Page 8 of 24
Re: BZ2 SP DLL Fixes
Posted: Fri Feb 21, 2014 5:45 am
by 2mg
Red Devil wrote:Hmmmm...
It seems I planted an idea, my job here is done
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: BZ2 SP DLL Fixes
Posted: Fri Feb 21, 2014 12:34 pm
by Red Spot
Oh no .. anyone up for an SP-campaign with GH-units?
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: BZ2 SP DLL Fixes
Posted: Fri Feb 21, 2014 5:17 pm
by DarkCobra262
Red Spot wrote:Oh no .. anyone up for an SP-campaign with GH-units?
![Laughing :lol:](./images/smilies/icon_lol.gif)
I'd rather the SP campaign be fixed and working and just keep the GH units and such to IA and MP
Re: BZ2 SP DLL Fixes
Posted: Fri Feb 21, 2014 7:41 pm
by Red Devil
well, i haven't played much SP lately, so i'll go take a look. jk about making GH SP AIP's; would *not* be worth my time.
* edit; added the word 'not'
Re: BZ2 SP DLL Fixes
Posted: Tue Feb 25, 2014 9:00 pm
by 2mg
Red Devil wrote:well, i haven't played much SP lately, so i'll go take a look. jk about making GH SP AIP's; would *not* be worth my time.
* edit; added the word 'not'
Educate me, what are GH SP AIPs? I am familiar with WUG's AIP in IA... still can't finish one extreme IA
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
Re: BZ2 SP DLL Fixes
Posted: Tue Feb 25, 2014 9:02 pm
by Red Devil
they are non-existent.
Re: BZ2 SP DLL Fixes
Posted: Wed Feb 26, 2014 1:34 pm
by Red Devil
okay, here's a zip of isdf16.dll and AIP's for the SP mission, Hole In One, for testing.
unzip to root of your bz2 install so that you wind up with this structure:
addon\Missions\isdf16.dll
addon\Missions\isdf16.pdb
and
addon\SP Missions\misn16.aip
addon\SP Missions\misn16b.aip
let me know how it goes.
https://dl.dropboxusercontent.com/u/98749582/isdf16.7z
Re: BZ2 SP DLL Fixes
Posted: Wed Feb 26, 2014 2:43 pm
by Red Spot
And 'zip' the zip is gonne
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: BZ2 SP DLL Fixes
Posted: Wed Feb 26, 2014 6:53 pm
by Red Devil
dang, looks like someone beat you to it.
oh, there it is...
Re: BZ2 SP DLL Fixes
Posted: Wed Feb 26, 2014 9:36 pm
by Red Devil
maulers built by the dll aren't firing their weapons, but other units built by the dll are.
Re: BZ2 SP DLL Fixes
Posted: Thu Feb 27, 2014 12:39 am
by Red Spot
Try adding weapons after spawning them? (just a wild guess)
Re: BZ2 SP DLL Fixes
Posted: Thu Feb 27, 2014 1:37 am
by Red Devil
nope, tried that already and still the same; will try a few things.
Re: BZ2 SP DLL Fixes
Posted: Thu Feb 27, 2014 2:15 am
by Red Devil
fixed it; apparently, maulers, like the rest of us, don't respond well to nagging.
Re: BZ2 SP DLL Fixes
Posted: Thu Feb 27, 2014 3:02 am
by Nielk1
Red Devil wrote:fixed it; apparently, maulers, like the rest of us, don't respond well to nagging.
Of course for the maulers its multiple times per minute, some people can't seem to take a mention once a month.
Re: BZ2 SP DLL Fixes
Posted: Thu Feb 27, 2014 12:29 pm
by Red Spot
Unnecessary N1.