Console bz2 binds

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vlad_C0M
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Re: Console bz2 binds

Post by vlad_C0M »

GSH , thanks u for attention!
I talking about multiplayer game, I know that I can't modify some cfg files , cause multigame talk => "I have a new MOD."
And nobody can connect.
-

I'm trying to understand whether there is the way to achieve a combination of keys , worked in multiplayer game?

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ZeroAngel , great thanks , you really undestand me )
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Ded10c
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Re: Console bz2 binds

Post by Ded10c »

vlad_C0M wrote:GSH , thanks u for attention!
I talking about multiplayer game, I know that I can't modify some cfg files , cause multigame talk => "I have a new MOD."
And nobody can connect.
.cfg files aren't normally asset-checked, you can change input.cfg without issue.

EDIT: Don't know what I was thinking, thanks GBD.
Last edited by Ded10c on Thu Sep 12, 2013 5:47 pm, edited 1 time in total.
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vlad_C0M
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Re: Console bz2 binds

Post by vlad_C0M »

Where Can I Find this file?
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GSH
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Re: Console bz2 binds

Post by GSH »

Vlad-
You can use the BZ2 Pak Explorer as the can opener for BZ2's data.pak and patch13.pak files. Note - do NOT edit your .pak files. Instead, unpack everything elsewhere, find input.cfg, edit it, and copy the changed input.cfg back into your addon folder. You can also look at the BZ2 newkeys projects, which has a number of custom bindings in it.

Basically, the in-game bindings are for simple commands. If you want to do anything complicated, then editing input.cfg is really the way to go. The amount of work to do an ingame editor for complicated macros is far greater than the benefit.

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General BlackDragon
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Re: Console bz2 binds

Post by General BlackDragon »

AFAIK no CFG files are asset checked. Shell mods shouldn't effect in game assets. Just like a texture pack, or a sound pack, they're user - customizable.
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vlad_C0M
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Re: Console bz2 binds

Post by vlad_C0M »

GSH, General BlackDragon Thanks !!
Will test it )!
PS: for accuracy <<copy the changed input.cfg back into your "addon" folder>> - "addon" or "addon_2013-09-09_1802" ?
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Re: Console bz2 binds

Post by mase »

addon
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vlad_C0M
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Re: Console bz2 binds

Post by vlad_C0M »

Sorry for annoying... I cant find imput.cfg...
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Red Spot
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Re: Console bz2 binds

Post by Red Spot »

Patch13.pak
addon/config/input/*

* = several files 'bzinput_[something].cfg
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vlad_C0M
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Re: Console bz2 binds

Post by vlad_C0M »

And once more question what does mean option :
"Network connection"
[modem] [broadband] ?
---
And on what it influences and what setup costs at you?
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vlad_C0M
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Re: Console bz2 binds

Post by vlad_C0M »

up! I trust people this question isn't so difficult !
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MrTwosheds
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Re: Console bz2 binds

Post by MrTwosheds »

Modem is for 56k or ISDN connection.
Broadband is for ADSL
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vlad_C0M
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Re: Console bz2 binds

Post by vlad_C0M »

ok. Great Thanks! (I ask because when I turn on "Broadband" , recently my game was crashed.)
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GSH
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Re: Console bz2 binds

Post by GSH »

If there's a crash, submit the logfile to me. You can PM me here on the boards or email me (look at the bottom of the 1.3 patch download site) if you want to keep it quiet. Thanks

The modem/broadband switch used to do more, but has done very little since 1.3.6.*'s release.

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