BZ2 1.3.6.4z43 - Open beta & testing

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Red Devil
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Re: BZ2 1.3.6.4z43 - Open beta & testing

Post by Red Devil » Mon Jun 02, 2014 5:36 pm

that's due to ShellMultiTeam not having the bar at the beginning.


FadeOut("ShellMultiTeam");

FadeOut("|ShellMultiTeam");
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ADMIRAL MANSON
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Re: BZ2 1.3.6.4z43 - Open beta & testing

Post by ADMIRAL MANSON » Sat Jun 07, 2014 8:23 am

Did a mpi on default on the firestorm mpi map. A rckt tank from the team computer will go right over into water or acid pool instead of attacking the gun towers. I have noticed this as a pilot firing on the rocket tank on default as well or other settings possibly, will keep testing on different aip settings to see if the behavior continues.

Commando
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Re: BZ2 1.3.6.4z43 - Open beta & testing

Post by Commando » Sat Jun 07, 2014 11:49 am

Aip has no impact on ai stupidity. Aip only tells the ai what to build and what to attack or defend.

ADMIRAL MANSON
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Re: BZ2 1.3.6.4z43 - Open beta & testing

Post by ADMIRAL MANSON » Mon Jun 09, 2014 3:59 am

The worded on the artillery salvo spires for scion artillery is not correct and where is the heavy archers? I see the new patch is out but figure i might pick up loose ends until i can install the update.

NoremacSkich
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Re: BZ2 1.3.6.4z43 - Open beta & testing

Post by NoremacSkich » Mon Jun 09, 2014 5:06 am

For single player, An Unlikely Rescue, Manson's Recycler looks like it is being sold, shortly after the ISDF Tanks invade his base on easy difficulty. Doesn't have that problem on hard.

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Vassili
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Re: BZ2 1.3.6.4z43 - Open beta & testing

Post by Vassili » Tue Apr 10, 2018 5:33 am

Dead link.
This version is the last one of the 1.3.6.4 branch no?
Do the 1.3.6.5 is just the 1.3.6.4 finnaly fixed (as the 1.3.6.5PB have the same description:raknet and fixes)?

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