G66 Using Coxxon's BZIIRemodeled - A Test

Moderators: GSH, VSMIT, Commando

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Commando » Sun Dec 27, 2015 11:10 pm

Would be interesting if Lua AIPs could be used to scale up the number of attackers.

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Mon Dec 28, 2015 12:04 am

the G66 AIP's do that already, but, since they switch, you probably don't get to see the increases that much.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Mon Dec 28, 2015 2:56 am

may have fixed it; at least it doesn't freeze upon launch now.

back after i get something to eat and take some painkillers for my tooth. :x
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Mon Dec 28, 2015 4:58 am

Okay, i think i may have it fixed.

i updated the zip pointed to by the link in the first post and i enabled the shortcut again.

delete any existing G66_3.1 folder in your install before you begin.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Commando » Mon Dec 28, 2015 4:12 pm

Why were service pods removed from the build menu?

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Mon Dec 28, 2015 7:19 pm

i made them pull in coxxon's models; sounds like it didn't take, so i'll check it now.
going to try to go to the dentist, too
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Mon Dec 28, 2015 7:39 pm

i was cleaning up the menus at the same time and changed those entries to ""

Updated the zip the link points to in the first post, so they work now.

My apologies!
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Mon Dec 28, 2015 8:32 pm

things i worked on:

+ pulled in Coxxon's models for pilots and infantry.
+ reduced range for service/hear II
+ pulled in Coxxon's models for service/repair/ammo pods
+ fixed typos that caused errors in scion.lua file
+ pulled in Coxxon's nterceptor model
+ named gun towers according to weapon used
+ pulled in Coxxon's models on other units.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Axeminister
Sabre
Posts: 442
Joined: Sat Feb 19, 2011 4:03 pm
Location: Texas, USA
Contact:

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Axeminister » Tue Dec 29, 2015 2:43 am

Just had a good game with Windy. Thanks for re-entering the missle scouts. Was a cool amount of towers to choose from once you upgrade tech center a couple times. Noticed that when we knocked down the Matriarch that the existing Forge immediately, magically turned into a Matriarch. Trippy. Don't know if that was intentional or not.
The game crashes if you make any changes to the page 3 options (I think that's what is causing it) We usually play with rogue and surprise attacks on, but when I choose them game won't play (you enter world and everything stops and you get a white mouse, have to pull up task manager and end game from there).
Windy mentions she thinks the ai Scions were given harder hitting weapons than we were and is not happy you nerfed the M-curtain.
He who does not advance themselves, endlessly becomes themselves.

http://www.reverbnation.com/tunepak/3606640

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Tue Dec 29, 2015 5:46 am

Thanks for testing this again, especially in light of all my errors.

Forge/Mat is kinda intentional, but it was supposed to use the Forge model; did it that way so the AI doesn't go brain dead with little to no scrap capacity, but there is probably a better way to handle that scenario.

Thinking i'll need to recompile the dll again in order to weed out those 1-off errors on page 3; last time was about 2..3 years ago, but that was when i was adding pool protection and scaled escort replacements, so i'm going to have to be doing a lot more work on that soon. that, or i may just be able to tweak the cfgs.

heh, sorry Windy, but that m-curtain was an oversight on my part when i left the test one in. the enemy health and ammo are scaled according to difficulty, so if a higher difficulty is chosen, they will be stronger. i'll check the weapons just the same.

wait; missile scouts?

2.5 hour root canal tonight, so head feels a whole lot better now, if only numb from more percs. :P
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Commando » Wed Dec 30, 2015 11:44 pm

Played against Scion.

One thing I noticed is that patrols seem to be lacking. I remember there being a lot more frequent patrols. I didn't really see any.

Ai units seem to attack then will just sit around.

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Thu Dec 31, 2015 12:19 am

compiled the newest g66 dll in vs 2013 today, so i'm going to be testing that a lot
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Commando » Thu Dec 31, 2015 1:04 am

Mortar bike doesn't have a valid vehicle icon.

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Red Devil » Fri Jan 01, 2016 8:43 am

updated the zip in the first post again:

+ fixed mortar bike icon
+ fixed rocket tower 2
+ tweaked infantry physics (thanks much to Commando)
+ fixed rocket tank 2 reticle not working (thanks to Commando)
+ fixed icon for light walker and light tanks
+ added Commando's fixes for pool heights
+ replaced mcurtain with ion shield and tweaked strength
+ tweaked mits mine holding power
+ fixed aip files not switching
+ misc fixes.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Axeminister
Sabre
Posts: 442
Joined: Sat Feb 19, 2011 4:03 pm
Location: Texas, USA
Contact:

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Post by Axeminister » Fri Jan 01, 2016 5:54 pm

Cool, I'll try it out.
As much as I hate to tell you this, the jammers don't seem to work. Also the service trucks sometimes don't service everything around for my team (have to tell them to service something right beside it) but for ai they work just fine and they make like twenty of them as opposed to a few like before. All this is my usual human ISDF vs ai Scions G66 Remodeled mpi findings.
He who does not advance themselves, endlessly becomes themselves.

http://www.reverbnation.com/tunepak/3606640

Post Reply