Hi, I'm having problems making multiplayer games in BZ2 with the latest patch. Every time I try to make one I get a black screen that I have to alt-tab out of to get to the error that BZ2 throws, which is Internal Exception - refer to log file.
Can't find a way to upload a file so here's the log.
DIAG| maininit:535 |17:22:32|3 |Version Information Section
DIAG| maininit:536 |17:22:32|4 | BZ2 build 1.3.6.3 Public Beta
DIAG| maininit:547 |17:22:32|5 |Session started Sat Feb 16 17:22:32 2013
DIAG| maininit:553 |17:22:32|5 |CPU: 1 processors, type 586
DIAG| maininit:554 |17:22:32|5 |CPU: AMD Turion(tm) 64 Mobile Technology ML-40
DIAG| maininit:555 |17:22:32|5 |CPU: x86 Family 15 Model 36 Stepping 2
DIAG| maininit:558 |17:22:32|5 |Executed by DANIEL-PC\Daniel on Windows Version: 6.0.6000 '' PlatformID=2
DIAG| DXUT:2097 |17:22:32|290 | DXUT pause on change device
DIAG| DXUT:1352 |17:22:32|308 | DXUT pause on minimize
DIAG| DXUT:1525 |17:22:32|311 | DXUT pause on minimize
DIAG| vid:542 |17:22:34|2164 |In Vid::OnCreateDevice, pd3dDevice = 0x0A616DE0
DIAG| vid:559 |17:22:34|2165 |d3d: supports range based fog
DIAG| vid:572 |17:22:34|2165 |d3d: supports border address mode
DIAG| vid:618 |17:22:34|2165 |d3d: Has EMBM texture format support
DIAG| vid:529 |17:22:34|2166 |DXT Textures - allowing because your card isn't on the unsupported list. Edit render*.cfg to force it on/off
DIAG| vid:643 |17:22:34|2166 |D3D Adapter Identifier info:
DIAG| vid:644 |17:22:34|2166 | Driver: nvd3dum.dll
DIAG| vid:645 |17:22:34|2166 | Description: NVIDIA GeForce Go 7900 GS
DIAG| vid:646 |17:22:34|2166 | DeviceName: \\.\DISPLAY1
DIAG| vid:647 |17:22:34|2166 | DriverVersion: 0x0007000F000B1F0C
DIAG| vid:648 |17:22:34|2166 | VendorId: 0x000010DE
DIAG| vid:649 |17:22:34|2166 | DeviceId: 0x00000298
DIAG| vid:650 |17:22:34|2166 | SubSysId: 0x2052161F
DIAG| vid:651 |17:22:34|2166 | Revision: 0x000000A1
DIAG| vid:653 |17:22:34|2166 |Dumping D3D9 Device Caps:
DIAG| vid:655 |17:22:34|2166 | DeviceType: 0x00000001
DIAG| vid:656 |17:22:34|2166 | AdapterOrdinal: 0
DIAG| vid:657 |17:22:34|2166 | Caps: 0x00020000
DIAG| vid:658 |17:22:34|2166 | Caps2: 0xE0020000
DIAG| vid:659 |17:22:34|2166 | Caps3: 0x000003A0
DIAG| vid:660 |17:22:34|2166 | PresentationIntervals: 0x8000000F
DIAG| vid:661 |17:22:34|2166 | CursorCaps: 0x00000001
DIAG| vid:662 |17:22:34|2166 | DevCaps: 0x001BBEF0
DIAG| vid:663 |17:22:34|2166 | PrimitiveMiscCaps: 0x000BCEF2
DIAG| vid:664 |17:22:34|2166 | RasterCaps: 0x07732191
DIAG| vid:665 |17:22:34|2166 | ZCmpCaps: 0x000000FF
DIAG| vid:666 |17:22:34|2166 | SrcBlendCaps: 0x00003FFF
DIAG| vid:667 |17:22:34|2166 | DestBlendCaps: 0x00003FFF
DIAG| vid:668 |17:22:34|2166 | AlphaCmpCaps: 0x000000FF
DIAG| vid:669 |17:22:34|2166 | ShadeCaps: 0x00084208
DIAG| vid:670 |17:22:34|2166 | TextureCaps: 0x0001ECC5
DIAG| vid:671 |17:22:34|2166 | TextureFilterCaps: 0x03030700
DIAG| vid:672 |17:22:34|2166 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:673 |17:22:34|2166 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:674 |17:22:34|2166 | TextureAddressCaps: 0x0000003F
DIAG| vid:675 |17:22:34|2166 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:676 |17:22:34|2166 | LineCaps: 0x0000001F
DIAG| vid:677 |17:22:34|2167 | MaxTextureWidth: 4096
DIAG| vid:678 |17:22:34|2167 | MaxTextureHeight: 4096
DIAG| vid:679 |17:22:34|2167 | MaxVolumeExtent: 512
DIAG| vid:680 |17:22:34|2167 | MaxTextureRepeat: 8192
DIAG| vid:681 |17:22:34|2167 | MaxTextureAspectRatio: 4096
DIAG| vid:682 |17:22:34|2167 | MaxAnisotropy: 16
DIAG| vid:683 |17:22:34|2167 | StencilCaps: 0x000001FF
DIAG| vid:684 |17:22:34|2167 | FVFCaps: 0x00180008
DIAG| vid:685 |17:22:34|2167 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:686 |17:22:34|2167 | MaxTextureBlendStages: 8
DIAG| vid:687 |17:22:34|2167 | MaxSimultaneousTextures: 8
DIAG| vid:688 |17:22:34|2167 | VertexProcessingCaps: 0x0000017B
DIAG| vid:689 |17:22:34|2167 | MaxActiveLights: 10
DIAG| vid:700 |17:22:34|2167 | MaxUserClipPlanes: 6
DIAG| vid:701 |17:22:34|2167 | MaxVertexBlendMatrices: 4
DIAG| vid:702 |17:22:34|2167 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:703 |17:22:34|2167 | MaxPrimitiveCount: 1048575
DIAG| vid:704 |17:22:34|2167 | MaxVertexIndex: 1048575
DIAG| vid:705 |17:22:34|2167 | MaxStreams: 16
DIAG| vid:706 |17:22:34|2167 | MaxStreamStride: 255
DIAG| vid:707 |17:22:34|2167 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:708 |17:22:34|2167 | MaxVertexShaderConst: 256
DIAG| vid:709 |17:22:34|2167 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:710 |17:22:34|2167 | DevCaps2: 0x00000071
DIAG| vid:711 |17:22:34|2167 | Reserved5: 0x00000000
DIAG| vid:712 |17:22:34|2167 | MasterAdapterOrdinal: 0
DIAG| vid:713 |17:22:34|2167 | AdapterOrdinalInGroup: 0
DIAG| vid:714 |17:22:34|2167 | NumberOfAdaptersInGroup: 1
DIAG| vid:715 |17:22:34|2167 | DeclTypes: 0x0000030F
DIAG| vid:716 |17:22:34|2167 | NumSimultaneousRTs: 4
DIAG| vid:717 |17:22:34|2167 | StretchRectFilterCaps: 0x03000300
DIAG| vid:718 |17:22:34|2167 | VertexTextureFilterCaps: 0x01010100
DIAG| vid:719 |17:22:34|2167 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:720 |17:22:34|2167 | MaxPShaderInstructionsExecuted: 65535
DIAG| vid:721 |17:22:34|2167 | MaxVertexShader30InstructionSlots: 544
DIAG| vid:722 |17:22:34|2167 | MaxPixelShader30InstructionSlots: 4096
DIAG| vid:725 |17:22:34|2167 | MaxPointSize: 8192.00
DIAG| vid:726 |17:22:34|2168 | PixelShader1xMaxValue: 65504.00
DIAG| vid:727 |17:22:34|2168 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:728 |17:22:34|2168 | MaxVertexW: 10000000000.00
DIAG| vid:729 |17:22:34|2168 | GuardBandLeft: -100000000.00
DIAG| vid:730 |17:22:34|2168 | GuardBandTop: -100000000.00
DIAG| vid:731 |17:22:34|2168 | GuardBandRight: 100000000.00
DIAG| vid:732 |17:22:34|2168 | GuardBandBottom: 100000000.00
DIAG| vid:733 |17:22:34|2168 | ExtentsAdjust: 0.00
DIAG| vid:775 |17:22:34|2168 |In Vid::OnResetDevice, pd3dDevice = 0x0A616DE0
DIAG| DXUT:2584 |17:22:34|2168 | DXUT unpause on change device done
DIAG| setup:77 |17:22:34|2170 |Drive type : Fixed
DIAG| setup:147 |17:22:34|2170 |Startup directory : C:\Activision\Battlezone II
DIAG| vid:1236 |17:22:36|4422 |Vid::SetMode - ord(0) fmt(22), w(640), h(480) bbCount 1
DIAG| vid:1256 |17:22:36|4423 | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1267 |17:22:36|4423 | Refresh(60), Interval(-2147483648), Flags(2)
DIAG| vid:1268 |17:22:36|4423 | hWnds = 000E00E6 000E00E6 000E00E6 000E00E6
DIAG| DXUT:2097 |17:22:36|4467 | DXUT pause on change device
DIAG| vid:817 |17:22:38|6190 |In Vid::OnLostDevice
DIAG| DXUT:1392 |17:22:38|6338 | DXUT unpause on restore
DIAG| DXUT:1491 |17:22:38|6338 | DXUT unpause on restore
DIAG| DXUT:2584 |17:22:38|6338 | DXUT unpause on change device done
DIAG| vid:1276 |17:22:38|6338 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1286 |17:22:38|6338 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |17:22:38|6539 | AttemptAcquire device = 0x0A616DE0, lost = 1, paused = 0
DIAG| DXUT:5467 |17:22:38|6539 | noticed device lost
DIAG| DXUT:5471 |17:22:38|6540 | Coop level check failed.
DIAG| DXUT:5535 |17:22:38|6540 | Try to reset the device
DIAG| vid:775 |17:22:40|8765 |In Vid::OnResetDevice, pd3dDevice = 0x0A616DE0
DIAG| vid:1297 |17:22:41|9304 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |17:22:42|10032 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |17:22:42|10032 |5 button mouse, Left=0 Right=1
DIAG| input:143 |17:22:42|10076 |Keyboard repeat delay=[500] speed=[31]
DIAG|MissionHandler_oldcode:1246 |17:22:42|10443 |Expanded game UI file of 'bzgame_moves_640x480.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |17:22:44|12586 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |17:22:44|12586 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |17:22:44|12586 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |17:22:44|12586 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |17:22:44|12586 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |17:22:44|12586 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |17:22:44|12586 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |17:22:44|12586 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |17:22:44|12586 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |17:22:44|12586 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |17:22:44|12586 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |17:22:44|12586 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |17:22:44|12586 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |17:22:44|12586 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |17:22:44|12586 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |17:22:44|12586 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |17:22:44|12586 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |17:22:44|12586 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |17:22:44|12586 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |17:22:44|12586 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |17:22:44|12587 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |17:22:44|12587 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |17:22:44|12587 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |17:22:44|12587 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |17:22:44|12587 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |17:22:44|12587 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |17:22:44|12587 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |17:22:44|12587 |Done with audio caps log
DIAG| AudioSys:325 |17:22:44|12587 |Audio: DirectSound8 setup complete
DIAG| mcimovie:285 |17:22:51|19419 |Movie opened C:\Activision\Battlezone II\\movies\intro.bik
DIAG| icroot:193 |17:22:56|24444 |Root window now 640x480
DIAG| runcodes:159 |17:22:56|24444 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |17:22:56|24445 |Root window now 640x480
DIAG| ifvar:41 |17:22:56|24469 |Var[options.play.mpclientsusenatneg] Ctrl[NatNegOff] needs to be resolved
DIAG| ifvar:41 |17:22:56|24469 |Var[options.play.mpclientsusenatneg] Ctrl[NatNegOn] needs to be resolved
ERR | VersionCheck:198 |17:23:10|38899 |Error - could not start an online version request to see if you have the latest patch
DIAG| VersionCheck:42 |17:23:11|39892 |Read online game version of 2427
ERR | ifvar:201 |17:23:26|54184 |Var [options.play.mpclientsusenatneg] not found
ERR | debug:715 |17:23:26|54184 |.\ifvar.cpp(403)
ERR | debug:716 |17:23:26|54184 |Tue Nov 6 21:01:56 2012
ERR | debug:717 |17:23:26|54184 |Var is not an integer
DIAG| DXUT:1525 |17:23:30|58886 | DXUT pause on minimize
ERR | log:1838 |17:23:39|67608 |abort() requested from '.\debug.cpp':730
ERR | ExceptionHandler:188 |17:23:40|68131 |00551693 +00181693 000000C1 bzone (bzone): : StackWalker::ShowCallstack
ERR | ExceptionHandler:188 |17:23:40|68172 |005D895F +0020895F 0000009F bzone (bzone): : BZ2Abort
ERR | ExceptionHandler:188 |17:23:40|68298 |005D7781 +00207781 00000131 bzone (bzone): : Debug::Error::Err
ERR | ExceptionHandler:188 |17:23:40|68333 |0058ACE2 +001BACE2 00000052 bzone (bzone): : IFaceVar::GetIntegerValue
ERR | ExceptionHandler:188 |17:23:40|68352 |0058E914 +001BE914 00000014 bzone (bzone): : ICButton::Notify
ERR | ExceptionHandler:188 |17:23:40|68390 |0058B14C +001BB14C 0000013C bzone (bzone): : IFaceVar::Activate
ERR | ExceptionHandler:188 |17:23:40|68421 |0059476F +001C476F 0000005F bzone (bzone): : IControl::ActivateVar
ERR | ExceptionHandler:188 |17:23:40|68441 |0058E944 +001BE944 00000024 bzone (bzone): : ICButton::Activate
ERR | ExceptionHandler:188 |17:23:40|68478 |00592FC4 +001C2FC4 00000024 bzone (bzone): : IControl::StartFadeIn
ERR | ExceptionHandler:188 |17:23:40|68508 |0059301F +001C301F 0000007F bzone (bzone): : IControl::StartFadeIn
ERR | ExceptionHandler:188 |17:23:40|68531 |0059301F +001C301F 0000007F bzone (bzone): : IControl::StartFadeIn
ERR | ExceptionHandler:188 |17:23:40|68565 |005961A0 +001C61A0 000001B0 bzone (bzone): : IControl::DoAction
ERR | ExceptionHandler:188 |17:23:40|68583 |00596275 +001C6275 00000095 bzone (bzone): : IControl::HandleEvent
ERR | ExceptionHandler:188 |17:23:40|68608 |0058905C +001B905C 000001AC bzone (bzone): : ICWindow::HandleEvent
ERR | ExceptionHandler:188 |17:23:40|68638 |005926AF +001C26AF 0000007F bzone (bzone): : IControl::NotifyParent
ERR | ExceptionHandler:188 |17:23:40|68664 |0058EB68 +001BEB68 00000128 bzone (bzone): : ICButton::HandleEvent
ERR | ExceptionHandler:188 |17:23:40|68685 |0059BF78 +001CBF78 00000208 bzone (bzone): : IFace::OnModeChange
DIAG| log:1845 |17:23:40|68707 |End of line...
Problem making multiplayer games
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Re: Problem making multiplayer games
did you do a fresh install of bz2 and then lay 1.6.3 over it? plus, did you answer yes to the firewall and directx prompts during install?
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Re: Problem making multiplayer games
ERR | debug:717 |17:23:26|54184 |Var is not an integer
Thats odd. Yeah, are you running anything other then stock BZ2 with patch 6.3?
Thats odd. Yeah, are you running anything other then stock BZ2 with patch 6.3?
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- Drunken Scav
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Re: Problem making multiplayer games
Thanks for the help guys. I did a fresh install, then patched to 1.3.6.3, then added the UEP and VSR. Firewall and DirectX prompts were answered yes. I'm guessing the newest patch isn't compatible with UEP or VSR then?
Re: Problem making multiplayer games
UEP doesn't work with anything beyond 6.2 and isn't going to be updated. VSR is temperamental, but Zero Angel is working on it. Best play stock for now.
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Re: Problem making multiplayer games
I see. Ok, thanks for the info guys.
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Re: Problem making multiplayer games
VSR 4.3 will be better
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