BZ2 SP Mission Fixes

Moderators: GSH, VSMIT, Red Devil, Commando

jcooke278
Drunken Scav
Posts: 12
Joined: Sat Feb 04, 2017 12:21 am

Re: BZ2 SP Mission Fixes

Post by jcooke278 » Tue Jun 27, 2017 8:59 pm

Just realised that I was building the DLLs in the wrong mode. I was building them in 'debug', when it should have been 'release'. I've rebuilt all the DLLs I've done so far and bundled them into one download:

ISDF02:
fixed rare mission hang when Shabayev starts moving towards the constructor

ISDF04:
fixed Shabayev not going away when ordered to by Braddock

ISDF05:
fixed mission not noticing if excavator was destroyed before Manson's voiceover about the gun spires
removed AudioMessage("isdf0521.wav") on failure when the excavator was destroyed without the satchel. The file doesn't seem to exist and was giving an error. Replaced it with AddObjective isdf0515 in RED

ISDF06:
rewrote scav check so that you fail immediately if one of the starting scavs dies, since the mission will be unwinnable

ISDF10:
-when you get command of the transport after reaching the Drop Zone nav, it goes into its own command group, rather than stacking with the turret.
-fixed jittery dropship movement in cutscene
-fixed wrong objective displayed if you didn't investigate Shab's dropship before evacuating the transport

SCION05:
fixed mission hang when bridge is destroyed before player is ordered to destroy it

SCION06:
fixed mission hang when convoy is destroyed before player gets within 200m of lead evil scion scout

CPP:
https://www.dropbox.com/s/2wuqb3d0j4ipe ... 2.zip?dl=0

DLL:
https://www.dropbox.com/s/p1odb1bveploc ... 2.zip?dl=0

User avatar
Progressor
Thunderbolt
Posts: 136
Joined: Fri Mar 07, 2014 1:50 pm

Re: BZ2 SP Mission Fixes

Post by Progressor » Sat Jul 01, 2017 11:08 am

In the "Get Help" mission: If I snipe out a Warrior that comes to the ISDF base at the very end, the mission never ends with a voice speaking "Attack my target" in a loop. If I snipe out a Sentry instead of Warrior, it is ok. Saved game: https://www.dropbox.com/s/dhto1wsf2gqvchi/22.sav?dl=0. It is 100% reproducable.

jcooke278
Drunken Scav
Posts: 12
Joined: Sat Feb 04, 2017 12:21 am

Re: BZ2 SP Mission Fixes

Post by jcooke278 » Sun Jul 02, 2017 6:19 am

@Progressor: Strange. I can't seem to load your save, but I was able to repro the problem on my own. It happens when the 3 friendly ISDF ships get within 50m of the 3 Scion pursuers, and then you snipe and get into one of the Warriors. I have the fix here:

CPP:
https://www.dropbox.com/s/p1scr3pwuxv9f ... p.zip?dl=0

DLL:
https://www.dropbox.com/s/z3eo52od5nbmp ... l.zip?dl=0

User avatar
Progressor
Thunderbolt
Posts: 136
Joined: Fri Mar 07, 2014 1:50 pm

Re: BZ2 SP Mission Fixes

Post by Progressor » Tue Jul 04, 2017 2:16 pm

I confirm that this fix solves the issue. Meanwhile looks like the behavior of ISDF units has been also fixed: now they fight on until all Scion pursuers are destroyed.

User avatar
Vassili
Thunderbolt
Posts: 186
Joined: Mon Oct 21, 2013 9:09 pm
Location: France
Contact:

Re: BZ2 SP Mission Fixes

Post by Vassili » Tue Apr 10, 2018 5:42 am

Hello.
It's included in the 1.3.6.5, 1.3.7.2?
It is version independant? For use it on 1.0 to 1.3.7.2 as same.
Sorry if it is already write , but i gived up to read the 24 pages of this topic.

User avatar
Progressor
Thunderbolt
Posts: 136
Joined: Fri Mar 07, 2014 1:50 pm

Re: BZ2 SP Mission Fixes

Post by Progressor » Sun Apr 22, 2018 3:36 pm

Vasya, sorry for the late reply but there are no "official" mod releases. Be happy to get a fix from the developers! Carefully store the files and always make a memo for yourself explaining in detail what are you doing.

Post Reply