Re: BZ2 SP Mission Fixes
Posted: Tue Jun 27, 2017 8:59 pm
Just realised that I was building the DLLs in the wrong mode. I was building them in 'debug', when it should have been 'release'. I've rebuilt all the DLLs I've done so far and bundled them into one download:
ISDF02:
fixed rare mission hang when Shabayev starts moving towards the constructor
ISDF04:
fixed Shabayev not going away when ordered to by Braddock
ISDF05:
fixed mission not noticing if excavator was destroyed before Manson's voiceover about the gun spires
removed AudioMessage("isdf0521.wav") on failure when the excavator was destroyed without the satchel. The file doesn't seem to exist and was giving an error. Replaced it with AddObjective isdf0515 in RED
ISDF06:
rewrote scav check so that you fail immediately if one of the starting scavs dies, since the mission will be unwinnable
ISDF10:
-when you get command of the transport after reaching the Drop Zone nav, it goes into its own command group, rather than stacking with the turret.
-fixed jittery dropship movement in cutscene
-fixed wrong objective displayed if you didn't investigate Shab's dropship before evacuating the transport
SCION05:
fixed mission hang when bridge is destroyed before player is ordered to destroy it
SCION06:
fixed mission hang when convoy is destroyed before player gets within 200m of lead evil scion scout
CPP:
https://www.dropbox.com/s/2wuqb3d0j4ipe ... 2.zip?dl=0
DLL:
https://www.dropbox.com/s/p1odb1bveploc ... 2.zip?dl=0
ISDF02:
fixed rare mission hang when Shabayev starts moving towards the constructor
ISDF04:
fixed Shabayev not going away when ordered to by Braddock
ISDF05:
fixed mission not noticing if excavator was destroyed before Manson's voiceover about the gun spires
removed AudioMessage("isdf0521.wav") on failure when the excavator was destroyed without the satchel. The file doesn't seem to exist and was giving an error. Replaced it with AddObjective isdf0515 in RED
ISDF06:
rewrote scav check so that you fail immediately if one of the starting scavs dies, since the mission will be unwinnable
ISDF10:
-when you get command of the transport after reaching the Drop Zone nav, it goes into its own command group, rather than stacking with the turret.
-fixed jittery dropship movement in cutscene
-fixed wrong objective displayed if you didn't investigate Shab's dropship before evacuating the transport
SCION05:
fixed mission hang when bridge is destroyed before player is ordered to destroy it
SCION06:
fixed mission hang when convoy is destroyed before player gets within 200m of lead evil scion scout
CPP:
https://www.dropbox.com/s/2wuqb3d0j4ipe ... 2.zip?dl=0
DLL:
https://www.dropbox.com/s/p1odb1bveploc ... 2.zip?dl=0