BZ2 1.3.6.4z25 - Open beta & testing
Posted: Sat Mar 08, 2014 8:34 pm
Download this and unpack over your existing 1.3.6.4 install's exe. This is a quick patch that re-enables construction rig upgrades and other tweaks
If you can, please install and test this. I think that this build is about 99.9% of what I want to put into a 1.3.6.5 release. Your best chance of having bugs fixed for 1.3.6.5 is to report things on the 1.3.6.4 series. Logfiles -- battlezone.log and chatlog (if enabled) -- are useful. Otherwise, reporting things in a way that makes them happen here is best.
See the changelog for the fuller descriptions of what's changed. Since 1.3.6.4n:
- Construction rigs can upgrade once again
- Much work to make griefers less able to annoy people
- Anyone can now ban anyone at any time - if you're a client in a game, you can ban a host or another client. Anyone you've banned who's hosting a game won't show up on the list of servers. Anyone you've previously banned who is a client in a game you joined is now warned about
- CUT the 1.2-style physics craft variants. The 1.3 patch series does not encourage that monoculture of overpowered scouts. Learn to explore the tech tree.
- Tweaked session registration and browsing to hopefully work around antivirus with overactive web shields better
- Chroming of objects is now SSE-powered for greater performance
- Tracked vehicle physics ought to be more solid. BZ2's collision code is still garbage, though
- On players leaving in a teamplay game, their units are redistributed to remaining players to avoid orphanage
- Upscaled shell fonts to look less klunky at large resolutions - note that this will require mods with custom extra options pages to also be upscaled
- Ingame UI can be upscaled by a preference - see graphics options, page 2, bottom right
- Input smoothing option from Ken, also pathing system tweaks and particle render from him.
- MP escape screen chat should scroll better
- Fix for input getting stuck at edges of range
- Crash logs aren't overwritten next boot, up to 10 crash logfiles and 5 regular logfiles are kept
- Smoother timeskew code, and servers will now time out delayed moves for clients to keep the game smoother.
- More work run in background thread while waiting for vsync for smoother
- More retransmits of player packets for more lossy connections
- A few graphical glitches fixed
- Various optimizations to help slower systems. If your framerate is already > 60, probably not noticeable
-- GSH
If you can, please install and test this. I think that this build is about 99.9% of what I want to put into a 1.3.6.5 release. Your best chance of having bugs fixed for 1.3.6.5 is to report things on the 1.3.6.4 series. Logfiles -- battlezone.log and chatlog (if enabled) -- are useful. Otherwise, reporting things in a way that makes them happen here is best.
See the changelog for the fuller descriptions of what's changed. Since 1.3.6.4n:
- Construction rigs can upgrade once again
- Much work to make griefers less able to annoy people
- Anyone can now ban anyone at any time - if you're a client in a game, you can ban a host or another client. Anyone you've banned who's hosting a game won't show up on the list of servers. Anyone you've previously banned who is a client in a game you joined is now warned about
- CUT the 1.2-style physics craft variants. The 1.3 patch series does not encourage that monoculture of overpowered scouts. Learn to explore the tech tree.
- Tweaked session registration and browsing to hopefully work around antivirus with overactive web shields better
- Chroming of objects is now SSE-powered for greater performance
- Tracked vehicle physics ought to be more solid. BZ2's collision code is still garbage, though
- On players leaving in a teamplay game, their units are redistributed to remaining players to avoid orphanage
- Upscaled shell fonts to look less klunky at large resolutions - note that this will require mods with custom extra options pages to also be upscaled
- Ingame UI can be upscaled by a preference - see graphics options, page 2, bottom right
- Input smoothing option from Ken, also pathing system tweaks and particle render from him.
- MP escape screen chat should scroll better
- Fix for input getting stuck at edges of range
- Crash logs aren't overwritten next boot, up to 10 crash logfiles and 5 regular logfiles are kept
- Smoother timeskew code, and servers will now time out delayed moves for clients to keep the game smoother.
- More work run in background thread while waiting for vsync for smoother
- More retransmits of player packets for more lossy connections
- A few graphical glitches fixed
- Various optimizations to help slower systems. If your framerate is already > 60, probably not noticeable
-- GSH