Page 15 of 18

Re: Big list of BZ2 Mods

Posted: Thu Feb 20, 2014 11:55 pm
by Red Devil
fixed

Re: Big list of BZ2 Mods

Posted: Fri Feb 21, 2014 5:47 am
by 2mg
Nielk1 wrote:Apostles was the result of a clan mod that got no support from its members. Basically, it used to be called "aRc Mod" and then it got rolled into Apostles once the clan died because the ideas were still good. Unlike BBB, I have many other obligations so it never got done. Then the CP2 came around and a lot of the mechanical and storyline elements got rolled over into that. And that actually has a team. Though it has hit some snags where it needs to use FE related content which led to my FE Rebuild/Redux project.

HE was released before CR I believe, but then was going to be massively redone. I may be wrong, I had beta access to it.

"The Core Project" that was critical to Apostles was rolled into CP2.


I would say that Uler comes after BZ2, but needs some work to make it fully compatible (not story wise but mechanics wise). Then comes FE. QF runs parallel to FE and involves a cool side story. FS and FS2 follow. A FS3 that only exists on paper runs parallel to early CP2 which is in early development.

QF2 is off on another planet but it makes some statements about the main universe that don't fit in line with the other mods. I tend to consider it alternate universe. I've not had time to play it so I can't say for sure.

Zephyr is alternate universe, and darn cool.

Apostles, which again, does not exist, was alternate universe. It involved the ISDF ending of BZ2 and was meant to carry over the alternate version of events from FE, FS, and new content now with loose footing in CP2.
You should write a Biometal Bible :)

Re: Big list of BZ2 Mods

Posted: Fri Feb 21, 2014 4:01 pm
by General BlackDragon

Re: Big list of BZ2 Mods

Posted: Fri Feb 21, 2014 5:00 pm
by DarkCobra262
2mg wrote:
Nielk1 wrote:Apostles was the result of a clan mod that got no support from its members. Basically, it used to be called "aRc Mod" and then it got rolled into Apostles once the clan died because the ideas were still good. Unlike BBB, I have many other obligations so it never got done. Then the CP2 came around and a lot of the mechanical and storyline elements got rolled over into that. And that actually has a team. Though it has hit some snags where it needs to use FE related content which led to my FE Rebuild/Redux project.

HE was released before CR I believe, but then was going to be massively redone. I may be wrong, I had beta access to it.

"The Core Project" that was critical to Apostles was rolled into CP2.


I would say that Uler comes after BZ2, but needs some work to make it fully compatible (not story wise but mechanics wise). Then comes FE. QF runs parallel to FE and involves a cool side story. FS and FS2 follow. A FS3 that only exists on paper runs parallel to early CP2 which is in early development.

QF2 is off on another planet but it makes some statements about the main universe that don't fit in line with the other mods. I tend to consider it alternate universe. I've not had time to play it so I can't say for sure.

Zephyr is alternate universe, and darn cool.

Apostles, which again, does not exist, was alternate universe. It involved the ISDF ending of BZ2 and was meant to carry over the alternate version of events from FE, FS, and new content now with loose footing in CP2.
You should write a Biometal Bible :)
O.o..................

Re: Big list of BZ2 Mods

Posted: Mon Mar 03, 2014 2:16 am
by 2mg
Another re-request for Zephyr mod?

Re: Big list of BZ2 Mods

Posted: Mon Mar 03, 2014 2:20 am
by General BlackDragon
There are 3 links, 2nd item from bottom, ZE Mod.

Please let me know if there are any issues with it.

Re: Big list of BZ2 Mods

Posted: Mon Mar 03, 2014 2:25 am
by 2mg
Didn't know it was called ZE, sorry, and thanks.

Re: Big list of BZ2 Mods

Posted: Mon Mar 03, 2014 3:31 pm
by General BlackDragon
ZE, Zehper Expansion

Re: Big list of BZ2 Mods

Posted: Sun Mar 09, 2014 6:46 am
by Killerstrike
any updates coming for flesh storm i really liked it ( very challenging )

Re: Big list of BZ2 Mods

Posted: Mon Mar 10, 2014 12:07 am
by Nielk1
Killerstrike wrote:any updates coming for flesh storm i really liked it ( very challenging )
That would either depend on Lizard or how much someone wants to be flamed by him.

Re: Big list of BZ2 Mods

Posted: Mon Mar 10, 2014 1:52 am
by bigbadbogie
I'd strongly consider it if Lizard returned. I'd love nothing more than to work alongside him.

Re: Big list of BZ2 Mods

Posted: Wed Mar 19, 2014 8:08 am
by Red Devil
found an overbuild problem after adding a function to g66, so am tracking it down.

Re: Big list of BZ2 Mods

Posted: Thu Mar 20, 2014 6:20 am
by Red Devil
much better

Re: Big list of BZ2 Mods

Posted: Mon Apr 28, 2014 5:25 pm
by AI_Unit
Mind if I add my expansion mod on the list once it's finished?

Re: Big list of BZ2 Mods

Posted: Mon Apr 28, 2014 7:45 pm
by Red Devil
not at all