another one; i need to reduce the priority of the bomber build plan.
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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Sun Dec 27, 2015 9:10 pm

i just finished fixing the interceptors, hunter, scorpion, and service trucks/healers and updated the zip linked to in the first post.

doesn't freeze on me when launching using Coxxon's high density textures like it was doing to me last night after we were testing.

uses 952 mb at the start now instead of 200 mb.
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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Sun Dec 27, 2015 9:28 pm

uh oh! :o

the test dll snuck into the the zip, so no wonder you were having a rough time of it. things are accelerated in that one to save me time when testing.

i disabled the link until i get the normal one in there soon.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Axeminister » Sun Dec 27, 2015 10:40 pm

lol,
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