Re: Big list of BZ2 Mods
Posted: Thu Feb 20, 2014 11:55 pm
fixed
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You should write a Biometal BibleNielk1 wrote:Apostles was the result of a clan mod that got no support from its members. Basically, it used to be called "aRc Mod" and then it got rolled into Apostles once the clan died because the ideas were still good. Unlike BBB, I have many other obligations so it never got done. Then the CP2 came around and a lot of the mechanical and storyline elements got rolled over into that. And that actually has a team. Though it has hit some snags where it needs to use FE related content which led to my FE Rebuild/Redux project.
HE was released before CR I believe, but then was going to be massively redone. I may be wrong, I had beta access to it.
"The Core Project" that was critical to Apostles was rolled into CP2.
I would say that Uler comes after BZ2, but needs some work to make it fully compatible (not story wise but mechanics wise). Then comes FE. QF runs parallel to FE and involves a cool side story. FS and FS2 follow. A FS3 that only exists on paper runs parallel to early CP2 which is in early development.
QF2 is off on another planet but it makes some statements about the main universe that don't fit in line with the other mods. I tend to consider it alternate universe. I've not had time to play it so I can't say for sure.
Zephyr is alternate universe, and darn cool.
Apostles, which again, does not exist, was alternate universe. It involved the ISDF ending of BZ2 and was meant to carry over the alternate version of events from FE, FS, and new content now with loose footing in CP2.
O.o..................2mg wrote:You should write a Biometal BibleNielk1 wrote:Apostles was the result of a clan mod that got no support from its members. Basically, it used to be called "aRc Mod" and then it got rolled into Apostles once the clan died because the ideas were still good. Unlike BBB, I have many other obligations so it never got done. Then the CP2 came around and a lot of the mechanical and storyline elements got rolled over into that. And that actually has a team. Though it has hit some snags where it needs to use FE related content which led to my FE Rebuild/Redux project.
HE was released before CR I believe, but then was going to be massively redone. I may be wrong, I had beta access to it.
"The Core Project" that was critical to Apostles was rolled into CP2.
I would say that Uler comes after BZ2, but needs some work to make it fully compatible (not story wise but mechanics wise). Then comes FE. QF runs parallel to FE and involves a cool side story. FS and FS2 follow. A FS3 that only exists on paper runs parallel to early CP2 which is in early development.
QF2 is off on another planet but it makes some statements about the main universe that don't fit in line with the other mods. I tend to consider it alternate universe. I've not had time to play it so I can't say for sure.
Zephyr is alternate universe, and darn cool.
Apostles, which again, does not exist, was alternate universe. It involved the ISDF ending of BZ2 and was meant to carry over the alternate version of events from FE, FS, and new content now with loose footing in CP2.
That would either depend on Lizard or how much someone wants to be flamed by him.Killerstrike wrote:any updates coming for flesh storm i really liked it ( very challenging )