BZ2 Large Textures Pack, v1.0

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General BlackDragon
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Re: BZ2 Large Textures Pack, v1.0

Post by General BlackDragon »

PM me some of these problematic skins of yours, I want to see the issue myself.
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Re: BZ2 Large Textures Pack, v1.0

Post by MrTwosheds »

I don't have em hosted somewhere you can download them from yet.
If you could just rename an fvtanka0 to ivtanka0 please, I'm sure it will produce the same result, and confirm it has nothing to do with the actual texture used or anything else I have done here.
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Re: BZ2 Large Textures Pack, v1.0

Post by MrTwosheds »

I have locally fixed the intermittent glowing white tank problem by supplying new gatstab and gspstab MSH that link to an ivord00.pic which is just a copy of ivtank00.dxtbz2. :D

So it's just a load order thing, in instant/mpi/strat the gatstab gets loaded first and mucks up the glow material because it can't do that, but on a map with a tank saved the tank gets loaded first and it works ok.
Rockets will do the same to walkers and Mortars to assault tanks.

So here is a picy :)
http://pasteboard.co/1p2cN54N.png
Also available in blue :)
http://pasteboard.co/1p3FjP7K.png
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Re: BZ2 Large Textures Pack, v1.0

Post by Red Devil »

cool, so order was important after all, after a fashion :-)

Looks very nice 8-)
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Re: BZ2 Large Textures Pack, v1.0

Post by MrTwosheds »

ahem...well it looked like I had fixed it, got the picys to prove it... now its back again. :(
I Didn't select a tank starting unit this time...
Going to have to do the mines too.
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Re: BZ2 Large Textures Pack, v1.0

Post by Red Devil »

if nothing else, you have discovered something previously undetected. 8-)
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Re: BZ2 Large Textures Pack, v1.0

Post by General BlackDragon »

Should make the tank's gray bits omitted from the Team Colors :D
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Re: BZ2 Large Textures Pack, v1.0

Post by MrTwosheds »

Should make the tank's gray bits omitted from the Team Colors
I did at 67 67 67. If you do it too much they are no different from the lights and look awful in the dark.
The lights at full bright, the grey at 67... the logo and letters a bit brighter, the black and orange are full color.
Need a little more work on it still, I only noticed the line down the logo when I took the picture.
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Re: BZ2 Large Textures Pack, v1.0

Post by General BlackDragon »

Oh yeah...that's been around forever... You going to finally fix it? :D yay!
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Re: BZ2 Large Textures Pack, v1.0

Post by MrTwosheds »

No promises, the UV mapping is mirrored right down the middle, ivtank is probably the worst model to work on like this, I can't put any detail underneath because the UV mapping for it is all piled up on a small bit of black.
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Re: BZ2 Large Textures Pack, v1.0

Post by MrTwosheds »

More work in progress, here at KinStretchedUV! Studio's :)
http://pasteboard.co/1th33TIV.png
Viewed in 3dex, which is why it looks a bit weird.
Maybe the track sides need to be less stylish, not sure they really match.
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Re: BZ2 Large Textures Pack, v1.0

Post by General BlackDragon »

Wow, a rocket tank that looks sexy...

Maybe put more gray techy stuff in the black area on isdes of treads, looks TOO black.
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Re: BZ2 Large Textures Pack, v1.0

Post by MrTwosheds »

I took the grey "scrap" texture off the sides because it looked horrible, replaced with more orange and black panels that at least managed to blend with the poly's below, the UV is stretched badly there, so letters, logo etc don't work very well.
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Re: BZ2 Large Textures Pack, v1.0

Post by General BlackDragon »

Yeah. I'm saying u should add some more detail to the bottom rear sides, under the curve. It's just pure black, looks ...bland.
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Re: BZ2 Large Textures Pack, v1.0

Post by Red Devil »

are those team-color textures, mts?
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