BZ2 SP Mission Fixes
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- Red Devil
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Re: BZ2 SP Mission Fixes
okay; hmmm, should have gotten the crystal cutscene with braddock's voiceover (if you didn't) after rescuing her.
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- MrTwosheds
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Re: BZ2 SP Mission Fixes
It did play. It was triggered by killing the last remaining turret after the base was destroyed. it seemed odd to me, I guess this was what should have triggered the patrol to go after Shabby and make me race off to save her. But I had already done that bit before destroying the base.
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- Red Devil
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Re: BZ2 SP Mission Fixes
okay, I reset the time until Shabby gets whacked by the Sentries back to the original (had it set lower for testing) so it should give you time to rescue her now.
updated the zip, so just re-download/unzip the zip in first post.
updated the zip, so just re-download/unzip the zip in first post.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Abraham Lincoln
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- MrTwosheds
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Re: BZ2 SP Mission Fixes
She survived 8 minutes this time.
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- Red Devil
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Re: BZ2 SP Mission Fixes
need more time?
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Abraham Lincoln
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- MrTwosheds
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Re: BZ2 SP Mission Fixes
2nd attempt 9 min 54 seconds.
Well that depends on wether you think the mission should be a Mad dash to save Shabby, forcing the player to take out a scion base, about 15 turrets and 3 spires with 3 tanks, a couple of missile scouts and 4 apc's Or wether in fact it should be their first opportunity to use units such as walkers, have time to figure out the map, crush a Scion base and save the damsel in distress as well. I was just about to build a service bay when she died this time. Originally you could (sometimes) take your time playing this mission and rescue Shabby in a Walker.
Yes it needs more time. Base destruction should trigger the patrol to go and kill her. She is reliably getting whacked before I even get to the base.
Well that depends on wether you think the mission should be a Mad dash to save Shabby, forcing the player to take out a scion base, about 15 turrets and 3 spires with 3 tanks, a couple of missile scouts and 4 apc's Or wether in fact it should be their first opportunity to use units such as walkers, have time to figure out the map, crush a Scion base and save the damsel in distress as well. I was just about to build a service bay when she died this time. Originally you could (sometimes) take your time playing this mission and rescue Shabby in a Walker.
Yes it needs more time. Base destruction should trigger the patrol to go and kill her. She is reliably getting whacked before I even get to the base.
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- MrTwosheds
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Re: BZ2 SP Mission Fixes
So I played it again, Being a good soldier. doing what I was told to, Led my 3 tanks and missile scouts, sniped the guardians, set my units on the spire near the base and drove off to rescue Shabby while the APC's attacked. Rescued Shabby, went back to the Scion base in time to watch it fall, my tank pilots are now in sniped guardians at the base
.... Mission does not end...Shabby saved, base destroyed. I had to bail 3 guardians to get the mission to end.

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- Red Devil
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Re: BZ2 SP Mission Fixes
ah, okay, thank you. i'll make the necessary adjustments. i did activate the sentry patrols and warrior attacks, so i'll adjust triggers and times accordingly. thanks again!
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
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Abraham Lincoln
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- Red Devil
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Re: BZ2 SP Mission Fixes
alrighty, i removed the extra sentry just sitting there in the north valley, made the dormant warrior in the base patrol the base, added the missing sentry path point near shabayev so now the sentry spawns and patrols near Shabby as it was intended, adjusted the correct times, and updated the zip pointed to by link in the first post.
i also found the updated AIP and added that.
just re-download zip in first post, unzip to the root of your BZ2 install (so that all files are under addon)
i also found the updated AIP and added that.
just re-download zip in first post, unzip to the root of your BZ2 install (so that all files are under addon)
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
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Abraham Lincoln
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- MrTwosheds
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Re: BZ2 SP Mission Fixes
She survived for a whole 11 minutes this time.
The Mission also appears to have advanced somewhat, the spires are already up.
The Mission also appears to have advanced somewhat, the spires are already up.
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- Progressor
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Re: BZ2 SP Mission Fixes
I still cannot win (downloaded the files from the first post). I have saved Shabayev and destroyed the base. What are the win conditions now? https://www.dropbox.com/s/joonm62yxo96886/RIJ.jpg?dl=0
- MrTwosheds
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Re: BZ2 SP Mission Fixes
I had to bail some sniped guardians to get it to end once, so I guess you have to destroy *% amount of enemy units for it to end.
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- Red Devil
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Re: BZ2 SP Mission Fixes
ah, i usually destroy everything, hence me missing that and you guys catching it, which is great; thanks, will remedy right now.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
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Abraham Lincoln
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- Red Devil
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Re: BZ2 SP Mission Fixes
yup:
if ((!IsAlive(objective))
&& (!IsAlive(turr1)) && (!IsAlive(turr2))
&& (!IsAlive(turr3)) && (!IsAlive(turr4)))
fixing that.
if ((!IsAlive(objective))
&& (!IsAlive(turr1)) && (!IsAlive(turr2))
&& (!IsAlive(turr3)) && (!IsAlive(turr4)))
fixing that.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
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Abraham Lincoln
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- MrTwosheds
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Re: BZ2 SP Mission Fixes
The Patrol is finding Shabby much too early still.
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