BZ2 SP Mission Fixes

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Re: BZ2 SP Mission Fixes

Post by Red Devil »

okay; hmmm, should have gotten the crystal cutscene with braddock's voiceover (if you didn't) after rescuing her.
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Re: BZ2 SP Mission Fixes

Post by MrTwosheds »

It did play. It was triggered by killing the last remaining turret after the base was destroyed. it seemed odd to me, I guess this was what should have triggered the patrol to go after Shabby and make me race off to save her. But I had already done that bit before destroying the base.
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Re: BZ2 SP Mission Fixes

Post by Red Devil »

okay, I reset the time until Shabby gets whacked by the Sentries back to the original (had it set lower for testing) so it should give you time to rescue her now.

updated the zip, so just re-download/unzip the zip in first post.
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Re: BZ2 SP Mission Fixes

Post by MrTwosheds »

She survived 8 minutes this time.
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Re: BZ2 SP Mission Fixes

Post by Red Devil »

need more time?
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Re: BZ2 SP Mission Fixes

Post by MrTwosheds »

2nd attempt 9 min 54 seconds.
Well that depends on wether you think the mission should be a Mad dash to save Shabby, forcing the player to take out a scion base, about 15 turrets and 3 spires with 3 tanks, a couple of missile scouts and 4 apc's Or wether in fact it should be their first opportunity to use units such as walkers, have time to figure out the map, crush a Scion base and save the damsel in distress as well. I was just about to build a service bay when she died this time. Originally you could (sometimes) take your time playing this mission and rescue Shabby in a Walker.
Yes it needs more time. Base destruction should trigger the patrol to go and kill her. She is reliably getting whacked before I even get to the base.
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Re: BZ2 SP Mission Fixes

Post by MrTwosheds »

So I played it again, Being a good soldier. doing what I was told to, Led my 3 tanks and missile scouts, sniped the guardians, set my units on the spire near the base and drove off to rescue Shabby while the APC's attacked. Rescued Shabby, went back to the Scion base in time to watch it fall, my tank pilots are now in sniped guardians at the base :).... Mission does not end...Shabby saved, base destroyed. I had to bail 3 guardians to get the mission to end.
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Re: BZ2 SP Mission Fixes

Post by Red Devil »

ah, okay, thank you. i'll make the necessary adjustments. i did activate the sentry patrols and warrior attacks, so i'll adjust triggers and times accordingly. thanks again!
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Re: BZ2 SP Mission Fixes

Post by Red Devil »

alrighty, i removed the extra sentry just sitting there in the north valley, made the dormant warrior in the base patrol the base, added the missing sentry path point near shabayev so now the sentry spawns and patrols near Shabby as it was intended, adjusted the correct times, and updated the zip pointed to by link in the first post.

i also found the updated AIP and added that.

just re-download zip in first post, unzip to the root of your BZ2 install (so that all files are under addon)
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Re: BZ2 SP Mission Fixes

Post by MrTwosheds »

She survived for a whole 11 minutes this time.
The Mission also appears to have advanced somewhat, the spires are already up.
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Re: BZ2 SP Mission Fixes

Post by Progressor »

I still cannot win (downloaded the files from the first post). I have saved Shabayev and destroyed the base. What are the win conditions now? https://www.dropbox.com/s/joonm62yxo96886/RIJ.jpg?dl=0
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Re: BZ2 SP Mission Fixes

Post by MrTwosheds »

I had to bail some sniped guardians to get it to end once, so I guess you have to destroy *% amount of enemy units for it to end.
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Re: BZ2 SP Mission Fixes

Post by Red Devil »

ah, i usually destroy everything, hence me missing that and you guys catching it, which is great; thanks, will remedy right now.
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Re: BZ2 SP Mission Fixes

Post by Red Devil »

yup:

if ((!IsAlive(objective))
&& (!IsAlive(turr1)) && (!IsAlive(turr2))
&& (!IsAlive(turr3)) && (!IsAlive(turr4)))

fixing that.
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Re: BZ2 SP Mission Fixes

Post by MrTwosheds »

The Patrol is finding Shabby much too early still.
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