BZ2 1.3.7.0a130j posted

Moderators: GSH, VSMIT, Red Devil, Commando

Spacecomber
Scrap
Posts: 7
Joined: Wed Nov 18, 2015 10:12 pm

Re: BZ2 1.3.7.0a130j posted

Post by Spacecomber »

RD, could you clarify the relationship between your work on the single player and Nathan's work on the game as a whole, for me? Typically, you want to test one thing at a time; so, I assumed that I should run this alpha release free of any other changes. I feel like I'm missing something, here.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 1.3.7.0a130j posted

Post by Red Devil »

Nathan and Ken focus on the engine, bugs, and features. Me, i was just helping with the SP mission problems is all. Feel free to try the alpha first, then try the SP mission fixes.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Spacecomber
Scrap
Posts: 7
Joined: Wed Nov 18, 2015 10:12 pm

Re: BZ2 1.3.7.0a130j posted

Post by Spacecomber »

Ok, thanks for the reply. (I through Payback, at the moment. :) )
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: BZ2 1.3.7.0a130j posted

Post by Zero Angel »

Can someone test for the return of the blink bug? I've heard a report saying that it's returned.

The basic test is simple:
- Have 'special weapon' bound to a key or mouse button (like middle mouse button)
- Launch DM: Volcanoes and have another player join
- Pick up blink
- With another weapon selected (like minigun, plasma, etc), hold the special key to aim blink. Aim it at the terrain and keep the special button held down.
- The other player should see you blinking around while the button is held down -- even if you haven't actually fired blink.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
coxxon
Sabre
Posts: 210
Joined: Wed Jul 27, 2011 1:57 pm
Location: North Carolina

Re: BZ2 1.3.7.0a130j posted

Post by coxxon »

Yay, spires now spawn on the ground (or I guess underground according to the odf change). Thanks!!
Post Reply