BZ2 SP Mission Fixes

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

heh, Manson will take that ship out of your pay, soldier.

got the Sentries patrolling and Warriors attacking well; the aip was stealing them, so i put the aip on team 3. :geek: now i need to reset the timing back to the original times (shortened them to speed things up) for testing).
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

behaves well now, but found a case where it stalls
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Mr_Scorpion
Drunken Constructor
Posts: 36
Joined: Sat Aug 02, 2014 6:32 pm

Re: BZ2 SP Mission Fixes

Post by Mr_Scorpion »

Red Devil wrote:uplaoded a new zip with some missiling files added (was in pak format, not addon format)

that's what i have as of now, coxxon, so maybe it'll save you some work. i was working on darl planet on sunday, but it's your baby now.
I appreciate you doing all this for us man.

But weren't you going to fix this? Or is it just something you haven't gotten to yet.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

yes, i am; i get distracted by other things, so it takes some time. i'm starting to think that some of these problems are caused by changes in 1.3 that eliminate assumptions and force you to code more explicitly.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

found out that there are the same 8..10 path points for each path point in the map, so that probably doesn't help, plus found some name mismatches, plus some extra path points, plus, well, stuff that needs fixing.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

finally got the crig started building the base, so that makes shabby happy; i'll post a zip after i get it all squared away.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

working on a function that will build what you feed it; will save a lot of repetition.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

there, fixed finally 'dark planet'. it was a pita, but at least i learned some things:

Image
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

The Dark Planet SP Mission Fix <== Link updated 3-14-2015

in a rush to leave the house now, so maybe i missed something, so please check.

known: factory faces the wrong way, but i have a fix for that in bugzilla
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Mr_Scorpion
Drunken Constructor
Posts: 36
Joined: Sat Aug 02, 2014 6:32 pm

Re: BZ2 SP Mission Fixes

Post by Mr_Scorpion »

Doesn't fix anything for me. Still no factory built and sometimes the mission gets stuck on "LZ is in danger" if you destroy the scout in the beginning too quickly.
User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: BZ2 SP Mission Fixes

Post by Progressor »

Looks like it does not work at all. After the first Scion scout is destroyed, Shabayev has been waiting for something forever moving around.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

okay, sorry, back now, so i'll check it in the morning.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

i installed the zip and it worked fine. check if you unzipped it into the base of your bz2 install so that the files in the addon folder in the zip get put in the addon folder in your install.

edit: i'm adding some proximity code to the satchel section, etc.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

Added the proximity code to the satchel handout, plus fixed manson dying, his escort not retreating with him, and some cosmetic text fixes. There were a few things that were coded in the mission, but weren't working, so it's more robust now.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil »

Okay, go ahead and re-download the zip again and try it. I added the mission ivcon05.odf file.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Post Reply