BZ2 1.3.6.4n patch - OPEN BETA & TESTING

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Nielk1
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Nielk1 »

SP is a right mess, I started to try to fix it but my time puttered off. There are some bigger issues than just SP atm and SP can be fixed outside the 1.3 patches (as a mod project) and then merged once complete.
Protrector
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Protrector »

Just tryed multyplayer and crashed:

Registers:
EAX:00000005
EBX:00000000
ECX:000003E8
EDX:00000000
ESI:06F3CE5C
EDI:00000080
CS:EIP:001B:002BBD98
SS:ESP:0023:0641D4A0 EBP:0641D538
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010212

Call stack:
Address Offset1 Offset2 Module SourceFile
002BBD98 +0002BD98 000001A2 RakNet (RakNet): : RakNet::ReliabilityLayer::InitializeVariables

002BE020 +0002E020 00000139 RakNet (RakNet): : RakNet::ReliabilityLayer::ReliabilityLayer

002AD879 +0001D879 00000033 RakNet (RakNet): : RakNet::RakPeer::RemoteSystemStruct::RemoteSystemStruct

002AE6A6 +0001E6A6 00000042 RakNet (RakNet): : RakNet::OP_NEW_ARRAY<RakNet::RakPeer::RemoteSystemStruct>

002B52E7 +000252E7 00000243 RakNet (RakNet): : RakNet::RakPeer::Startup

004FCC12 +000FCC12 0000008B bzone (bzone): : RaknetManager::Startup

004EAE7A +000EAE7A 00000462 bzone (bzone): : NetManager::Commands::AcquireInterfacePointers

004EED3B +000EED3B 000002C5 bzone (bzone): : NetManager::Commands::Process

0060CBD8 +0020CBD8 00000018 bzone (bzone): : VarSys::VarItem::TriggerCallBack

00618B4C +00218B4C 0000008C bzone (bzone): : Console::CmdParse::ParseVarSysOperation

00618B73 +00218B73 00000013 bzone (bzone): : Console::CmdParse::ParseTokenBuffer

00618C1B +00218C1B 0000006B bzone (bzone): : Console::CmdParse::ProcessCmd

00618C83 +00218C83 00000033 bzone (bzone): : Console::ProcessCmd

00603451 +00203451 000001A1 bzone (bzone): : Main::ScopeHandler

005D1028 +001D1028 00000088 bzone (bzone): : IControl::DoAction

005D1225 +001D1225 00000095 bzone (bzone): : IControl::HandleEvent

005C3FDC +001C3FDC 000001AC bzone (bzone): : ICWindow::HandleEvent

005CD61F +001CD61F 0000007F bzone (bzone): : IControl::NotifyParent

005CF894 +001CF894 000000C4 bzone (bzone): : IControl::Activate

005C405D +001C405D 0000000D bzone (bzone): : ICWindow::Activate

005CDF34 +001CDF34 00000024 bzone (bzone): : IControl::StartFadeIn

005CDF8F +001CDF8F 0000007F bzone (bzone): : IControl::StartFadeIn

005D1150 +001D1150 000001B0 bzone (bzone): : IControl::DoAction

005D1225 +001D1225 00000095 bzone (bzone): : IControl::HandleEvent

005C3FDC +001C3FDC 000001AC bzone (bzone): : ICWindow::HandleEvent

005CD61F +001CD61F 0000007F bzone (bzone): : IControl::NotifyParent

005C9B17 +001C9B17 00000167 bzone (bzone): : ICButton::HandleEvent

005D6EF8 +001D6EF8 00000208 bzone (bzone): : IFace::OnModeChange
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Protrector
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Protrector »

Re-installed correctly all patches and now I get this error when I try to launch multi-player:

Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.4n Public Beta Aug 12 2013 21:46:01
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):








(done)

Exception code: C000001D ILLEGAL_INSTRUCTION
Message : Exception
Error occurred at 10/1/2013 15:55:54.
D:\Battlezone 2 updatat\bzone.exe, run by Administrator.
D:\Battlezone 2 updatat\bzone.exe, run by Administrator.
CPU: 1 processor(s), AMD Athlon(tm) XP 2600+
x86 Family 6 Model 8 Stepping 1
Process Memory : 1718 MB free out of 2048 MB total
Physical memory: 1108 MB free out of 2048 MB total
Page(swap) file: 3841 MB free out of 4898 MB total
This exe is using 75 MB (19 MB dlmalloc), peak use 77 MB

Fault address: 002BBD98 01:0002AD98 D:\Battlezone 2 updatat\RakNet.dll

Registers:
EAX:00000006
EBX:00000000
ECX:000003E8
EDX:00000000
ESI:06F37CBC
EDI:00000080
CS:EIP:001B:002BBD98
SS:ESP:0023:0641DC80 EBP:0641DD18
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010212

Call stack:
Address Offset1 Offset2 Module SourceFile
002BBD98 +0002BD98 000001A2 RakNet (RakNet): : RakNet::ReliabilityLayer::InitializeVariables

002BE020 +0002E020 00000139 RakNet (RakNet): : RakNet::ReliabilityLayer::ReliabilityLayer

002AD879 +0001D879 00000033 RakNet (RakNet): : RakNet::RakPeer::RemoteSystemStruct::RemoteSystemStruct

002AE6A6 +0001E6A6 00000042 RakNet (RakNet): : RakNet::OP_NEW_ARRAY<RakNet::RakPeer::RemoteSystemStruct>

002B52E7 +000252E7 00000243 RakNet (RakNet): : RakNet::RakPeer::Startup

004FCC12 +000FCC12 0000008B bzone (bzone): : RaknetManager::Startup

004EAE7A +000EAE7A 00000462 bzone (bzone): : NetManager::Commands::AcquireInterfacePointers

004EED3B +000EED3B 000002C5 bzone (bzone): : NetManager::Commands::Process

0060CBD8 +0020CBD8 00000018 bzone (bzone): : VarSys::VarItem::TriggerCallBack

00618B4C +00218B4C 0000008C bzone (bzone): : Console::CmdParse::ParseVarSysOperation

00618B73 +00218B73 00000013 bzone (bzone): : Console::CmdParse::ParseTokenBuffer

00618C1B +00218C1B 0000006B bzone (bzone): : Console::CmdParse::ProcessCmd

00618C83 +00218C83 00000033 bzone (bzone): : Console::ProcessCmd

00603451 +00203451 000001A1 bzone (bzone): : Main::ScopeHandler

005D1028 +001D1028 00000088 bzone (bzone): : IControl::DoAction

005D1225 +001D1225 00000095 bzone (bzone): : IControl::HandleEvent

005C3FDC +001C3FDC 000001AC bzone (bzone): : ICWindow::HandleEvent

005CD61F +001CD61F 0000007F bzone (bzone): : IControl::NotifyParent

005CF894 +001CF894 000000C4 bzone (bzone): : IControl::Activate

005C405D +001C405D 0000000D bzone (bzone): : ICWindow::Activate

005CDF34 +001CDF34 00000024 bzone (bzone): : IControl::StartFadeIn

005CDF8F +001CDF8F 0000007F bzone (bzone): : IControl::StartFadeIn

005D1150 +001D1150 000001B0 bzone (bzone): : IControl::DoAction

005D1225 +001D1225 00000095 bzone (bzone): : IControl::HandleEvent

005C3FDC +001C3FDC 000001AC bzone (bzone): : ICWindow::HandleEvent

005CD61F +001CD61F 0000007F bzone (bzone): : IControl::NotifyParent

005C9B17 +001C9B17 00000167 bzone (bzone): : ICButton::HandleEvent

005D6EF8 +001D6EF8 00000208 bzone (bzone): : IFace::OnModeChange
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GSH
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by GSH »

I suspect that the RakNet code was compiled with SSE2 instructions, and the Athlon XP apparently doesn't support it. You could confirm that with CPU-Z, some free software that will list what instructions your CPU allows.

I don't think RakNet requires SSE2, so it shouldn't be that hard to change that for the next patch.

-- GSH
Protrector
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Protrector »

I can't wait for the next patch! Good luck!
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Red Spot
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Red Spot »

Code: Select all

Processor 1			ID = 0
	Number of cores		2 (max 2)
	Number of threads	2 (max 2)
	Name			AMD Athlon 64 X2 4800+
	Codename		Brisbane
	Specification		AMD Athlon(tm) 64 X2 Dual Core Processor 4800+
	Package 		Socket AM2 (940)


	Instructions sets	MMX (+), 3DNow! (+), SSE, SSE2, SSE3, x86-64, AMD-V
Protrector
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Protrector »

Ma man, big bug:

If you edit your ship and disable a weapon, it will actually cost more that have it with no weapon disabled!

Disabling weapon should decrease with 5 how much it cost, and enabling another weapon that the default one should increase it with 5 (or 7-8).

Also, If I disable the gun for example, at scout, the scout should use just rockets no matter the situation.
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General BlackDragon
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by General BlackDragon »

Technically, any modification to the "stock" loadout counts as a "custom loadout", which costs more scrap. It's always been that way.
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Red Devil »

it's the darn factory union and their rules.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by MrTwosheds »

Its just a 2 price only system. Its how it was made, changing it would probably cascade bugs throughout the whole game. Some units will use the second weapon, rocket tanks, assault tanks etc, but the scouts and tanks do not do that and need to be modded (in a mod) in order to get different behaviour. Nobody ever managed to get them to do anything really clever like choosing the right weapon...This is why we have missile scouts and lancers.
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Red Spot
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Red Spot »

Not really, they are clearly different ships. At range Mscouts have double the umpf a scout can have, and the scions have nothing but the Lancer as a missileship.
If you could get a scout to properly use its weapons, it would still lose from a Mscout, since you still havent made the AI scout interact with incoming fire/surroundings. Proper targeting/weaponuse does not make a clevererer unit.
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Nielk1
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Nielk1 »

Part of the dynamics of the AI units involves their AI based limitations. You can indeed simplify the tech trees quite a bit if you fixed weapon selection like that. It caused some pretty big issues for a little bit when assault tanks gained the ability to use their 2nd HP and furthermore still wrecks FE balance.
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Vassili
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Re: BZ2 1.3.6.4n patch - OPEN BETA & TESTING

Post by Vassili »

Saturday or sunday i was kiked of a game i was playing for hours, for bad assets, me and the host was in regular BZ2 (and i had rebuild the factory, was previosuly with custom weapons(Nielk1 had say to me it's important)).
This afternoon i was hosting an FFA, i was alone ,with just recycler, powers, relay bunker and towers (and extractors), a new player of BZ2 have join me, he was kicked 20 seconds after, for bad assets. He don't have entered the word, just enter, say hello and he is new, and kicked for BA.

DIAG| RaknetManager:586 |22:56:12|1327744|Raknet connect incoming with status code 19 from 68.200.202.182|58441
DIAG| RaknetManager:430 |22:56:37|1352488|Raknet connect closed (ID_DISCONNECTION_NOTIFICATION) with status code 21 from 68.200.202.182|58441
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