Battlezone II v1.3.6.5 Public Beta released
Moderators: GSH, VSMIT, Red Devil, Commando
- Axeminister
- Sabre
- Posts: 442
- Joined: Sat Feb 19, 2011 4:03 pm
- Location: Texas, USA
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
We had two individuals join our mpi tonight. One lagged out quite a few times "Devastator" the other "Dude" had lag and finally appeared to quite. After a series of rejoins/laggouts from people we locked the room to finish our game.
He who does not advance themselves, endlessly becomes themselves.
http://www.reverbnation.com/tunepak/3606640
http://www.reverbnation.com/tunepak/3606640
- Zero Angel
- Attila
- Posts: 1536
- Joined: Mon Feb 21, 2011 12:54 am
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
Confirmed. I did look into it and according to my tests.Commando wrote:Something brought up on steam.
\/\/1/\/$0CK: respawning ISDF pilots have 250 health
\/\/1/\/$0CK: scions, 100.
\/\/1/\/$0CK: *suser_m
\/\/1/\/$0CK: plus they regen ammo at 1/2 the rate
1.2 had both *suser_m pilots at 250 HP and addAmmo at 10. Data.pak's fsuser_m is also at this value.
1.3.6.2 has isuser_m at 250 health and addAmmo at 10, and fsuser_m has 100 health and addAmmo at 5.
1.3.6.5 is the same as 1.3.6.2.
So it's not new, but was introduced at some point in 1.3's development cycle -- probably a result of someone copypasting an fspilo ODF. That is a good catch.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Battlezone II v1.3.6.5 Public Beta released
I didnt catch it. Vearie did.
- Zero Angel
- Attila
- Posts: 1536
- Joined: Mon Feb 21, 2011 12:54 am
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
Also apparently there is a similar mismatch between isuser and fsuser. Though to my knowledge strategy02 uses *spilo.odf not *suser.odf like one would think it would.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Battlezone II v1.3.6.5 Public Beta released
Which ODF does "respawn with sniper" use?
battlezone.wikia.com needs your help!
- Zero Angel
- Attila
- Posts: 1536
- Joined: Mon Feb 21, 2011 12:54 am
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
According to the DLL source it uses *spilo, not *suser. I don't know where the *suser ODFs are even used.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
in the engine level, when you spawn as player.odf, the pilot is psuser.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Battlezone II v1.3.6.5 Public Beta released
if(m_RespawnWithSniper)
strcpy_s(TempODFName, "ispilo"); // With sniper.
else
strcpy_s(TempODFName, "isuser_m"); // Note-- this is the sniper-less variant for a respawn
race name/character is replaced later on, after race
TempODFName[0]=Race;
return TempODFName;
basically, only real mean can carry sniper rifles.
strcpy_s(TempODFName, "ispilo"); // With sniper.
else
strcpy_s(TempODFName, "isuser_m"); // Note-- this is the sniper-less variant for a respawn
race name/character is replaced later on, after race
TempODFName[0]=Race;
return TempODFName;
basically, only real mean can carry sniper rifles.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Progressor
- Thunderbolt
- Posts: 142
- Joined: Fri Mar 07, 2014 1:50 pm
Re: Battlezone II v1.3.6.5 Public Beta released
1920x1080Looks like newlines are showing up as a character. Not sure how/why this is different from before; probably related to the new fonts built as part of the expanded UI. What screen resolution are you running?
- Axeminister
- Sabre
- Posts: 442
- Joined: Sat Feb 19, 2011 4:03 pm
- Location: Texas, USA
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
Someone name B!thZone][ joined and game locked up.
Code: Select all
DIAG| maininit:547 |20:39:07|0 |Version Information Section
DIAG| maininit:548 |20:39:07|0 | BZ2 build 1.3.6.5 Public Beta
DIAG| maininit:559 |20:39:07|0 |Session started Tue Jun 24 20:39:07 2014
DIAG| maininit:565 |20:39:07|0 |CPU: 4 processors, type 586
DIAG| maininit:566 |20:39:07|0 |CPU: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
DIAG| maininit:567 |20:39:07|0 |CPU: Intel64 Family 6 Model 37 Stepping 2
DIAG| maininit:570 |20:39:07|0 |Executed by ARTHUR-5\Arthur on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG| DXUT:2097 |20:39:07|60 | DXUT pause on change device
DIAG| DXUT:1352 |20:39:07|66 | DXUT pause on minimize
DIAG| DXUT:1525 |20:39:07|66 | DXUT pause on minimize
DIAG| vid:550 |20:39:07|236 |In Vid::OnCreateDevice, pd3dDevice = 0x0CD8D840
DIAG| vid:567 |20:39:07|236 |d3d: supports range based fog
DIAG| vid:576 |20:39:07|236 |d3d: supports pixel based fog
DIAG| vid:589 |20:39:07|236 |d3d: supports border address mode
DIAG| vid:635 |20:39:07|236 |d3d: Has EMBM texture format support
DIAG| vid:537 |20:39:07|236 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:660 |20:39:07|236 |D3D Adapter Identifier info:
DIAG| vid:661 |20:39:07|236 | Driver: nvd3dum.dll
DIAG| vid:662 |20:39:07|236 | Description: NVIDIA GeForce GT 220
DIAG| vid:663 |20:39:07|236 | DeviceName: \\.\DISPLAY1
DIAG| vid:664 |20:39:07|236 | DriverVersion: 0x00090012000D07E2
DIAG| vid:665 |20:39:07|236 | VendorId: 0x000010DE
DIAG| vid:666 |20:39:07|236 | DeviceId: 0x00000A20
DIAG| vid:667 |20:39:07|236 | SubSysId: 0x2160174B
DIAG| vid:668 |20:39:07|236 | Revision: 0x000000A2
DIAG| vid:670 |20:39:07|236 |Dumping D3D9 Device Caps:
DIAG| vid:672 |20:39:07|236 | DeviceType: 0x00000001
DIAG| vid:673 |20:39:07|236 | AdapterOrdinal: 0
DIAG| vid:674 |20:39:07|236 | Caps: 0x00020000
DIAG| vid:675 |20:39:07|236 | Caps2: 0xE0020000
DIAG| vid:676 |20:39:07|236 | Caps3: 0x000003A0
DIAG| vid:677 |20:39:07|236 | PresentationIntervals: 0x8000000F
DIAG| vid:678 |20:39:07|236 | CursorCaps: 0x00000001
DIAG| vid:679 |20:39:07|236 | DevCaps: 0x001BBEF0
DIAG| vid:680 |20:39:07|236 | PrimitiveMiscCaps: 0x002FCEF2
DIAG| vid:681 |20:39:07|236 | RasterCaps: 0x07732191
DIAG| vid:682 |20:39:07|236 | ZCmpCaps: 0x000000FF
DIAG| vid:683 |20:39:07|236 | SrcBlendCaps: 0x00003FFF
DIAG| vid:684 |20:39:07|236 | DestBlendCaps: 0x00003FFF
DIAG| vid:685 |20:39:07|236 | AlphaCmpCaps: 0x000000FF
DIAG| vid:686 |20:39:07|236 | ShadeCaps: 0x00084208
DIAG| vid:687 |20:39:07|236 | TextureCaps: 0x0001ECC5
DIAG| vid:688 |20:39:07|236 | TextureFilterCaps: 0x03030700
DIAG| vid:689 |20:39:07|236 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:690 |20:39:07|236 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:691 |20:39:07|236 | TextureAddressCaps: 0x0000003F
DIAG| vid:692 |20:39:07|236 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:693 |20:39:07|236 | LineCaps: 0x0000001F
DIAG| vid:694 |20:39:07|236 | MaxTextureWidth: 8192
DIAG| vid:695 |20:39:07|236 | MaxTextureHeight: 8192
DIAG| vid:696 |20:39:07|236 | MaxVolumeExtent: 2048
DIAG| vid:697 |20:39:07|236 | MaxTextureRepeat: 8192
DIAG| vid:698 |20:39:07|236 | MaxTextureAspectRatio: 8192
DIAG| vid:699 |20:39:07|236 | MaxAnisotropy: 16
DIAG| vid:700 |20:39:07|236 | StencilCaps: 0x000001FF
DIAG| vid:701 |20:39:07|236 | FVFCaps: 0x00180008
DIAG| vid:702 |20:39:07|236 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:703 |20:39:07|236 | MaxTextureBlendStages: 8
DIAG| vid:704 |20:39:07|236 | MaxSimultaneousTextures: 8
DIAG| vid:705 |20:39:07|236 | VertexProcessingCaps: 0x0000017B
DIAG| vid:706 |20:39:07|236 | MaxActiveLights: 10
DIAG| vid:717 |20:39:07|236 | MaxUserClipPlanes: 8
DIAG| vid:718 |20:39:07|236 | MaxVertexBlendMatrices: 4
DIAG| vid:719 |20:39:07|236 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:720 |20:39:07|236 | MaxPrimitiveCount: 8388607
DIAG| vid:721 |20:39:07|236 | MaxVertexIndex: 16777215
DIAG| vid:722 |20:39:07|236 | MaxStreams: 16
DIAG| vid:723 |20:39:07|236 | MaxStreamStride: 255
DIAG| vid:724 |20:39:07|236 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:725 |20:39:07|236 | MaxVertexShaderConst: 256
DIAG| vid:726 |20:39:07|236 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:727 |20:39:07|236 | DevCaps2: 0x00000051
DIAG| vid:728 |20:39:07|236 | Reserved5: 0x00000000
DIAG| vid:729 |20:39:07|237 | MasterAdapterOrdinal: 0
DIAG| vid:730 |20:39:07|237 | AdapterOrdinalInGroup: 0
DIAG| vid:731 |20:39:07|237 | NumberOfAdaptersInGroup: 1
DIAG| vid:732 |20:39:07|237 | DeclTypes: 0x0000030F
DIAG| vid:733 |20:39:07|237 | NumSimultaneousRTs: 4
DIAG| vid:734 |20:39:07|237 | StretchRectFilterCaps: 0x03000300
DIAG| vid:735 |20:39:07|237 | VertexTextureFilterCaps: 0x03030700
DIAG| vid:736 |20:39:07|237 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:737 |20:39:07|237 | MaxPShaderInstructionsExecuted: 65535
DIAG| vid:738 |20:39:07|237 | MaxVertexShader30InstructionSlots: 4096
DIAG| vid:739 |20:39:07|237 | MaxPixelShader30InstructionSlots: 4096
DIAG| vid:742 |20:39:07|237 | MaxPointSize: 8192.00
DIAG| vid:743 |20:39:07|237 | PixelShader1xMaxValue: 65504.00
DIAG| vid:744 |20:39:07|237 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:745 |20:39:07|237 | MaxVertexW: 10000000000.00
DIAG| vid:746 |20:39:07|237 | GuardBandLeft: -100000000.00
DIAG| vid:747 |20:39:07|237 | GuardBandTop: -100000000.00
DIAG| vid:748 |20:39:07|237 | GuardBandRight: 100000000.00
DIAG| vid:749 |20:39:07|237 | GuardBandBottom: 100000000.00
DIAG| vid:750 |20:39:07|237 | ExtentsAdjust: 0.00
DIAG| vid:792 |20:39:07|237 |In Vid::OnResetDevice, pd3dDevice = 0x0CD8D840
DIAG| DXUT:2584 |20:39:07|237 | DXUT unpause on change device done
DIAG| setup:77 |20:39:07|238 |Drive type : Fixed
DIAG| setup:147 |20:39:07|238 |Startup directory : C:\BZ2 patch 1.3.6.5
DIAG| vid:1272 |20:39:07|425 |Vid::SetMode - ord(0) fmt(22), w(1920), h(1080) bbCount 1
DIAG| vid:1292 |20:39:07|425 | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1303 |20:39:07|425 | Refresh(60), Interval(-2147483648), Flags(2)
DIAG| vid:1304 |20:39:07|425 | hWnds = 003102DC 003102DC 003102DC 003102DC
DIAG| DXUT:2097 |20:39:07|425 | DXUT pause on change device
DIAG| vid:834 |20:39:08|488 |In Vid::OnLostDevice
DIAG| DXUT:1392 |20:39:08|492 | DXUT unpause on restore
DIAG| DXUT:1491 |20:39:08|495 | DXUT unpause on restore
DIAG| DXUT:2584 |20:39:08|495 | DXUT unpause on change device done
DIAG| vid:1312 |20:39:08|495 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1322 |20:39:08|495 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |20:39:08|499 | AttemptAcquire device = 0x0CD8D840, lost = 1, paused = 0
DIAG| DXUT:5467 |20:39:08|499 | noticed device lost
DIAG| DXUT:5471 |20:39:08|499 | Coop level check failed.
DIAG| DXUT:5535 |20:39:08|499 | Try to reset the device
DIAG| vid:792 |20:39:08|655 |In Vid::OnResetDevice, pd3dDevice = 0x0CD8D840
DIAG| vid:1333 |20:39:08|655 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |20:39:08|699 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |20:39:08|699 |3 button mouse, Left=0 Right=1
DIAG| input:143 |20:39:08|701 |Keyboard repeat delay=[500] speed=[31]
DIAG| MissionHandler:1404 |20:39:09|2083 |Expanded game UI file of 'bzgame_moves_1920x1080.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |20:39:09|2304 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |20:39:09|2304 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |20:39:09|2304 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |20:39:09|2304 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |20:39:09|2304 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |20:39:09|2304 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |20:39:09|2304 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |20:39:09|2304 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |20:39:09|2304 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |20:39:09|2304 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |20:39:09|2304 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |20:39:09|2304 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |20:39:09|2304 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |20:39:09|2304 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |20:39:09|2304 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |20:39:09|2304 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |20:39:09|2304 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |20:39:09|2304 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |20:39:09|2304 |Done with audio caps log
DIAG| AudioSys:322 |20:39:09|2306 |Audio: DirectSound8 setup complete
DIAG| mcimovie:285 |20:39:16|9128 |Movie opened C:\BZ2 patch 1.3.6.5\\movies\intro.bik
DIAG| icroot:193 |20:39:21|14268 |Root window now 640x480
DIAG| runcodes:172 |20:39:21|14268 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |20:39:21|14268 |Root window now 640x480
DIAG| menu:119 |20:39:21|14417 |Note: could not read registry for last crash filetime. Perhaps you've never seen one
DIAG| VersionCheck:42 |20:39:26|19349 |Read online game version of 2517
DIAG| RaknetManager:637 |20:39:26|19459 |Raknet connect incoming with status code 16
DIAG| RaknetManager:525 |20:39:28|20808 |Detected NAT Type: Address restricted (Relaxed)
DIAG| WSInterface:213 |20:39:28|21352 |Determined private IP address: 192.168.1.2
DIAG| WSInterface:199 |20:39:28|21352 |Determined public IP address: 76.184.93.222
DIAG| UPNPThread:693 |20:39:33|26002 |UPNP_DeletePortMapping('http://192.168.1.1:5555/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP')
DIAG| UPNPThread:586 |20:39:33|26004 |UPNP_GetExternalIPAddress('http://192.168.1.1:5555/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '76.184.93.222')
DIAG| UPNPThread:609 |20:39:33|26006 |UPNP_AddPortMapping('http://192.168.1.1:5555/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', '17770', '192.168.1.2', 0, 'UDP', NULL)
DIAG| UPNPThread:623 |20:39:33|26066 |UPNP_GetSpecificPortMappingEntry('http://192.168.1.1:5555/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP', '', '')
DIAG| RaknetManager:437 |20:39:43|36205 |Ports were redirected thru UPNP. Clients should be able to join, assuming no firewall or other packet blockers
DIAG| runcodes:172 |20:41:24|137447 |[Main] Entering run code [INIT]
DIAG| icroot:193 |20:41:24|137448 |Root window now 1920x1080
DIAG| MissionHandler:1404 |20:41:24|137452 |Expanded game UI file of 'bzgame_init_1920x1080.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG| MissionHandler:1404 |20:41:25|137509 |Expanded game UI file of 'bzshell_cam_record_x2_0_1920x1080.cfg' not found. Using default of 'bzshell_cam_record_x2_0.cfg'
DIAG| ifvar:41 |20:41:25|137509 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG| MissionHandler:1404 |20:41:25|137510 |Expanded game UI file of 'bzescape_1920x1080.cfg' not found. Using default of 'bzescape.cfg'
DIAG| MissionHandler:1404 |20:41:25|137530 |Expanded game UI file of 'bznopause_1920x1080.cfg' not found. Using default of 'bznopause.cfg'
DIAG| MissionHandler:1404 |20:41:25|137654 |Expanded game UI file of 'bzgame_base_1920x1080.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG| MissionHandler:1409 |20:41:25|137683 |Using expanded game UI file of 'bzgame_command_1920x1080.cfg'
DIAG| MissionHandler:1404 |20:41:25|137688 |Expanded game UI file of 'bzgame_factory_1920x1080.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG| MissionHandler:1409 |20:41:25|137688 |Using expanded game UI file of 'bzgame_group_1920x1080.cfg'
DIAG| MissionHandler:1404 |20:41:25|137689 |Expanded game UI file of 'bzgame_info_1920x1080.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG| MissionHandler:1404 |20:41:25|137690 |Expanded game UI file of 'bzgame_satellite_1920x1080.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG| MissionHandler:1404 |20:41:25|137690 |Expanded game UI file of 'bzgame_scrap_1920x1080.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG| ifvar:41 |20:41:25|137691 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |20:41:25|137691 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1404 |20:41:25|137692 |Expanded game UI file of 'bzgame_weapon_1920x1080.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG| MissionHandler:1409 |20:41:25|137693 |Using expanded game UI file of 'bzgame_team_1920x1080.cfg'
DIAG| MissionHandler:1404 |20:41:25|137694 |Expanded game UI file of 'bzgame_stats_1920x1080.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG| MissionHandler:1404 |20:41:25|137694 |Expanded game UI file of 'bznopause_game_1920x1080.cfg' not found. Using default of 'bznopause_game.cfg'
DIAG| MissionHandler:1404 |20:41:25|137696 |Expanded game UI file of 'bzgame_keys_1920x1080.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:372 |20:41:28|140692 |Loaded from file mpidunes.bzn
DIAG| runcodes:172 |20:41:28|140697 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |20:41:28|140700 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |20:41:28|140703 |Root window now 1920x1080
DIAG| runcodes:172 |20:41:28|140705 |[Mission] Entering run code [RUN]
DIAG| Planners:3330 |20:41:28|140859 |SetAIP - cfg(Extremefi0.aip) team(6)
DIAG| LuaManager:165 |20:41:28|140860 |Lua file 'Extremefi0.lua' not found
DIAG| Planners:3330 |20:42:01|174215 |SetAIP - cfg(Extremefi3.aip) team(6)
DIAG| LuaManager:165 |20:42:01|174215 |Lua file 'Extremefi3.lua' not found
ERR | varitem:271 |20:48:10|543239 |Error - trying to destroy a NODELETE variable 0x158E7AAE
ERR | varitem:197 |20:48:10|543239 |Error - trying to clear a NODELETE variable 0x158E7AAE
DIAG| runcodes:172 |20:52:41|814321 |[View] Entering run code [FACTORY]
DIAG| runcodes:172 |20:52:47|819518 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |20:57:55|1128124|[View] Entering run code [FACTORY]
DIAG| runcodes:172 |20:58:10|1143222|[View] Entering run code [COCKPIT]
DIAG| Planners:3330 |21:01:36|1349425|SetAIP - cfg(Extremefia.aip) team(6)
DIAG| LuaManager:165 |21:01:36|1349426|Lua file 'Extremefia.lua' not found
DIAG| Planners:3330 |21:03:52|1484927|SetAIP - cfg(Extremefil.aip) team(6)
DIAG| LuaManager:165 |21:03:52|1484928|Lua file 'Extremefil.lua' not found
DIAG| Planners:3330 |21:06:20|1632728|SetAIP - cfg(Extremefia.aip) team(6)
DIAG| LuaManager:165 |21:06:20|1632728|Lua file 'Extremefia.lua' not found
DIAG| Planners:3330 |21:07:45|1718026|SetAIP - cfg(Extremefil.aip) team(6)
DIAG| LuaManager:165 |21:07:45|1718027|Lua file 'Extremefil.lua' not found
DIAG| Planners:3330 |21:07:51|1724129|SetAIP - cfg(Extremefia.aip) team(6)
DIAG| LuaManager:165 |21:07:51|1724130|Lua file 'Extremefia.lua' not found
DIAG| Planners:3330 |21:13:15|2047830|SetAIP - cfg(Extremefil.aip) team(6)
DIAG| LuaManager:165 |21:13:15|2047831|Lua file 'Extremefil.lua' not found
DIAG| Planners:3330 |21:15:51|2204438|SetAIP - cfg(Extremefia.aip) team(6)
DIAG| LuaManager:165 |21:15:51|2204439|Lua file 'Extremefia.lua' not found
DIAG| runcodes:172 |21:19:09|2401840|[View] Entering run code [SATELLITE]
DIAG| runcodes:172 |21:19:34|2426939|[View] Entering run code [COCKPIT]
DIAG| RaknetManager:732 |21:25:28|2780700|Raknet connect incoming with status code 19 from 24.25.185.138|60381
ERR | ConsoleHelper:29 |21:25:28|2780810|ERROR - Couldn't find SVar(77), CRC 0x158E7AAE
ERR | ConsoleHelper:29 |21:25:28|2780811|ERROR - Couldn't find SVar(77), CRC 0x158E7AAE
ERR | ExceptionHandler:191 |21:25:37|2790071|---- Battlezone II Log File ----
ERR | ExceptionHandler:191 |21:25:37|2790071|//=====================================================
ERR | ExceptionHandler:191 |21:25:37|2790072|App version: bzone 1.3.6.5 Public Beta Jun 4 2014 21:24:28
ERR | ExceptionHandler:191 |21:25:37|2790072|Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
ERR | ExceptionHandler:191 |21:25:37|2790073|Last few battlezone.log lines (may or may not be relevant):
ERR | ExceptionHandler:191 |21:25:37|2790073|DIAG| LuaManager:165 |21:13:15|2047831|Lua file 'Extremefil.lua' not found
ERR | ExceptionHandler:191 |21:25:37|2790074|DIAG| Planners:3330 |21:15:51|2204438|SetAIP - cfg(Extremefia.aip) team(6)
ERR | ExceptionHandler:191 |21:25:37|2790074|DIAG| LuaManager:165 |21:15:51|2204439|Lua file 'Extremefia.lua' not found
ERR | ExceptionHandler:191 |21:25:37|2790075|DIAG| runcodes:172 |21:19:09|2401840|[View] Entering run code [SATELLITE]
ERR | ExceptionHandler:191 |21:25:37|2790076|DIAG| runcodes:172 |21:19:34|2426939|[View] Entering run code [COCKPIT]
ERR | ExceptionHandler:191 |21:25:37|2790076|DIAG| RaknetManager:732 |21:25:28|2780700|Raknet connect incoming with status code 19 from 24.25.185.138|60381
ERR | ExceptionHandler:191 |21:25:37|2790077|ERR | ConsoleHelper:29 |21:25:28|2780810|ERROR - Couldn't find SVar(77), CRC 0x158E7AAE
ERR | ExceptionHandler:191 |21:25:37|2790078|ERR | ConsoleHelper:29 |21:25:28|2780811|ERROR - Couldn't find SVar(77), CRC 0x158E7AAE
ERR | ExceptionHandler:191 |21:25:37|2790078|(done)
ERR | ExceptionHandler:191 |21:25:37|2790079|Exception code: C0000005 (ACCESS VIOLATION) READING from 0000001Ch
ERR | ExceptionHandler:191 |21:25:37|2790080|Message : Exception
ERR | ExceptionHandler:191 |21:25:37|2790080|Error occurred at 6/24/2014 21:25:38.
ERR | ExceptionHandler:191 |21:25:37|2790081|C:\BZ2 patch 1.3.6.5\bzone.exe, run by Arthur.
ERR | ExceptionHandler:191 |21:25:37|2790081|C:\BZ2 patch 1.3.6.5\bzone.exe, run by Arthur.
ERR | ExceptionHandler:191 |21:25:37|2790082|CPU: 4 processor(s), Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
ERR | ExceptionHandler:191 |21:25:37|2790083| Intel64 Family 6 Model 37 Stepping 2
ERR | ExceptionHandler:191 |21:25:37|2790083|Process Memory : 1320 MB free out of 2048 MB total
ERR | ExceptionHandler:191 |21:25:37|2790084|Physical memory: 5597 MB free out of 8120 MB total
ERR | ExceptionHandler:191 |21:25:37|2790084|Page(swap) file: 13534 MB free out of 16237 MB total
ERR | ExceptionHandler:191 |21:25:37|2790085|This exe is using 283 MB (145 MB dlmalloc), peak use 285 MB
ERR | ExceptionHandler:191 |21:25:37|2790085|Fault address: 00EC5EE0 01:00234EE0 C:\BZ2 patch 1.3.6.5\bzone.exe
ERR | ExceptionHandler:191 |21:25:37|2790086|
Registers:
ERR | ExceptionHandler:191 |21:25:37|2790086|EAX:00000000
EBX:01FA5FB4
ECX:00000000
EDX:158E7AAE
ESI:00F04207
EDI:00000134
ERR | ExceptionHandler:191 |21:25:37|2790087|CS:EIP:0023:00EC5EE0
ERR | ExceptionHandler:191 |21:25:37|2790087|SS:ESP:002B:0068DE0C EBP:0068DE20
ERR | ExceptionHandler:191 |21:25:37|2790088|DS:002B ES:002B FS:0053 GS:002B
ERR | ExceptionHandler:191 |21:25:37|2790088|Flags:00010246
ERR | ExceptionHandler:191 |21:25:37|2790089|
Call stack:
ERR | ExceptionHandler:191 |21:25:37|2790089|Address Offset1 Offset2 Module SourceFile
ERR | ExceptionHandler:191 |21:25:37|2790421|00EC5EE0 +00235EE0 00000000 bzone (bzone): : VarSys::VarItem::Str
ERR | ExceptionHandler:191 |21:25:37|2790447|00D89855 +000F9855 00000085 bzone (bzone): : NetManager::JoinSave
ERR | ExceptionHandler:191 |21:25:38|2790479|00DBC951 +0012C951 00000443 bzone (bzone): : SaveGame
ERR | ExceptionHandler:191 |21:25:38|2790483|00DA0C48 +00110C48 000000A9 bzone (bzone): : NetManager::STJoinHandlers::LockstepAddPlayers
ERR | ExceptionHandler:191 |21:25:38|2790485|00D89175 +000F9175 0000011F bzone (bzone): : NetManager::PreSimulateLockstepWorld
ERR | ExceptionHandler:191 |21:25:38|2790498|00CEB7CE +0005B7CE 000000CF bzone (bzone): : MissionHandler::MoveOneTurn
ERR | ExceptionHandler:191 |21:25:38|2790499|00CEC0C8 +0005C0C8 00000232 bzone (bzone): : MissionHandler::State::RunState::Process
ERR | ExceptionHandler:191 |21:25:38|2790501|00CE980D +0005980D 0000001E bzone (bzone): : MissionHandler::Process
ERR | ExceptionHandler:191 |21:25:38|2790502|00EC24E1 +002324E1 00000061 bzone (bzone): : Main::MessagePump
ERR | ExceptionHandler:191 |21:25:38|2790513|00CDBB95 +0004BB95 00000572 bzone (bzone): : HandledMain
ERR | ExceptionHandler:191 |21:25:38|2790514|00CDB83F +0004B83F 0000021C bzone (bzone): : HandledMain
ERR | ExceptionHandler:191 |21:25:38|2790519|00CD8882 +00048882 00000069 bzone (bzone): : WinMain
ERR | ExceptionHandler:191 |21:25:38|2790520|00E62BE7 +001D2BE7 00000191 bzone (bzone): : exp
ERR | ExceptionHandler:191 |21:25:38|2790521|7598338A +0001338A 00000012 kernel32 (kernel32): : BaseThreadInitThunk
ERR | ExceptionHandler:191 |21:25:38|2790521|77E19F72 +00039F72 00000063 ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |21:25:38|2790522|77E19F45 +00039F45 00000036 ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |21:25:38|2790522|
He who does not advance themselves, endlessly becomes themselves.
http://www.reverbnation.com/tunepak/3606640
http://www.reverbnation.com/tunepak/3606640
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
What were you playing?
ERROR - Couldn't find SVar(77),
Looks like a mod problem.
ERROR - Couldn't find SVar(77),
Looks like a mod problem.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- Axeminister
- Sabre
- Posts: 442
- Joined: Sat Feb 19, 2011 4:03 pm
- Location: Texas, USA
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
Was just playing 1.3.6.5 alone, no mods.
He who does not advance themselves, endlessly becomes themselves.
http://www.reverbnation.com/tunepak/3606640
http://www.reverbnation.com/tunepak/3606640
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
Hmm, thats odd.
Also, I thought svars only went up to 32...
Also, I thought svars only went up to 32...
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Battlezone II v1.3.6.5 Public Beta released
I dont think its talking about 'svar77', but about 'svar' with an error-code or somesuch of (77).General BlackDragon wrote:Hmm, thats odd.
Also, I thought svars only went up to 32...
'svar(#)' is at the very least not the correct format. And no, svars do not go up to 32, up to about ½ of that, you're thinking of ivars. (i = integer variable, s = string variable)
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
No, Ivars go up to 128. I thought svars went up to 32, maybe they only go up to 30. The highest I've used is 29.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****