Just to put teams off/on for 1+2,3+4,5+6,7+8,9+10,11+12,13+14 would mean that the teams are unbalanced. Better than nothing but not good.
Let me think about this today, will response if I got a better idea

Moderators: GSH, VSMIT, Red Devil, Commando
That was basically what I wanted you to see and why I can't just do it quick. A lot of though has to go into the how. I don't want to end up with a 5 mile scroll list of team combinations.Cyber wrote:back to the ivar23...
Just to put teams off/on for 1+2,3+4,5+6,7+8,9+10,11+12,13+14 would mean that the teams are unbalanced. Better than nothing but not good.
Let me think about this today, will response if I got a better idea
I know but I don't only wish it for my self, I wish it for others to. Also I have done it to one of my previous installs, I just didn't bother to redo it yet, and I probably wont cause I very rarely host.VSMIT wrote:You know what's amazing? It's not like it's difficult to see what vehicles are used. You could do it yourself. Instead of wishing for something to happen for you.
Cyber wrote:Nielk,
could you allready create this FFA-options and may involve them into the new b89 - test build?
Code: Select all
if(IsTeamplayOn())
{
m_Alliances = 0; // clear this
}
else
{
m_Alliances = GetVarItemInt("network.session.ivar23");
switch (m_Alliances)
{
// Original Teams
case 1: // 1+2 vs 3+4
Ally(1, 2);
Ally(2, 1);
Ally(3, 4);
Ally(4, 3);
break;
case 2: // 1+3 vs 2+4
Ally(1, 3);
Ally(3, 1);
Ally(2, 4);
Ally(4, 2);
break;
case 3: // 1+4 vs 2+3
Ally(1, 4);
Ally(4, 1);
Ally(2, 3);
Ally(3, 2);
break;
// Mass Pairs
case 11: // vs 13+14
Ally(13, 14);
Ally(14, 13);
case 12: // vs 11+12
Ally(11, 12);
Ally(12, 11);
case 13: // vs 9+10
Ally( 9, 10);
Ally(10, 9);
case 14: // vs 7+8
Ally( 7, 8);
Ally( 8, 7);
case 15: // 1+2 vs 3+4 vs 5+6
Ally( 5, 6);
Ally( 6, 5);
Ally( 3, 4);
Ally( 4, 3);
Ally( 1, 2);
Ally( 2, 1);
break;
// Mass Triads
case 16: // vs 10+11+12
Ally(10, 11);
Ally(10, 12);
Ally(11, 10);
Ally(11, 12);
Ally(12, 10);
Ally(12, 11);
case 17: // vs 7+8+9
Ally( 7, 8);
Ally( 7, 9);
Ally( 8, 7);
Ally( 8, 9);
Ally( 9, 7);
Ally( 9, 8);
case 18: // 1+2+3 vs 4+5+6
Ally( 4, 5);
Ally( 4, 6);
Ally( 5, 4);
Ally( 5, 6);
Ally( 6, 4);
Ally( 6, 5);
Ally( 1, 2);
Ally( 1, 3);
Ally( 2, 1);
Ally( 2, 3);
Ally( 3, 1);
Ally( 3, 2);
break;
// Mass Quartets
case 19: // vs 9+10+11+12
Ally( 9, 10);
Ally( 9, 11);
Ally( 9, 12);
Ally(10, 9);
Ally(10, 11);
Ally(10, 12);
Ally(11, 9);
Ally(11, 10);
Ally(11, 12);
Ally(12, 9);
Ally(12, 10);
Ally(12, 11);
case 20: // 1+2+3+4 vs 5+6+7+8
Ally( 5, 6);
Ally( 5, 7);
Ally( 5, 8);
Ally( 6, 5);
Ally( 6, 7);
Ally( 6, 8);
Ally( 7, 5);
Ally( 7, 6);
Ally( 7, 8);
Ally( 8, 5);
Ally( 8, 6);
Ally( 8, 7);
Ally( 1, 2);
Ally( 1, 3);
Ally( 1, 4);
Ally( 2, 1);
Ally( 2, 3);
Ally( 2, 4);
Ally( 3, 1);
Ally( 3, 2);
Ally( 3, 4);
Ally( 4, 1);
Ally( 4, 2);
Ally( 4, 3);
break;
// Mass Mixed Quartets
case 21: // vs 9+10+11+12
Ally( 9, 10);
Ally( 9, 11);
Ally( 9, 12);
Ally(10, 9);
Ally(10, 11);
Ally(10, 12);
Ally(11, 9);
Ally(11, 10);
Ally(11, 12);
Ally(12, 9);
Ally(12, 10);
Ally(12, 11);
case 22: // 1+3+5+7 vs 2+4+6+8
Ally( 2, 4);
Ally( 2, 6);
Ally( 2, 8);
Ally( 4, 2);
Ally( 4, 6);
Ally( 4, 8);
Ally( 6, 2);
Ally( 6, 4);
Ally( 6, 8);
Ally( 8, 2);
Ally( 8, 4);
Ally( 8, 6);
Ally( 1, 3);
Ally( 1, 5);
Ally( 1, 7);
Ally( 3, 1);
Ally( 3, 5);
Ally( 3, 7);
Ally( 5, 1);
Ally( 5, 3);
Ally( 5, 7);
Ally( 7, 1);
Ally( 7, 3);
Ally( 7, 5);
break;
// Heptets
case 23: // 1+2+3+4+5+6+7 vs 8+9+10+11+12+13+14
Ally( 1, 2);
Ally( 1, 3);
Ally( 1, 4);
Ally( 1, 5);
Ally( 1, 6);
Ally( 1, 7);
Ally( 2, 1);
Ally( 2, 3);
Ally( 2, 4);
Ally( 2, 5);
Ally( 2, 6);
Ally( 2, 7);
Ally( 3, 1);
Ally( 3, 2);
Ally( 3, 4);
Ally( 3, 5);
Ally( 3, 6);
Ally( 3, 7);
Ally( 4, 1);
Ally( 4, 2);
Ally( 4, 3);
Ally( 4, 5);
Ally( 4, 6);
Ally( 4, 7);
Ally( 5, 1);
Ally( 5, 2);
Ally( 5, 3);
Ally( 5, 4);
Ally( 5, 6);
Ally( 5, 7);
Ally( 6, 1);
Ally( 6, 2);
Ally( 6, 3);
Ally( 6, 4);
Ally( 6, 5);
Ally( 6, 7);
Ally( 7, 1);
Ally( 7, 2);
Ally( 7, 3);
Ally( 7, 4);
Ally( 7, 5);
Ally( 7, 6);
Ally( 8, 9);
Ally( 8, 10);
Ally( 8, 11);
Ally( 8, 12);
Ally( 8, 13);
Ally( 8, 14);
Ally( 9, 8);
Ally( 9, 10);
Ally( 9, 11);
Ally( 9, 12);
Ally( 9, 13);
Ally( 9, 14);
Ally(10, 8);
Ally(10, 9);
Ally(10, 11);
Ally(10, 12);
Ally(10, 13);
Ally(10, 14);
Ally(11, 8);
Ally(11, 9);
Ally(11, 10);
Ally(11, 12);
Ally(11, 13);
Ally(11, 14);
Ally(12, 8);
Ally(12, 9);
Ally(12, 10);
Ally(12, 11);
Ally(12, 13);
Ally(12, 14);
Ally(13, 8);
Ally(13, 9);
Ally(13, 10);
Ally(13, 11);
Ally(13, 12);
Ally(13, 14);
Ally(14, 8);
Ally(14, 9);
Ally(14, 10);
Ally(14, 11);
Ally(14, 12);
Ally(14, 13);
break;
// Mixed Heptets
case 24: // 1+3+5+7+9+11+13 vs 2+4+6+8+10+12+14
Ally( 1, 3);
Ally( 1, 5);
Ally( 1, 7);
Ally( 1, 9);
Ally( 1, 11);
Ally( 1, 13);
Ally( 3, 1);
Ally( 3, 5);
Ally( 3, 7);
Ally( 3, 9);
Ally( 3, 11);
Ally( 3, 13);
Ally( 5, 1);
Ally( 5, 3);
Ally( 5, 7);
Ally( 5, 9);
Ally( 5, 11);
Ally( 5, 13);
Ally( 7, 1);
Ally( 7, 3);
Ally( 7, 5);
Ally( 7, 9);
Ally( 7, 11);
Ally( 7, 13);
Ally( 9, 1);
Ally( 9, 3);
Ally( 9, 5);
Ally( 9, 7);
Ally( 9, 11);
Ally( 9, 13);
Ally(11, 1);
Ally(11, 3);
Ally(11, 5);
Ally(11, 7);
Ally(11, 9);
Ally(11, 13);
Ally(13, 1);
Ally(13, 3);
Ally(13, 5);
Ally(13, 7);
Ally(13, 9);
Ally(13, 11);
Ally( 2, 4);
Ally( 2, 6);
Ally( 2, 8);
Ally( 2, 10);
Ally( 2, 12);
Ally( 2, 14);
Ally( 4, 2);
Ally( 4, 6);
Ally( 4, 8);
Ally( 4, 10);
Ally( 4, 12);
Ally( 4, 14);
Ally( 6, 2);
Ally( 6, 4);
Ally( 6, 8);
Ally( 6, 10);
Ally( 6, 12);
Ally( 6, 14);
Ally( 8, 2);
Ally( 8, 4);
Ally( 8, 6);
Ally( 8, 10);
Ally( 8, 12);
Ally( 8, 14);
Ally(10, 2);
Ally(10, 4);
Ally(10, 6);
Ally(10, 8);
Ally(10, 12);
Ally(10, 14);
Ally(12, 2);
Ally(12, 4);
Ally(12, 6);
Ally(12, 8);
Ally(12, 10);
Ally(12, 14);
Ally(14, 2);
Ally(14, 4);
Ally(14, 6);
Ally(14, 8);
Ally(14, 10);
Ally(14, 12);
break;
// Quintet
case 25: // 1+2+3+4+5 vs 6+7+8+9+10
Ally( 1, 2);
Ally( 1, 3);
Ally( 1, 4);
Ally( 1, 5);
Ally( 2, 1);
Ally( 2, 3);
Ally( 2, 4);
Ally( 2, 5);
Ally( 3, 1);
Ally( 3, 2);
Ally( 3, 4);
Ally( 3, 5);
Ally( 4, 1);
Ally( 4, 2);
Ally( 4, 3);
Ally( 4, 5);
Ally( 5, 1);
Ally( 5, 2);
Ally( 5, 3);
Ally( 5, 4);
Ally( 6, 7);
Ally( 6, 8);
Ally( 6, 9);
Ally( 6, 10);
Ally( 7, 6);
Ally( 7, 8);
Ally( 7, 9);
Ally( 7, 10);
Ally( 8, 6);
Ally( 8, 7);
Ally( 8, 9);
Ally( 8, 10);
Ally( 9, 6);
Ally( 9, 7);
Ally( 9, 8);
Ally( 9, 10);
Ally(10, 6);
Ally(10, 7);
Ally(10, 8);
Ally(10, 9);
break;
case 26: // 1+3+5+7+9 vs 2+4+6+8+10
Ally( 1, 3);
Ally( 1, 5);
Ally( 1, 7);
Ally( 1, 9);
Ally( 3, 1);
Ally( 3, 5);
Ally( 3, 7);
Ally( 3, 9);
Ally( 5, 1);
Ally( 5, 3);
Ally( 5, 7);
Ally( 5, 9);
Ally( 7, 1);
Ally( 7, 3);
Ally( 7, 5);
Ally( 7, 9);
Ally( 9, 1);
Ally( 9, 3);
Ally( 9, 5);
Ally( 9, 7);
Ally( 2, 4);
Ally( 2, 6);
Ally( 2, 8);
Ally( 2, 10);
Ally( 4, 2);
Ally( 4, 6);
Ally( 4, 8);
Ally( 4, 10);
Ally( 6, 2);
Ally( 6, 4);
Ally( 6, 8);
Ally( 6, 10);
Ally( 8, 2);
Ally( 8, 4);
Ally( 8, 6);
Ally( 8, 10);
Ally(10, 2);
Ally(10, 4);
Ally(10, 6);
Ally(10, 8);
break;
case 0:
default:
m_Alliances = 0; // clear this in case it wasn't in 0..3 or 11..26
}
} // Teamplay is off
Code: Select all
0 FFA
1 1+2 vs 3+4
2 1+3 vs 2+4
3 1+4 vs 2+3
11 1+2 vs 3+4 vs 5+6 vs 7+8 vs 9+10 vs 11+12 vs 13+14
12 1+2 vs 3+4 vs 5+6 vs 7+8 vs 9+10 vs 11+12
13 1+2 vs 3+4 vs 5+6 vs 7+8 vs 9+10
14 1+2 vs 3+4 vs 5+6 vs 7+8
15 1+2 vs 3+4 vs 5+6
16 1+2+3 vs 4+5+6 vs 7+8+9 vs 10+11+12
17 1+2+3 vs 4+5+6 vs 7+8+9
18 1+2+3 vs 4+5+6
19 1+2+3+4 vs 5+6+7+8 vs 9+10+11+12
20 1+2+3+4 vs 5+6+7+8
21 1+3+5+7 vs 2+4+6+8 vs 9+10+11+12
22 1+3+5+7 vs 2+4+6+8
23 1+2+3+4+5+6+7 vs 8+9+10+11+12+13+14
24 1+3+5+7+9+11+13 vs 2+4+6+8+10+12+14
25 1+2+3+4+5 vs 6+7+8+9+10
26 1+3+5+7+9 vs 2+4+6+8+10