Aside from me just the host and 3rd player showed up shortly but didn't join and left again, at the time of the crash there was only the host and me if i recall it correctlyRed Devil wrote:how many other players were in the game with you?
BZ2 1.3.6.4z28 - Open beta & testing
Moderators: GSH, VSMIT, Red Devil, Commando
Re: BZ2 1.3.6.4z28 - Open beta & testing
- Zero Angel
- Attila
- Posts: 1536
- Joined: Mon Feb 21, 2011 12:54 am
- Contact:
Re: BZ2 1.3.6.4z28 - Open beta & testing
Reported by someone on bz2maps
Bugs found.
In mission 'Dark planet', the constructor does not build a factory to make mortar bikes, he just stands where he is and does nothing.
Also, in mission 'Too Hot', Commander Shabeyev does not leave the recycler when told to by General Braddock, she just stays there and does absolutely nothing. If I point at her sabre and tap space, the command menu doesnt come up, but a green box appears around her and the sabre voice says 'Yes sir' like it would if you could command it.
Also, massive frame drops from 50 to 25 fps in certain parts of each map in the missions Ive played so far. Its amazing how BZ2 is even stressing my computer. Anyone know why it is?
If someone can pass this on to GSH, that would be much appreciated
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: BZ2 1.3.6.4z28 - Open beta & testing
Uselessly vague feedback, sorry. Look at how I provided a benchmark setup up this thread - a specific savegame that anyone could load/run, hardware specs, summary of graphics options (would have been better with screenshots of the graphics options, but I didn't do that). What's quoted here is none of that. There are some graphics options (local fog) that eat systems alive, and others (reflections on) that require rendering the entire scene twice. And if you're looking at local fog in a reflection, there goes everyone's framerate (for a system made in 2014 or before).Also, massive frame drops from 50 to 25 fps in certain parts of each map in the missions Ive played so far. Its amazing how BZ2 is even stressing my computer. Anyone know why it is?
Bottom line: anyone who wants useful help should make a decent effort at asking for help.
-- GSH
Re: BZ2 1.3.6.4z28 - Open beta & testing
This is why I ask for full logfiles. Knowing what happened ~25 seconds before the watchdog bites is what's important. The order of things is also critical -- like errors compiling C++ code, there can be a whole ton of errors, but many are side effects of the first error. And I think I may need to add the thread ID to the log line.DIAG| RaknetManager:483 |18:46:19|542651 |Raknet connect closed (ID_CONNECTION_LOST) with status code 22 from 84.155.49.80|17770
DIAG| InPacket:1074 |18:46:19|542652 |Switching to CLEANUP
DIAG| NetMgr:6255 |18:46:19|542661 |UHOH: team #1 has player local 0 remote 1 ID 00000001 team 1 but net has no player on that team
DIAG| NetMgr:2357 |18:46:20|542897 |Switching to CLEANUP
DIAG| runcodes:113 |18:46:20|542897 |[Mission] Clearing runcode [RUN]
DIAG| runcodes:159 |18:46:20|542897 |[Main] Entering run code [CLEANUP]
ERR | ConsoleHelper:29 |18:46:20|542914 |Invalid user team number for FactoryPanel:Exit -1
ERR | WatchdogThread:343 |18:46:46|568996 |Main thread seems deadlocked! Callstack of main thread:
ERR | ExceptionHandler:188 |18:46:47|569821 |7719F8D1 +0001F8D1 00000015 ntdll (ntdll): : ZwWaitForSingleObject
-- GSH
Re: BZ2 1.3.6.4z28 - Open beta & testing
Looks like this is still in z28.
Code: Select all
DIAG| maininit:547 |18:35:52|6 |Version Information Section
DIAG| maininit:548 |18:35:52|7 | BZ2 build 1.3.6.4z28 Public Beta
DIAG| maininit:559 |18:35:52|7 |Session started Tue Apr 08 18:35:52 2014
DIAG| maininit:565 |18:35:52|7 |CPU: 2 processors, type 586
DIAG| maininit:566 |18:35:52|7 |CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+
DIAG| maininit:567 |18:35:52|8 |CPU: x86 Family 15 Model 107 Stepping 1
DIAG| maininit:570 |18:35:52|8 |Executed by MASE-PC\mase on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG| DXUT:2097 |18:35:55|3448 | DXUT pause on change device
DIAG| DXUT:1352 |18:35:55|3461 | DXUT pause on minimize
DIAG| DXUT:1525 |18:35:55|3461 | DXUT pause on minimize
DIAG| vid:549 |18:35:58|6248 |In Vid::OnCreateDevice, pd3dDevice = 0x0E910048
DIAG| vid:566 |18:35:58|6248 |d3d: supports range based fog
DIAG| vid:575 |18:35:58|6248 |d3d: supports pixel based fog
DIAG| vid:588 |18:35:58|6248 |d3d: supports border address mode
DIAG| vid:634 |18:35:58|6248 |d3d: Has EMBM texture format support
DIAG| vid:536 |18:35:58|6248 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:659 |18:35:58|6248 |D3D Adapter Identifier info:
DIAG| vid:660 |18:35:58|6248 | Driver: nvd3dum.dll
DIAG| vid:661 |18:35:58|6248 | Description: NVIDIA GeForce 7300 GS
DIAG| vid:662 |18:35:58|6248 | DeviceName: \\.\DISPLAY1
DIAG| vid:663 |18:35:58|6248 | DriverVersion: 0x00090012000D030F
DIAG| vid:664 |18:35:58|6248 | VendorId: 0x000010DE
DIAG| vid:665 |18:35:58|6248 | DeviceId: 0x000001DF
DIAG| vid:666 |18:35:58|6248 | SubSysId: 0x342A1458
DIAG| vid:667 |18:35:58|6248 | Revision: 0x000000A1
DIAG| vid:669 |18:35:58|6248 |Dumping D3D9 Device Caps:
DIAG| vid:671 |18:35:58|6248 | DeviceType: 0x00000001
DIAG| vid:672 |18:35:58|6249 | AdapterOrdinal: 0
DIAG| vid:673 |18:35:58|6249 | Caps: 0x00020000
DIAG| vid:674 |18:35:58|6249 | Caps2: 0xE0020000
DIAG| vid:675 |18:35:58|6249 | Caps3: 0x000003A0
DIAG| vid:676 |18:35:58|6249 | PresentationIntervals: 0x8000000F
DIAG| vid:677 |18:35:58|6249 | CursorCaps: 0x00000001
DIAG| vid:678 |18:35:58|6249 | DevCaps: 0x001BBEF0
DIAG| vid:679 |18:35:58|6249 | PrimitiveMiscCaps: 0x000BCEF2
DIAG| vid:680 |18:35:58|6249 | RasterCaps: 0x07732191
DIAG| vid:681 |18:35:58|6249 | ZCmpCaps: 0x000000FF
DIAG| vid:682 |18:35:58|6249 | SrcBlendCaps: 0x00003FFF
DIAG| vid:683 |18:35:58|6249 | DestBlendCaps: 0x00003FFF
DIAG| vid:684 |18:35:58|6249 | AlphaCmpCaps: 0x000000FF
DIAG| vid:685 |18:35:58|6249 | ShadeCaps: 0x00084208
DIAG| vid:686 |18:35:58|6249 | TextureCaps: 0x0001ECC5
DIAG| vid:687 |18:35:58|6249 | TextureFilterCaps: 0x03030700
DIAG| vid:688 |18:35:58|6249 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:689 |18:35:58|6249 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:690 |18:35:58|6249 | TextureAddressCaps: 0x0000003F
DIAG| vid:691 |18:35:58|6249 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:692 |18:35:58|6249 | LineCaps: 0x0000001F
DIAG| vid:693 |18:35:58|6249 | MaxTextureWidth: 4096
DIAG| vid:694 |18:35:58|6249 | MaxTextureHeight: 4096
DIAG| vid:695 |18:35:58|6249 | MaxVolumeExtent: 512
DIAG| vid:696 |18:35:58|6249 | MaxTextureRepeat: 8192
DIAG| vid:697 |18:35:58|6249 | MaxTextureAspectRatio: 4096
DIAG| vid:698 |18:35:58|6250 | MaxAnisotropy: 16
DIAG| vid:699 |18:35:58|6250 | StencilCaps: 0x000001FF
DIAG| vid:700 |18:35:58|6250 | FVFCaps: 0x00180008
DIAG| vid:701 |18:35:58|6250 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:702 |18:35:58|6250 | MaxTextureBlendStages: 8
DIAG| vid:703 |18:35:58|6250 | MaxSimultaneousTextures: 8
DIAG| vid:704 |18:35:58|6250 | VertexProcessingCaps: 0x0000017B
DIAG| vid:705 |18:35:58|6250 | MaxActiveLights: 10
DIAG| vid:716 |18:35:58|6250 | MaxUserClipPlanes: 6
DIAG| vid:717 |18:35:58|6250 | MaxVertexBlendMatrices: 4
DIAG| vid:718 |18:35:58|6250 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:719 |18:35:58|6250 | MaxPrimitiveCount: 1048575
DIAG| vid:720 |18:35:58|6250 | MaxVertexIndex: 1048575
DIAG| vid:721 |18:35:58|6250 | MaxStreams: 16
DIAG| vid:722 |18:35:58|6250 | MaxStreamStride: 255
DIAG| vid:723 |18:35:58|6250 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:724 |18:35:58|6250 | MaxVertexShaderConst: 256
DIAG| vid:725 |18:35:58|6250 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:726 |18:35:58|6250 | DevCaps2: 0x00000071
DIAG| vid:727 |18:35:58|6250 | Reserved5: 0x00000000
DIAG| vid:728 |18:35:58|6250 | MasterAdapterOrdinal: 0
DIAG| vid:729 |18:35:58|6250 | AdapterOrdinalInGroup: 0
DIAG| vid:730 |18:35:58|6250 | NumberOfAdaptersInGroup: 1
DIAG| vid:731 |18:35:58|6250 | DeclTypes: 0x0000030F
DIAG| vid:732 |18:35:58|6250 | NumSimultaneousRTs: 4
DIAG| vid:733 |18:35:58|6250 | StretchRectFilterCaps: 0x03000300
DIAG| vid:734 |18:35:58|6250 | VertexTextureFilterCaps: 0x01010100
DIAG| vid:735 |18:35:58|6250 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:736 |18:35:58|6250 | MaxPShaderInstructionsExecuted: 65535
DIAG| vid:737 |18:35:58|6250 | MaxVertexShader30InstructionSlots: 544
DIAG| vid:738 |18:35:58|6250 | MaxPixelShader30InstructionSlots: 4096
DIAG| vid:741 |18:35:58|6250 | MaxPointSize: 8192.00
DIAG| vid:742 |18:35:58|6250 | PixelShader1xMaxValue: 65504.00
DIAG| vid:743 |18:35:58|6250 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:744 |18:35:58|6251 | MaxVertexW: 10000000000.00
DIAG| vid:745 |18:35:58|6251 | GuardBandLeft: -100000000.00
DIAG| vid:746 |18:35:58|6251 | GuardBandTop: -100000000.00
DIAG| vid:747 |18:35:58|6251 | GuardBandRight: 100000000.00
DIAG| vid:748 |18:35:58|6251 | GuardBandBottom: 100000000.00
DIAG| vid:749 |18:35:58|6251 | ExtentsAdjust: 0.00
DIAG| vid:791 |18:35:58|6251 |In Vid::OnResetDevice, pd3dDevice = 0x0E910048
DIAG| DXUT:2584 |18:35:58|6252 | DXUT unpause on change device done
DIAG| setup:77 |18:35:58|6253 |Drive type : Fixed
DIAG| setup:147 |18:35:58|6253 |Startup directory : C:\Users\mase\Documents\battlezone2\battlezone13bz
ERR | filesys:80 |18:36:00|7988 |File clash: @rootdir\addon\config\game\bzgame_keys.cfg
ERR | filesys:80 |18:36:00|7988 |File clash: @rootdir\addon\Custom\bzgame_keys.cfg
DIAG| vid:1271 |18:36:01|9395 |Vid::SetMode - ord(0) fmt(22), w(1024), h(768) bbCount 1
DIAG| vid:1291 |18:36:01|9395 | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1302 |18:36:01|9395 | Refresh(60), Interval(-2147483648), Flags(2)
DIAG| vid:1303 |18:36:01|9395 | hWnds = 0004011A 0004011A 0004011A 0004011A
DIAG| DXUT:2097 |18:36:01|9395 | DXUT pause on change device
DIAG| vid:833 |18:36:02|9769 |In Vid::OnLostDevice
DIAG| DXUT:1392 |18:36:02|9917 | DXUT unpause on restore
DIAG| DXUT:1491 |18:36:02|9917 | DXUT unpause on restore
DIAG| DXUT:2584 |18:36:02|9918 | DXUT unpause on change device done
DIAG| vid:1311 |18:36:02|9918 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1321 |18:36:02|9918 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |18:36:02|9921 | AttemptAcquire device = 0x0E910048, lost = 1, paused = 0
DIAG| DXUT:5467 |18:36:02|9921 | noticed device lost
DIAG| DXUT:5471 |18:36:02|9921 | Coop level check failed.
DIAG| DXUT:5535 |18:36:02|9921 | Try to reset the device
DIAG| vid:791 |18:36:05|12696 |In Vid::OnResetDevice, pd3dDevice = 0x0E910048
DIAG| vid:1332 |18:36:05|12753 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |18:36:05|12898 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |18:36:05|12898 |5 button mouse, Left=0 Right=1
DIAG| input:143 |18:36:05|12899 |Keyboard repeat delay=[500] speed=[31]
DIAG| MissionHandler:1420 |18:36:05|13224 |Expanded game UI file of 'bzgame_moves_1024x768.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |18:36:06|13976 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |18:36:06|13976 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |18:36:06|13976 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |18:36:06|13977 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |18:36:06|13977 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |18:36:06|13977 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |18:36:06|13977 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |18:36:06|13977 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |18:36:06|13977 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |18:36:06|13977 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |18:36:06|13977 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |18:36:06|13977 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |18:36:06|13977 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |18:36:06|13977 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |18:36:06|13977 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |18:36:06|13977 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |18:36:06|13977 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |18:36:06|13977 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |18:36:06|13977 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |18:36:06|13977 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |18:36:06|13977 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |18:36:06|13977 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |18:36:06|13977 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |18:36:06|13977 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |18:36:06|13977 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |18:36:06|13977 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |18:36:06|13977 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |18:36:06|13977 |Done with audio caps log
DIAG| AudioSys:322 |18:36:06|13979 |Audio: DirectSound8 setup complete
DIAG| icroot:193 |18:36:06|13980 |Root window now 640x480
DIAG| runcodes:159 |18:36:06|13980 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |18:36:06|13981 |Root window now 640x480
DIAG| iface:1462 |18:36:08|16495 |UnsetModal: throwing away [WarningDupfiles]
DIAG| WSInterface:213 |18:36:17|25383 |Determined private IP address: 192.168.178.30
DIAG| WSInterface:199 |18:36:17|25383 |Determined public IP address: 77.188.166.61
DIAG| NetCommands:2072 |18:36:18|26118 |Join to 'g66 CombatMPI' / ip 0x00000000
DIAG| SessionMgr:599 |18:36:18|26124 |pSessionAddr = '68.97.173.204:17770'. pNiceName = 'g66 CombatMPI'
DIAG| RaknetManager:544 |18:36:19|26767 |Raknet connect incoming with status code 16
DIAG| runcodes:159 |18:36:26|34327 |[Main] Entering run code [INIT]
DIAG| icroot:193 |18:36:26|34329 |Root window now 1024x768
DIAG| MissionHandler:1420 |18:36:26|34347 |Expanded game UI file of 'bzgame_init_1024x768.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG| MissionHandler:1420 |18:36:26|34441 |Expanded game UI file of 'bzshell_cam_record_x1_5_1024x768.cfg' not found. Using default of 'bzshell_cam_record_x1_5.cfg'
DIAG| ifvar:41 |18:36:26|34472 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG| MissionHandler:1425 |18:36:26|34473 |Using expanded game UI file of 'bzescape_1024x768.cfg'
DIAG| MissionHandler:1420 |18:36:27|34569 |Expanded game UI file of 'bznopause_1024x768.cfg' not found. Using default of 'bznopause.cfg'
DIAG| MissionHandler:1420 |18:36:27|34836 |Expanded game UI file of 'bzgame_base_1024x768.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG| MissionHandler:1425 |18:36:27|34896 |Using expanded game UI file of 'bzgame_command_1024x768.cfg'
DIAG| MissionHandler:1420 |18:36:27|34940 |Expanded game UI file of 'bzgame_factory_1024x768.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG| MissionHandler:1425 |18:36:27|34967 |Using expanded game UI file of 'bzgame_group_1024x768.cfg'
DIAG| MissionHandler:1420 |18:36:27|34979 |Expanded game UI file of 'bzgame_info_1024x768.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG| MissionHandler:1420 |18:36:27|34993 |Expanded game UI file of 'bzgame_satellite_1024x768.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG| MissionHandler:1420 |18:36:27|35005 |Expanded game UI file of 'bzgame_scrap_1024x768.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG| ifvar:41 |18:36:27|35008 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |18:36:27|35008 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1420 |18:36:27|35025 |Expanded game UI file of 'bzgame_weapon_1024x768.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG| MissionHandler:1425 |18:36:27|35063 |Using expanded game UI file of 'bzgame_team_1024x768.cfg'
DIAG| MissionHandler:1420 |18:36:27|35066 |Expanded game UI file of 'bzgame_stats_1024x768.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG| MissionHandler:1420 |18:36:27|35075 |Expanded game UI file of 'bznopause_game_1024x768.cfg' not found. Using default of 'bznopause_game.cfg'
DIAG| MissionHandler:1420 |18:36:27|35119 |Expanded game UI file of 'bzgame_keys_1024x768.cfg' not found. Using default of 'bzgame_keys.cfg'
ERR | bitmap:1355 |18:36:27|35308 |Can't load texture toxic_9.tga.
DIAG| ParameterDB:209 |18:36:27|35308 |Last few opened ODFs:
DIAG| ParameterDB:214 |18:36:27|35308 | 1 : MPIAlpha66.TRN
DIAG| ParameterDB:214 |18:36:27|35308 | 2 : shieldeffect.odf
DIAG| ParameterDB:214 |18:36:27|35308 | 3 : MPIAlpha66.inf
ERR | bitmap:1355 |18:36:27|35393 |Can't load texture darksky.tga.
DIAG| ParameterDB:209 |18:36:27|35393 |Last few opened ODFs:
DIAG| ParameterDB:214 |18:36:27|35393 | 1 : MPIAlpha66.TRN
DIAG| ParameterDB:214 |18:36:27|35393 | 2 : shieldeffect.odf
DIAG| ParameterDB:214 |18:36:27|35393 | 3 : MPIAlpha66.inf
ERR | bitmap:1355 |18:36:30|38487 |Can't load texture scorpion.1.pic.
DIAG| ParameterDB:209 |18:36:30|38487 |Last few opened ODFs:
DIAG| ParameterDB:214 |18:36:30|38487 | 1 : ivscorpion.odf
DIAG| ParameterDB:214 |18:36:30|38487 | 2 : MPIAlpha66.TRN
DIAG| ParameterDB:214 |18:36:30|38487 | 3 : shieldeffect.odf
DIAG| ParameterDB:214 |18:36:30|38487 | 4 : MPIAlpha66.inf
DIAG| LoadSaveGame:372 |18:36:35|42908 |Loaded from file MPIAlpha66.bzn
DIAG| runcodes:159 |18:36:35|42922 |[View] Entering run code [COCKPIT]
DIAG| runcodes:159 |18:36:35|42971 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |18:36:35|42975 |Root window now 1024x768
DIAG| runcodes:159 |18:36:35|42984 |[Mission] Entering run code [RUN]
DIAG| GameObject:3067 |18:36:40|47959 |JOIN, recompute isUser=0 from id 0x00000001 local 0002EFD4
DIAG| GameObject:3228 |18:36:40|47959 |JOIN, obj has id 0x00000001 team 1, and local id 0x0002EFD4 team 2
DIAG| GameObject:3067 |18:36:40|47959 |JOIN, recompute isUser=1 from id 0x0002EFD4 local 0002EFD4
DIAG| GameObject:700 |18:36:40|47959 |JOIN, GO::Init change ID 0xFFFFFFFF to local DPID 0x0002EFD4
DIAG| GameObject:3228 |18:36:40|47960 |JOIN, obj has id 0x0002EFD4 team 2, and local id 0x0002EFD4 team 2
DIAG| Planners:3330 |18:36:41|49258 |SetAIP - cfg(gaips661_fa.aip) team(6)
DIAG| Planners:3330 |18:36:41|49433 |SetAIP - cfg(Spire7.aip) team(7)
WARN| ConsoleHelper:33 |18:36:41|49464 |WARNING: Spire7.aip section plan7 unable to find pathpoint gtow1c
DIAG| STJoinHandlers:760 |18:36:42|49552 |-- Resynchronized gamestate to server at timestep 47591
DIAG| Planners:3330 |18:36:42|50386 |SetAIP - cfg(gaips661_fl.aip) team(6)
DIAG| Planners:3330 |18:36:57|64896 |SetAIP - cfg(gaips661_fs.aip) team(6)
DIAG| Planners:3330 |18:37:38|106142 |SetAIP - cfg(gaips661_fl.aip) team(6)
DIAG| Planners:3330 |18:42:11|378842 |SetAIP - cfg(gaips661_fa.aip) team(6)
DIAG| Planners:3330 |18:42:33|400629 |SetAIP - cfg(gaips661_fs.aip) team(6)
DIAG| Planners:3330 |18:43:07|434871 |SetAIP - cfg(gaips661_fl.aip) team(6)
DIAG| Planners:3330 |18:43:07|434888 |SetAIP - cfg(gaips661_fa.aip) team(6)
DIAG| Planners:3330 |18:43:38|465801 |SetAIP - cfg(gaips661_fs.aip) team(6)
DIAG| Planners:3330 |18:44:03|490934 |SetAIP - cfg(gaips661_fl.aip) team(6)
DIAG| Planners:3330 |18:44:03|490951 |SetAIP - cfg(gaips661_fa.aip) team(6)
DIAG| Planners:3330 |18:45:01|549421 |SetAIP - cfg(gaips661_fs.aip) team(6)
DIAG| Planners:3330 |18:45:13|561493 |SetAIP - cfg(gaips661_fl.aip) team(6)
DIAG| Planners:3330 |18:45:13|561509 |SetAIP - cfg(gaips661_fa.aip) team(6)
DIAG| Planners:3330 |18:45:19|567029 |SetAIP - cfg(gaips661_fl.aip) team(6)
DIAG| Planners:3330 |18:45:19|567106 |SetAIP - cfg(gaips661_fa.aip) team(6)
DIAG| Planners:3330 |18:45:44|591786 |SetAIP - cfg(gaips661_fs.aip) team(6)
ERR | animtypes:98 |18:48:50|778186 |i1 out of range: 192, Frame0=0.76 -> 1.76 Step=32.94 m_Frames=32.00
ERR | log:1370 |18:48:50|778252 |abort() requested from '.\utility\animtypes.cpp':99
ERR | ExceptionHandler:188 |18:48:54|782406 |004DFB55 +0018FB55 000000C1 bzone (bzone): : StackWalker::ShowCallstack
ERR | ExceptionHandler:188 |18:48:54|782462 |0058A07F +0023A07F 0000009F bzone (bzone): : BZ2Abort
ERR | ExceptionHandler:188 |18:48:54|782539 |00472EF3 +00122EF3 0000021C bzone (bzone): : TRANSLATION_TABLE::Next_Index
ERR | ExceptionHandler:188 |18:48:55|782580 |00473D3F +00123D3F 00000260 bzone (bzone): : ANIMATION_STRUCT::Select_Animation_Cycle
ERR | ExceptionHandler:188 |18:48:55|782640 |003C4335 +00074335 00000443 bzone (bzone): : ConstructionRig::Simulate
ERR | ExceptionHandler:188 |18:48:55|782712 |004632FE +001132FE 00000247 bzone (bzone): : ENTITY::SimulateAllLocal
ERR | ExceptionHandler:188 |18:48:55|782770 |003AB802 +0005B802 0000018B bzone (bzone): : MissionHandler::MoveOneTurn
ERR | ExceptionHandler:188 |18:48:55|782819 |003AB874 +0005B874 00000031 bzone (bzone): : MissionHandler::UpdateVisualWorld
ERR | ExceptionHandler:188 |18:48:55|782854 |003AC108 +0005C108 00000317 bzone (bzone): : MissionHandler::State::RunState::Process
ERR | ExceptionHandler:188 |18:48:55|782927 |003A985F +0005985F 0000001E bzone (bzone): : MissionHandler::Process
ERR | ExceptionHandler:188 |18:48:55|783004 |0057FC04 +0022FC04 00000064 bzone (bzone): : Main::MessagePump
ERR | ExceptionHandler:188 |18:48:55|783060 |0039BBA4 +0004BBA4 000004F9 bzone (bzone): : HandledMain
ERR | ExceptionHandler:188 |18:48:55|783096 |0039B84E +0004B84E 000001A3 bzone (bzone): : HandledMain
ERR | ExceptionHandler:188 |18:48:55|783183 |0039890D +0004890D 00000069 bzone (bzone): : WinMain
ERR | ExceptionHandler:188 |18:48:55|783228 |00520295 +001D0295 00000191 bzone (bzone): : exp
ERR | ExceptionHandler:188 |18:48:55|783255 |775DED5C +0004ED5C 00000012 kernel32 (kernel32): : BaseThreadInitThunk
ERR | ExceptionHandler:188 |18:48:55|783296 |778337EB +000637EB 000000EF ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:188 |18:48:55|783338 |778337BE +000637BE 000000C2 ntdll (ntdll): : RtlInitializeExceptionChain
DIAG| log:1377 |18:48:55|783379 |End of line...
DIAG| DXUT:1352 |18:48:56|783877 | DXUT pause on minimize
DIAG| DXUT:1525 |18:48:56|784028 | DXUT pause on minimize
- Zero Angel
- Attila
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Re: BZ2 1.3.6.4z28 - Open beta & testing
{TFF}Z28?
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
- Red Devil
- Recycler
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- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: BZ2 1.3.6.4z28 - Open beta & testing
wondering, since he's using an Athlon, if the athlon fp precision is different than intel's fp, causing its Step to accumulate past m_Frames.
CPU: 2 processors, type 586
DIAG| maininit:566 |18:35:52|7 |CPU: AMD Athlon(tm) 64 X2 Dual Core Processor
ERR | animtypes:98 |18:48:50|778186 |i1 out of range: 192, Frame0=0.76 -> 1.76 Step=32.94 m_Frames=32.00
also, looks like i need to add an interval timer to the AIP switch code sections...
CPU: 2 processors, type 586
DIAG| maininit:566 |18:35:52|7 |CPU: AMD Athlon(tm) 64 X2 Dual Core Processor
ERR | animtypes:98 |18:48:50|778186 |i1 out of range: 192, Frame0=0.76 -> 1.76 Step=32.94 m_Frames=32.00
also, looks like i need to add an interval timer to the AIP switch code sections...
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: BZ2 1.3.6.4z28 - Open beta & testing
I should have access to an Athlon X2 4200 in the next week. what exactly are you doing when you experience this freeze? Which map are you running, does it occur at a specific time in the game? The more details the better.
Re: BZ2 1.3.6.4z28 - Open beta & testing
That bomb out in animtypes seems like a compiler optimization error, overclocking, or cosmic radiation. There's no logical explanation as to how it could think i1 is so far out of range (192) when i0 is +/- i1, and i0 is in the 0..31 range.
This is after tweaking the logging line. Again:
-- GSH
This is after tweaking the logging line. Again:
Code: Select all
int i0;
int i1;
//[...]
if(Step >= 0)
{
for(i1 = i0;((m_Positions[i1] < Dist) &&(i1<_countof(m_Positions))); i1++);
i0 = i1 - 1;
}
else
{
for( ;((m_Positions[i0] > Dist) &&(i0>0)); i0 --);
i1 = i0 + 1;
}
if ((i0 < 0) || (i0 >= _countof(m_Positions)))
{
LOG_ERR(("i0 out of range: i0:%d, i1:%d, Frame0=%.2f -> %.2f Step=%.2f m_Frames=%.2f",
i0, i1, entryFrame0, Frame0, Step, m_Frames));
BZ2Abort(__FILE__, __LINE__);
}
else
{
Dist0 = m_Positions[i0];
}
if ((i1 < 0) || (i1 >= _countof(m_Positions)))
{
LOG_ERR(("i1 out of range: i0:%d, i1:%d, Frame0=%.2f -> %.2f Step=%.2f m_Frames=%.2f",
i0, i1, entryFrame0, Frame0, Step, m_Frames));
BZ2Abort(__FILE__, __LINE__);
}
else
{
Dist1 = m_Positions[i1];
}
Re: BZ2 1.3.6.4z28 - Open beta & testing
OK, GSH and I talked briefly about the i1 thing, and, it has nothing to do with floats. The code is so small and simple it is just barely more than this:
And the range is 32.
EDIT: GSH posted the code above.
Code: Select all
i1 = i0+1;
if(i1 > range)
{
ASSERT WTF;
}
EDIT: GSH posted the code above.
- Red Devil
- Recycler
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Re: BZ2 1.3.6.4z28 - Open beta & testing
initialize i0 and i1 to zero when declared? also, unsure if it matters, but secon for loop doesn't have for ( i0=0;
for( ;((m_Positions[i0] > Dist) &&(i0>0)); i0 --);
dunno
for( ;((m_Positions[i0] > Dist) &&(i0>0)); i0 --);
dunno
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: BZ2 1.3.6.4z28 - Open beta & testing
I think this is a bit above your pay grade.Red Devil wrote:initialize i0 and i1 to zero when declared? also, unsure if it matters, but secon for loop doesn't have for ( i0=0;
for( ;((m_Positions[i0] > Dist) &&(i0>0)); i0 --);
dunno
Also, that was not the fully body of the code, just the part that matters to the bug.
Also, the memory is already allocated given the style of allocation, so delayed initialization has no negative effects.
Basic reading of what is posted exposes that the state the error is giving is 100% impossible if the code snippet was executed as written, therefor, something outside this is effecting it. The construction of the program, the nature of the threading, and the fact the variables in question are standard primitive integers with a local scope suggests that the error does not exist in the code, but instead in some error in the actual execution of the code on the machine itself. Due to the other elements, it becomes apparently that if it was rare, we could claim solar radiation. Since it is not, the only remaining possibility is that there is an issue with the compiler. While this is incredibly rare (I only saw it occur once writing kernel code for CentOS and it was my fault with misconfiguration of the compiler) it can happen. We have to remember that in programming things are layers on layers and if you can completely disprove an error in a given layer, you must go deeper.
- MrTwosheds
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Re: BZ2 1.3.6.4z28 - Open beta & testing
But nobody in the test dept would believe you Floats in your integers is either a programming error of some sort or maybe a fundamental hardware incompatibility, which should not be the case unless your dealing with dodgy lab test rigs.that if it was rare, we could claim solar radiation.
Yes its way beyond my pay scale too, but it's something that happens quite a lot in development emulators when your attempting to develop software without actually having the real hardware to run it on.
The Silence continues. The War Of Lies has no end.
- Red Devil
- Recycler
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: BZ2 1.3.6.4z28 - Open beta & testing
this part bugs me, unless i0 was populated in that commented-out part.
for(i1 = i0;((m_Positions[i1] ...
but i'm thinking that it just drops through the if(Step >= 0) check and the next if statement and the next if is triggered (the one that generates the error message in the log).
for(i1 = i0;((m_Positions[i1] ...
but i'm thinking that it just drops through the if(Step >= 0) check and the next if statement and the next if is triggered (the one that generates the error message in the log).
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: BZ2 1.3.6.4z28 - Open beta & testing
The variables are fully initialized in the commented out part. I've got the compiler insta-failing compilation if a local variable is even potentially used uninitialized. I'm not yet going to post the full source code to that function.
And this is not above anyone's pay grade. Leave personal attacks out. Sometimes, another pair of eyes on code makes obvious things appear. There's been a ton of times in my nearly two decades of working professionally that asking for another set of eyes as a sanity check makes a bug decloak and be immediately obvious. I've been a junior guy asking for help, and a senior guy asking for help, too. The longer you program, there needs to be some humility entering in-- there is always one more bug. You don't have a perfect understanding.
-- GSH
And this is not above anyone's pay grade. Leave personal attacks out. Sometimes, another pair of eyes on code makes obvious things appear. There's been a ton of times in my nearly two decades of working professionally that asking for another set of eyes as a sanity check makes a bug decloak and be immediately obvious. I've been a junior guy asking for help, and a senior guy asking for help, too. The longer you program, there needs to be some humility entering in-- there is always one more bug. You don't have a perfect understanding.
-- GSH