1.3.6.4z2 - OPEN BETA & TESTING

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Commando
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Commando »

Found out he was on N. The game gave me his version once I was on N. Wouldn't have wasted the time had I been informed he had his game password protected.
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General BlackDragon
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by General BlackDragon »

im still finding most games have a lot of ??? for info, including GS version. :(
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Vassili
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Vassili »

im still finding most games have a lot of ??? for info, including GS version
Same, and GSH had tell me BZ2 can't see the version info of other versions....
Glad to see that had exist before, i'm not mad!
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Nielk1
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Nielk1 »

I think that is because you need to query the server for most details and if natneg was used you can't without doing a full join.
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Commando »

Yeah, I suspect gamespy allowed bz2 to upload that info to their matchmaking servers so it could be viewed by clients. With Raknet, it appears the clients must be able to communicate with the host, with the ports opened, to retrieve said info.
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by mase »

I was in a game that showed ??? in the lobby, after I left shortly I couldn't join again, saying natneg: unknown error. So there seems to be some bug with joining games. Edit: I left after after the game ended. I think the host tried rehosting but I still couldn't join.
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Nielk1
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Nielk1 »

natneg seems to be a bit temperamental. Direct open ports, as always, seems to work the best, thought at least anyone can host now with natneg even if it isn't the best situation. Should try to come up with easy way to reproduce the issues with natneg servers for fixing later.
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Zero Angel
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Zero Angel »

I've tried joining another player who was hosting before and was unable to join with or without natneg. Not sure if he's forwarded ports or not which might complicate things.
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by GSH »

Gamespy QR2 code (in BZ2 1.3.6.0-1.3.6.2) would use NatNeg internally to get and cache (on their servers) info about games behind a NAT. RakNet does not, and shows ??? if a direct connection is not possible. The downside of the QR2 approach is that stale information could be presented much more often - a rather common complaint that has mostly vanished. RakNet will time out servers in at most 150 seconds (2.5 minutes) if the host crashes so hard they can't get to the emergency unregister session code.

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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Vassili »

After the transparent stats window, the translucent menu.
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Red Spot
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Red Spot »

Thats been there since 1.3's additional pages where introduced, but happens inregularly and cant be reproduced with certainty.
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Nielk1
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Nielk1 »

Going "very fast" seems to cause it more often. I suspect an order of operations irregularity.
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Vassili »

You mean i'm faster of BZ2? \0/
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Nielk1 »

Vassili wrote:You mean i'm faster of BZ2? \0/
BZ2 is only 10 or 15 turns per second MAX, AI is even slower, if you aren't faster than BZ2 you're on death's door.
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GSH
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by GSH »

Shell runs faster - roughly per-frame, though some things are on timers. But, there may be an order-of-operations bug.

As I've said elsewhere, the key to getting bugs squashed is to make them happen reliably on demand on my systems. Screenshots are only a step towards that.

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