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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Mar 13, 2016 5:58 pm
by Commando
I took a look at MPIDunes66.bzn and noticed the following.

The base pools are a member of the group ScrPool4* (ScrPool4a, ScrPool4b, and ScrPool4c). This is why the player always got one base pool, when randomization was on. I believe it always cycled between 4a and 4b, as I don't believe I had ever seen 4c used.

I would recommend an option that randomizes the pools in this way, based on group name, then add an option that uses the current randomization (maybe labeled more randomized).

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Mar 13, 2016 6:01 pm
by Commando
How does it currently work? It randomly choose from ScrPool1a, 2a, and 3a?

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Mar 13, 2016 7:47 pm
by Red Devil
yes, we talked about this yesterday. i'm working on it now.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Thu Mar 24, 2016 12:02 am
by Red Devil
just wanted to let you know i am adding some suggestions from Commando and then working on the lighting so it doesn't get too dark at night and will add some sliders for it in the shell options.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Mar 19, 2017 9:59 am
by mase
Download link is down..

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Mon Mar 20, 2017 1:19 am
by Red Devil
try now

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Mon Mar 20, 2017 7:39 am
by mase
Works