Crash running z30
Posted: Fri Apr 25, 2014 2:57 pm
Hello,
first of all, sorry if I made any mistakes writing this. I'm new to this game, but since seems people still update it, I figured why not ask.
I have issue running game on pretty much all latest patches. I'm using Windows 8.1, with total of 4Gb of ram.
I think game is using too much of my ram. While task manager only shows about 200-400Mb usage, which is totally okay (1Gb+ free), sometimes I get warning that game is using too much of ram. This however isn't backed up with information on task manager (60-70% of ram used totally). I think this might be because game is allocating ram quickly then freeing it again (because message asking to close is appearing each few minutes if I close it). Randomly on internet play I get crash messages, which I think indicate game was unable to get more RAM. This wasn't case on original game, but all last patches I tried (z28 and z30, possibly more) ran into this problem.
Here is log which represents the most what problem is I believe.
You can see that problem occurs inside BZ2MemAlloc (which was always case as far as I remember), but rest of stack wasn't always same (mostly in stack I gave anyway).
This exception occured while playing via internet with my friend, who is using exactly same game as me. He never got this issue however.
first of all, sorry if I made any mistakes writing this. I'm new to this game, but since seems people still update it, I figured why not ask.
I have issue running game on pretty much all latest patches. I'm using Windows 8.1, with total of 4Gb of ram.
I think game is using too much of my ram. While task manager only shows about 200-400Mb usage, which is totally okay (1Gb+ free), sometimes I get warning that game is using too much of ram. This however isn't backed up with information on task manager (60-70% of ram used totally). I think this might be because game is allocating ram quickly then freeing it again (because message asking to close is appearing each few minutes if I close it). Randomly on internet play I get crash messages, which I think indicate game was unable to get more RAM. This wasn't case on original game, but all last patches I tried (z28 and z30, possibly more) ran into this problem.
Here is log which represents the most what problem is I believe.
Code: Select all
DIAG| maininit:547 |20:22:55|2 |Version Information Section
DIAG| maininit:548 |20:22:55|2 | BZ2 build 1.3.6.4z33 Public Beta
DIAG| maininit:559 |20:22:55|2 |Session started Thu Apr 24 20:22:55 2014
DIAG| maininit:565 |20:22:55|2 |CPU: 4 processors, type 586
DIAG| maininit:566 |20:22:55|2 |CPU: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
DIAG| maininit:567 |20:22:55|2 |CPU: Intel64 Family 6 Model 58 Stepping 9
DIAG| maininit:570 |20:22:55|2 |Executed by PAYLKLAPA\Payl on Windows Version: 6.2.9200 '' PlatformID=2
DIAG| DXUT:2097 |20:22:55|99 | DXUT pause on change device
DIAG| DXUT:1352 |20:22:55|102 | DXUT pause on minimize
DIAG| DXUT:1525 |20:22:55|103 | DXUT pause on minimize
DIAG| vid:550 |20:22:56|1196 |In Vid::OnCreateDevice, pd3dDevice = 0x0C32D740
DIAG| vid:567 |20:22:56|1196 |d3d: supports range based fog
DIAG| vid:576 |20:22:56|1196 |d3d: supports pixel based fog
DIAG| vid:589 |20:22:56|1196 |d3d: supports border address mode
DIAG| vid:635 |20:22:56|1197 |d3d: Has EMBM texture format support
DIAG| vid:537 |20:22:56|1198 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:660 |20:22:56|1198 |D3D Adapter Identifier info:
DIAG| vid:661 |20:22:56|1198 | Driver: nvumdshim.dll
DIAG| vid:662 |20:22:56|1198 | Description: NVIDIA GeForce 710M
DIAG| vid:663 |20:22:56|1198 | DeviceName: \\.\DISPLAY1
DIAG| vid:664 |20:22:56|1198 | DriverVersion: 0x00090012000D0DC3
DIAG| vid:665 |20:22:56|1198 | VendorId: 0x000010DE
DIAG| vid:666 |20:22:56|1198 | DeviceId: 0x00001140
DIAG| vid:667 |20:22:56|1198 | SubSysId: 0x390217AA
DIAG| vid:668 |20:22:56|1198 | Revision: 0x000000A1
DIAG| vid:670 |20:22:56|1198 |Dumping D3D9 Device Caps:
DIAG| vid:672 |20:22:56|1198 | DeviceType: 0x00000001
DIAG| vid:673 |20:22:56|1198 | AdapterOrdinal: 0
DIAG| vid:674 |20:22:56|1198 | Caps: 0x00020000
DIAG| vid:675 |20:22:56|1198 | Caps2: 0xE0020000
DIAG| vid:676 |20:22:56|1198 | Caps3: 0x00000320
DIAG| vid:677 |20:22:56|1199 | PresentationIntervals: 0x8000000F
DIAG| vid:678 |20:22:56|1199 | CursorCaps: 0x00000001
DIAG| vid:679 |20:22:56|1199 | DevCaps: 0x001BBEF0
DIAG| vid:680 |20:22:56|1199 | PrimitiveMiscCaps: 0x002FCEF2
DIAG| vid:681 |20:22:56|1199 | RasterCaps: 0x07732191
DIAG| vid:682 |20:22:56|1199 | ZCmpCaps: 0x000000FF
DIAG| vid:683 |20:22:56|1199 | SrcBlendCaps: 0x00003FFF
DIAG| vid:684 |20:22:56|1199 | DestBlendCaps: 0x00003FFF
DIAG| vid:685 |20:22:56|1199 | AlphaCmpCaps: 0x000000FF
DIAG| vid:686 |20:22:56|1199 | ShadeCaps: 0x00084208
DIAG| vid:687 |20:22:56|1199 | TextureCaps: 0x0001ECC5
DIAG| vid:688 |20:22:56|1199 | TextureFilterCaps: 0x03030700
DIAG| vid:689 |20:22:56|1199 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:690 |20:22:56|1199 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:691 |20:22:56|1199 | TextureAddressCaps: 0x0000003F
DIAG| vid:692 |20:22:56|1199 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:693 |20:22:56|1199 | LineCaps: 0x0000001F
DIAG| vid:694 |20:22:56|1199 | MaxTextureWidth: 16384
DIAG| vid:695 |20:22:56|1199 | MaxTextureHeight: 16384
DIAG| vid:696 |20:22:56|1199 | MaxVolumeExtent: 2048
DIAG| vid:697 |20:22:56|1199 | MaxTextureRepeat: 8192
DIAG| vid:698 |20:22:56|1199 | MaxTextureAspectRatio: 16384
DIAG| vid:699 |20:22:56|1199 | MaxAnisotropy: 16
DIAG| vid:700 |20:22:56|1199 | StencilCaps: 0x000001FF
DIAG| vid:701 |20:22:56|1199 | FVFCaps: 0x00180008
DIAG| vid:702 |20:22:56|1199 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:703 |20:22:56|1199 | MaxTextureBlendStages: 8
DIAG| vid:704 |20:22:56|1199 | MaxSimultaneousTextures: 8
DIAG| vid:705 |20:22:56|1199 | VertexProcessingCaps: 0x0000017B
DIAG| vid:706 |20:22:56|1199 | MaxActiveLights: 10
DIAG| vid:717 |20:22:56|1199 | MaxUserClipPlanes: 8
DIAG| vid:718 |20:22:56|1199 | MaxVertexBlendMatrices: 4
DIAG| vid:719 |20:22:56|1199 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:720 |20:22:56|1199 | MaxPrimitiveCount: 16777215
DIAG| vid:721 |20:22:56|1199 | MaxVertexIndex: 16777215
DIAG| vid:722 |20:22:56|1199 | MaxStreams: 16
DIAG| vid:723 |20:22:56|1199 | MaxStreamStride: 255
DIAG| vid:724 |20:22:56|1199 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:725 |20:22:56|1199 | MaxVertexShaderConst: 256
DIAG| vid:726 |20:22:56|1199 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:727 |20:22:56|1199 | DevCaps2: 0x00000051
DIAG| vid:728 |20:22:56|1199 | Reserved5: 0x00000000
DIAG| vid:729 |20:22:56|1199 | MasterAdapterOrdinal: 0
DIAG| vid:730 |20:22:56|1199 | AdapterOrdinalInGroup: 0
DIAG| vid:731 |20:22:56|1199 | NumberOfAdaptersInGroup: 1
DIAG| vid:732 |20:22:56|1199 | DeclTypes: 0x0000030F
DIAG| vid:733 |20:22:56|1199 | NumSimultaneousRTs: 4
DIAG| vid:734 |20:22:56|1199 | StretchRectFilterCaps: 0x03000300
DIAG| vid:735 |20:22:56|1199 | VertexTextureFilterCaps: 0x03030700
DIAG| vid:736 |20:22:56|1199 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:737 |20:22:56|1199 | MaxPShaderInstructionsExecuted: 65535
DIAG| vid:738 |20:22:56|1199 | MaxVertexShader30InstructionSlots: 4096
DIAG| vid:739 |20:22:56|1199 | MaxPixelShader30InstructionSlots: 4096
DIAG| vid:742 |20:22:56|1199 | MaxPointSize: 8192.00
DIAG| vid:743 |20:22:56|1199 | PixelShader1xMaxValue: 65504.00
DIAG| vid:744 |20:22:56|1199 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:745 |20:22:56|1199 | MaxVertexW: 10000000000.00
DIAG| vid:746 |20:22:56|1199 | GuardBandLeft: -100000000.00
DIAG| vid:747 |20:22:56|1199 | GuardBandTop: -100000000.00
DIAG| vid:748 |20:22:56|1199 | GuardBandRight: 100000000.00
DIAG| vid:749 |20:22:56|1199 | GuardBandBottom: 100000000.00
DIAG| vid:750 |20:22:56|1199 | ExtentsAdjust: 0.00
DIAG| vid:792 |20:22:56|1199 |In Vid::OnResetDevice, pd3dDevice = 0x0C32D740
DIAG| DXUT:2584 |20:22:56|1201 | DXUT unpause on change device done
DIAG| setup:77 |20:22:56|1202 |Drive type : Fixed
DIAG| setup:147 |20:22:56|1202 |Startup directory : D:\Battlezone 2
DIAG| vid:1272 |20:22:56|1378 |Vid::SetMode - ord(0) fmt(22), w(1024), h(768) bbCount 2
DIAG| vid:1292 |20:22:56|1378 | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1303 |20:22:56|1378 | Refresh(60), Interval(-2147483648), Flags(2)
DIAG| vid:1304 |20:22:56|1378 | hWnds = 00090A64 00090A64 00090A64 00090A64
DIAG| DXUT:2097 |20:22:56|1378 | DXUT pause on change device
DIAG| vid:834 |20:22:57|2372 |In Vid::OnLostDevice
DIAG| DXUT:1392 |20:22:57|2382 | DXUT unpause on restore
DIAG| DXUT:1491 |20:22:57|2385 | DXUT unpause on restore
DIAG| DXUT:2584 |20:22:57|2386 | DXUT unpause on change device done
DIAG| vid:1312 |20:22:57|2386 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1322 |20:22:57|2386 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |20:22:57|2389 | AttemptAcquire device = 0x0C32D740, lost = 1, paused = 0
DIAG| DXUT:5467 |20:22:57|2389 | noticed device lost
DIAG| DXUT:5471 |20:22:57|2389 | Coop level check failed.
DIAG| DXUT:5535 |20:22:57|2389 | Try to reset the device
DIAG| vid:792 |20:22:58|3619 |In Vid::OnResetDevice, pd3dDevice = 0x0C32D740
DIAG| vid:1333 |20:22:58|3623 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |20:22:58|3633 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |20:22:58|3633 |8 button mouse, Left=0 Right=1
DIAG| input:143 |20:22:58|3635 |Keyboard repeat delay=[500] speed=[31]
DIAG| MissionHandler:1404 |20:22:58|3680 |Expanded game UI file of 'bzgame_moves_1024x768.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |20:22:59|3852 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |20:22:59|3852 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |20:22:59|3852 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |20:22:59|3852 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |20:22:59|3852 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |20:22:59|3852 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |20:22:59|3852 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |20:22:59|3852 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |20:22:59|3852 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |20:22:59|3852 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |20:22:59|3852 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |20:22:59|3852 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |20:22:59|3852 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |20:22:59|3852 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |20:22:59|3853 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |20:22:59|3853 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |20:22:59|3853 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |20:22:59|3853 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |20:22:59|3853 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |20:22:59|3853 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |20:22:59|3853 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |20:22:59|3853 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |20:22:59|3853 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |20:22:59|3853 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |20:22:59|3853 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |20:22:59|3853 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |20:22:59|3853 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |20:22:59|3853 |Done with audio caps log
DIAG| AudioSys:322 |20:22:59|3854 |Audio: DirectSound8 setup complete
DIAG| mcimovie:285 |20:23:05|10702 |Movie opened D:\Battlezone 2\\movies\intro.bik
DIAG| icroot:193 |20:23:09|14649 |Root window now 640x480
DIAG| runcodes:172 |20:23:09|14649 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |20:23:09|14650 |Root window now 640x480
DIAG| iface:1462 |20:23:12|17169 |UnsetModal: throwing away [WarningCrashLogged]
DIAG| WSInterface:213 |20:23:18|23490 |Determined private IP address: 192.168.0.109
DIAG| WSInterface:199 |20:23:18|23490 |Determined public IP address: 89.71.172.211
DIAG| NetCommands:2077 |20:23:34|38991 |Join to 'Hosted By WaxStealer' / ip 0x00000000
DIAG| iface:1462 |20:23:56|60889 |UnsetModal: throwing away [MultiWarningMods]
DIAG| NetCommands:2077 |20:24:12|77627 |Join to 'gowno' / ip 0x00000000
DIAG| NetCommands:2077 |20:24:15|80336 |Join to 'gowno' / ip 0x00000000
DIAG| SessionMgr:599 |20:24:15|80338 |pSessionAddr = '89.228.78.223:17770'. pNiceName = 'gowno'
DIAG| RaknetManager:558 |20:24:15|80606 |Raknet connect incoming with status code 16
DIAG| iface:1462 |20:24:16|81181 |UnsetModal: throwing away [AskPassword]
DIAG| runcodes:172 |20:24:55|119746 |[Main] Entering run code [INIT]
DIAG| icroot:193 |20:24:55|119760 |Root window now 1024x768
DIAG| MissionHandler:1404 |20:24:55|119906 |Expanded game UI file of 'bzshell_cam_record_x1_5_1024x768.cfg' not found. Using default of 'bzshell_cam_record_x1_5.cfg'
DIAG| ifvar:41 |20:24:55|119929 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG| ifvar:41 |20:24:55|120209 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |20:24:55|120210 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1404 |20:24:55|120254 |Expanded game UI file of 'bzgame_keys_1024x768.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:372 |20:24:56|121178 |Loaded from file mpibridges.bzn
DIAG| runcodes:172 |20:24:56|121312 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |20:24:56|121315 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |20:24:56|121358 |Root window now 1024x768
DIAG| runcodes:172 |20:24:56|121359 |[Mission] Entering run code [RUN]
DIAG| GameObject:3067 |20:24:56|121616 |JOIN, recompute isUser=0 from id 0x00000001 local 0205993F
DIAG| GameObject:3228 |20:24:56|121617 |JOIN, obj has id 0x00000001 team 1, and local id 0x0205993F team 2
DIAG| GameObject:3067 |20:24:56|121617 |JOIN, recompute isUser=1 from id 0x0205993F local 0205993F
DIAG| GameObject:700 |20:24:56|121617 |JOIN, GO::Init change ID 0xFFFFFFFF to local DPID 0x0205993F
DIAG| GameObject:3228 |20:24:56|121617 |JOIN, obj has id 0x0205993F team 2, and local id 0x0205993F team 2
DIAG| AIPUtil:50 |20:24:56|121645 |About to open stats file Logs\AIPLog_team_6_ 2014-04-24 20.24.56.txt
DIAG| Planners:3330 |20:24:56|121646 |SetAIP - cfg(stock13_fi0.aip) team(6)
DIAG| LuaManager:165 |20:24:56|121646 |Lua file 'stock13_fi0.lua' not found
DIAG| STJoinHandlers:760 |20:24:56|121655 |-- Resynchronized gamestate to server at timestep 1
DIAG| Planners:3330 |20:25:40|165130 |SetAIP - cfg(stock13_fi1.aip) team(6)
DIAG| LuaManager:165 |20:25:40|165131 |Lua file 'stock13_fi1.lua' not found
ERR | ExceptionHandler:191 |20:27:14|259577 |---- Battlezone II Log File ----
ERR | ExceptionHandler:191 |20:27:14|259578 |//=====================================================
ERR | ExceptionHandler:191 |20:27:14|259578 |App version: bzone 1.3.6.4z33 Public Beta Apr 22 2014 22:29:04
ERR | ExceptionHandler:191 |20:27:14|259579 |Windows version: Windows Version: 6.2.9200 '' PlatformID=2
ERR | ExceptionHandler:191 |20:27:14|259579 |Last few battlezone.log lines (may or may not be relevant):
ERR | ExceptionHandler:191 |20:27:14|259580 |DIAG| GameObject:700 |20:24:56|121617 |JOIN, GO::Init change ID 0xFFFFFFFF to local DPID 0x0205993F
ERR | ExceptionHandler:191 |20:27:14|259580 |DIAG| GameObject:3228 |20:24:56|121617 |JOIN, obj has id 0x0205993F team 2, and local id 0x0205993F team 2
ERR | ExceptionHandler:191 |20:27:14|259581 |DIAG| AIPUtil:50 |20:24:56|121645 |About to open stats file Logs\AIPLog_team_6_ 2014-04-24 20.24.56.txt
ERR | ExceptionHandler:191 |20:27:14|259581 |DIAG| Planners:3330 |20:24:56|121646 |SetAIP - cfg(stock13_fi0.aip) team(6)
ERR | ExceptionHandler:191 |20:27:14|259581 |DIAG| LuaManager:165 |20:24:56|121646 |Lua file 'stock13_fi0.lua' not found
ERR | ExceptionHandler:191 |20:27:14|259582 |DIAG| STJoinHandlers:760 |20:24:56|121655 |-- Resynchronized gamestate to server at timestep 1
ERR | ExceptionHandler:191 |20:27:14|259582 |DIAG| Planners:3330 |20:25:40|165130 |SetAIP - cfg(stock13_fi1.aip) team(6)
ERR | ExceptionHandler:191 |20:27:14|259583 |DIAG| LuaManager:165 |20:25:40|165131 |Lua file 'stock13_fi1.lua' not found
ERR | ExceptionHandler:191 |20:27:14|259583 |(done)
ERR | ExceptionHandler:191 |20:27:14|259584 |Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000000h
ERR | ExceptionHandler:191 |20:27:14|259584 |Message : Unhandled Exception
ERR | ExceptionHandler:191 |20:27:14|259585 |Error occurred at 4/24/2014 20:27:16.
ERR | ExceptionHandler:191 |20:27:14|259585 |D:\Battlezone 2\bzone.exe, run by Payl.
ERR | ExceptionHandler:191 |20:27:14|259586 |D:\Battlezone 2\bzone.exe, run by Payl.
ERR | ExceptionHandler:191 |20:27:14|259586 |CPU: 4 processor(s), Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
ERR | ExceptionHandler:191 |20:27:14|259587 | Intel64 Family 6 Model 58 Stepping 9
ERR | ExceptionHandler:191 |20:27:14|259587 |Process Memory : 1385 MB free out of 2048 MB total
ERR | ExceptionHandler:191 |20:27:14|259587 |Physical memory: 1086 MB free out of 3999 MB total
ERR | ExceptionHandler:191 |20:27:14|259588 |Page(swap) file: 2831 MB free out of 7071 MB total
ERR | ExceptionHandler:191 |20:27:14|259588 |This exe is using 263 MB (91 MB dlmalloc), peak use 263 MB
ERR | ExceptionHandler:191 |20:27:14|259589 |Fault address: 00DAB59E 01:0023A59E D:\Battlezone 2\bzone.exe
ERR | ExceptionHandler:191 |20:27:14|259589 |
Registers:
ERR | ExceptionHandler:191 |20:27:14|259589 |EAX:00000000
EBX:0000000C
ECX:00000000
EDX:00000000
ESI:013F1900
EDI:013F1900
ERR | ExceptionHandler:191 |20:27:14|259590 |CS:EIP:0023:00DAB59E
ERR | ExceptionHandler:191 |20:27:14|259590 |SS:ESP:002B:13AEF988 EBP:13AEFC00
ERR | ExceptionHandler:191 |20:27:14|259591 |DS:002B ES:002B FS:0053 GS:002B
ERR | ExceptionHandler:191 |20:27:14|259591 |Flags:00010206
ERR | ExceptionHandler:191 |20:27:14|259592 |
Call stack:
ERR | ExceptionHandler:191 |20:27:14|259592 |Address Offset1 Offset2 Module SourceFile
ERR | ExceptionHandler:191 |20:27:15|260129 |00DAB59E +0023B59E 0000001E bzone (bzone): : BZ2MemMalloc
ERR | ExceptionHandler:191 |20:27:15|260179 |00C9B5F2 +0012B5F2 00000058 bzone (bzone): : SaveGame
ERR | ExceptionHandler:191 |20:27:15|260203 |00C30A4C +000C0A4C 0000005B bzone (bzone): : SaveWorld
ERR | ExceptionHandler:191 |20:27:15|260219 |00BCBC5D +0005BC5D 00000104 bzone (bzone): : MissionHandler::StartBuildWorld
ERR | ExceptionHandler:191 |20:27:15|260221 |00BCC661 +0005C661 0000005B bzone (bzone): : MissionHandler::DoMultiworldUpdateActions
ERR | ExceptionHandler:191 |20:27:15|260235 |00BC99BC +000599BC 00000031 bzone (bzone): : MissionHandler::ThreadProc
ERR | ExceptionHandler:191 |20:27:15|260236 |67A63433 +00023433 00000044 MSVCR90 (MSVCR90): : endthreadex
ERR | ExceptionHandler:191 |20:27:15|260237 |67A634C7 +000234C7 000000D8 MSVCR90 (MSVCR90): : endthreadex
ERR | ExceptionHandler:191 |20:27:15|260238 |7638919F +0001919F 0000000E KERNEL32 (KERNEL32): : BaseThreadInitThunk
ERR | ExceptionHandler:191 |20:27:15|260239 |77B1A8CB +0004A8CB 00000084 ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |20:27:15|260240 |77B1A8A1 +0004A8A1 0000005A ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |20:27:15|260241 |
This exception occured while playing via internet with my friend, who is using exactly same game as me. He never got this issue however.