Page 2 of 5
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Fri Jun 13, 2014 1:55 am
by Axeminister
We had two individuals join our mpi tonight. One lagged out quite a few times "Devastator" the other "Dude" had lag and finally appeared to quite. After a series of rejoins/laggouts from people we locked the room to finish our game.
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Fri Jun 13, 2014 2:17 am
by Zero Angel
Commando wrote:Something brought up on steam.
\/\/1/\/$0CK: respawning ISDF pilots have 250 health
\/\/1/\/$0CK: scions, 100.
\/\/1/\/$0CK: *suser_m
\/\/1/\/$0CK: plus they regen ammo at 1/2 the rate
Confirmed. I did look into it and according to my tests.
1.2 had both *suser_m pilots at 250 HP and addAmmo at 10. Data.pak's fsuser_m is also at this value.
1.3.6.2 has isuser_m at 250 health and addAmmo at 10, and fsuser_m has 100 health and addAmmo at 5.
1.3.6.5 is the same as 1.3.6.2.
So it's not new, but was introduced at some point in 1.3's development cycle -- probably a result of someone copypasting an fspilo ODF. That is a good catch.
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Fri Jun 13, 2014 2:53 am
by Commando
I didnt catch it. Vearie did.
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Fri Jun 13, 2014 4:27 am
by Zero Angel
Also apparently there is a similar mismatch between isuser and fsuser. Though to my knowledge strategy02 uses *spilo.odf not *suser.odf like one would think it would.
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Fri Jun 13, 2014 1:25 pm
by Ded10c
Which ODF does "respawn with sniper" use?
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Fri Jun 13, 2014 1:48 pm
by Zero Angel
According to the DLL source it uses *spilo, not *suser. I don't know where the *suser ODFs are even used.
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Fri Jun 13, 2014 2:51 pm
by General BlackDragon
in the engine level, when you spawn as player.odf, the pilot is psuser.
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Fri Jun 13, 2014 5:39 pm
by Red Devil
if(m_RespawnWithSniper)
strcpy_s(TempODFName, "ispilo"); // With sniper.
else
strcpy_s(TempODFName, "isuser_m"); // Note-- this is the sniper-less variant for a respawn
race name/character is replaced later on, after race
TempODFName[0]=Race;
return TempODFName;
basically, only real mean can carry sniper rifles.
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Sat Jun 14, 2014 10:11 am
by Progressor
Looks like newlines are showing up as a character. Not sure how/why this is different from before; probably related to the new fonts built as part of the expanded UI. What screen resolution are you running?
1920x1080
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Wed Jun 25, 2014 2:31 am
by Axeminister
Someone name B!thZone][ joined and game locked up.
Code: Select all
DIAG| maininit:547 |20:39:07|0 |Version Information Section
DIAG| maininit:548 |20:39:07|0 | BZ2 build 1.3.6.5 Public Beta
DIAG| maininit:559 |20:39:07|0 |Session started Tue Jun 24 20:39:07 2014
DIAG| maininit:565 |20:39:07|0 |CPU: 4 processors, type 586
DIAG| maininit:566 |20:39:07|0 |CPU: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
DIAG| maininit:567 |20:39:07|0 |CPU: Intel64 Family 6 Model 37 Stepping 2
DIAG| maininit:570 |20:39:07|0 |Executed by ARTHUR-5\Arthur on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG| DXUT:2097 |20:39:07|60 | DXUT pause on change device
DIAG| DXUT:1352 |20:39:07|66 | DXUT pause on minimize
DIAG| DXUT:1525 |20:39:07|66 | DXUT pause on minimize
DIAG| vid:550 |20:39:07|236 |In Vid::OnCreateDevice, pd3dDevice = 0x0CD8D840
DIAG| vid:567 |20:39:07|236 |d3d: supports range based fog
DIAG| vid:576 |20:39:07|236 |d3d: supports pixel based fog
DIAG| vid:589 |20:39:07|236 |d3d: supports border address mode
DIAG| vid:635 |20:39:07|236 |d3d: Has EMBM texture format support
DIAG| vid:537 |20:39:07|236 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:660 |20:39:07|236 |D3D Adapter Identifier info:
DIAG| vid:661 |20:39:07|236 | Driver: nvd3dum.dll
DIAG| vid:662 |20:39:07|236 | Description: NVIDIA GeForce GT 220
DIAG| vid:663 |20:39:07|236 | DeviceName: \\.\DISPLAY1
DIAG| vid:664 |20:39:07|236 | DriverVersion: 0x00090012000D07E2
DIAG| vid:665 |20:39:07|236 | VendorId: 0x000010DE
DIAG| vid:666 |20:39:07|236 | DeviceId: 0x00000A20
DIAG| vid:667 |20:39:07|236 | SubSysId: 0x2160174B
DIAG| vid:668 |20:39:07|236 | Revision: 0x000000A2
DIAG| vid:670 |20:39:07|236 |Dumping D3D9 Device Caps:
DIAG| vid:672 |20:39:07|236 | DeviceType: 0x00000001
DIAG| vid:673 |20:39:07|236 | AdapterOrdinal: 0
DIAG| vid:674 |20:39:07|236 | Caps: 0x00020000
DIAG| vid:675 |20:39:07|236 | Caps2: 0xE0020000
DIAG| vid:676 |20:39:07|236 | Caps3: 0x000003A0
DIAG| vid:677 |20:39:07|236 | PresentationIntervals: 0x8000000F
DIAG| vid:678 |20:39:07|236 | CursorCaps: 0x00000001
DIAG| vid:679 |20:39:07|236 | DevCaps: 0x001BBEF0
DIAG| vid:680 |20:39:07|236 | PrimitiveMiscCaps: 0x002FCEF2
DIAG| vid:681 |20:39:07|236 | RasterCaps: 0x07732191
DIAG| vid:682 |20:39:07|236 | ZCmpCaps: 0x000000FF
DIAG| vid:683 |20:39:07|236 | SrcBlendCaps: 0x00003FFF
DIAG| vid:684 |20:39:07|236 | DestBlendCaps: 0x00003FFF
DIAG| vid:685 |20:39:07|236 | AlphaCmpCaps: 0x000000FF
DIAG| vid:686 |20:39:07|236 | ShadeCaps: 0x00084208
DIAG| vid:687 |20:39:07|236 | TextureCaps: 0x0001ECC5
DIAG| vid:688 |20:39:07|236 | TextureFilterCaps: 0x03030700
DIAG| vid:689 |20:39:07|236 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:690 |20:39:07|236 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:691 |20:39:07|236 | TextureAddressCaps: 0x0000003F
DIAG| vid:692 |20:39:07|236 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:693 |20:39:07|236 | LineCaps: 0x0000001F
DIAG| vid:694 |20:39:07|236 | MaxTextureWidth: 8192
DIAG| vid:695 |20:39:07|236 | MaxTextureHeight: 8192
DIAG| vid:696 |20:39:07|236 | MaxVolumeExtent: 2048
DIAG| vid:697 |20:39:07|236 | MaxTextureRepeat: 8192
DIAG| vid:698 |20:39:07|236 | MaxTextureAspectRatio: 8192
DIAG| vid:699 |20:39:07|236 | MaxAnisotropy: 16
DIAG| vid:700 |20:39:07|236 | StencilCaps: 0x000001FF
DIAG| vid:701 |20:39:07|236 | FVFCaps: 0x00180008
DIAG| vid:702 |20:39:07|236 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:703 |20:39:07|236 | MaxTextureBlendStages: 8
DIAG| vid:704 |20:39:07|236 | MaxSimultaneousTextures: 8
DIAG| vid:705 |20:39:07|236 | VertexProcessingCaps: 0x0000017B
DIAG| vid:706 |20:39:07|236 | MaxActiveLights: 10
DIAG| vid:717 |20:39:07|236 | MaxUserClipPlanes: 8
DIAG| vid:718 |20:39:07|236 | MaxVertexBlendMatrices: 4
DIAG| vid:719 |20:39:07|236 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:720 |20:39:07|236 | MaxPrimitiveCount: 8388607
DIAG| vid:721 |20:39:07|236 | MaxVertexIndex: 16777215
DIAG| vid:722 |20:39:07|236 | MaxStreams: 16
DIAG| vid:723 |20:39:07|236 | MaxStreamStride: 255
DIAG| vid:724 |20:39:07|236 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:725 |20:39:07|236 | MaxVertexShaderConst: 256
DIAG| vid:726 |20:39:07|236 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:727 |20:39:07|236 | DevCaps2: 0x00000051
DIAG| vid:728 |20:39:07|236 | Reserved5: 0x00000000
DIAG| vid:729 |20:39:07|237 | MasterAdapterOrdinal: 0
DIAG| vid:730 |20:39:07|237 | AdapterOrdinalInGroup: 0
DIAG| vid:731 |20:39:07|237 | NumberOfAdaptersInGroup: 1
DIAG| vid:732 |20:39:07|237 | DeclTypes: 0x0000030F
DIAG| vid:733 |20:39:07|237 | NumSimultaneousRTs: 4
DIAG| vid:734 |20:39:07|237 | StretchRectFilterCaps: 0x03000300
DIAG| vid:735 |20:39:07|237 | VertexTextureFilterCaps: 0x03030700
DIAG| vid:736 |20:39:07|237 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:737 |20:39:07|237 | MaxPShaderInstructionsExecuted: 65535
DIAG| vid:738 |20:39:07|237 | MaxVertexShader30InstructionSlots: 4096
DIAG| vid:739 |20:39:07|237 | MaxPixelShader30InstructionSlots: 4096
DIAG| vid:742 |20:39:07|237 | MaxPointSize: 8192.00
DIAG| vid:743 |20:39:07|237 | PixelShader1xMaxValue: 65504.00
DIAG| vid:744 |20:39:07|237 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:745 |20:39:07|237 | MaxVertexW: 10000000000.00
DIAG| vid:746 |20:39:07|237 | GuardBandLeft: -100000000.00
DIAG| vid:747 |20:39:07|237 | GuardBandTop: -100000000.00
DIAG| vid:748 |20:39:07|237 | GuardBandRight: 100000000.00
DIAG| vid:749 |20:39:07|237 | GuardBandBottom: 100000000.00
DIAG| vid:750 |20:39:07|237 | ExtentsAdjust: 0.00
DIAG| vid:792 |20:39:07|237 |In Vid::OnResetDevice, pd3dDevice = 0x0CD8D840
DIAG| DXUT:2584 |20:39:07|237 | DXUT unpause on change device done
DIAG| setup:77 |20:39:07|238 |Drive type : Fixed
DIAG| setup:147 |20:39:07|238 |Startup directory : C:\BZ2 patch 1.3.6.5
DIAG| vid:1272 |20:39:07|425 |Vid::SetMode - ord(0) fmt(22), w(1920), h(1080) bbCount 1
DIAG| vid:1292 |20:39:07|425 | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1303 |20:39:07|425 | Refresh(60), Interval(-2147483648), Flags(2)
DIAG| vid:1304 |20:39:07|425 | hWnds = 003102DC 003102DC 003102DC 003102DC
DIAG| DXUT:2097 |20:39:07|425 | DXUT pause on change device
DIAG| vid:834 |20:39:08|488 |In Vid::OnLostDevice
DIAG| DXUT:1392 |20:39:08|492 | DXUT unpause on restore
DIAG| DXUT:1491 |20:39:08|495 | DXUT unpause on restore
DIAG| DXUT:2584 |20:39:08|495 | DXUT unpause on change device done
DIAG| vid:1312 |20:39:08|495 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1322 |20:39:08|495 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |20:39:08|499 | AttemptAcquire device = 0x0CD8D840, lost = 1, paused = 0
DIAG| DXUT:5467 |20:39:08|499 | noticed device lost
DIAG| DXUT:5471 |20:39:08|499 | Coop level check failed.
DIAG| DXUT:5535 |20:39:08|499 | Try to reset the device
DIAG| vid:792 |20:39:08|655 |In Vid::OnResetDevice, pd3dDevice = 0x0CD8D840
DIAG| vid:1333 |20:39:08|655 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |20:39:08|699 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |20:39:08|699 |3 button mouse, Left=0 Right=1
DIAG| input:143 |20:39:08|701 |Keyboard repeat delay=[500] speed=[31]
DIAG| MissionHandler:1404 |20:39:09|2083 |Expanded game UI file of 'bzgame_moves_1920x1080.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |20:39:09|2304 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |20:39:09|2304 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |20:39:09|2304 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |20:39:09|2304 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |20:39:09|2304 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |20:39:09|2304 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |20:39:09|2304 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |20:39:09|2304 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |20:39:09|2304 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |20:39:09|2304 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |20:39:09|2304 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |20:39:09|2304 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |20:39:09|2304 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |20:39:09|2304 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |20:39:09|2304 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |20:39:09|2304 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |20:39:09|2304 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |20:39:09|2304 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |20:39:09|2304 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |20:39:09|2304 |Done with audio caps log
DIAG| AudioSys:322 |20:39:09|2306 |Audio: DirectSound8 setup complete
DIAG| mcimovie:285 |20:39:16|9128 |Movie opened C:\BZ2 patch 1.3.6.5\\movies\intro.bik
DIAG| icroot:193 |20:39:21|14268 |Root window now 640x480
DIAG| runcodes:172 |20:39:21|14268 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |20:39:21|14268 |Root window now 640x480
DIAG| menu:119 |20:39:21|14417 |Note: could not read registry for last crash filetime. Perhaps you've never seen one
DIAG| VersionCheck:42 |20:39:26|19349 |Read online game version of 2517
DIAG| RaknetManager:637 |20:39:26|19459 |Raknet connect incoming with status code 16
DIAG| RaknetManager:525 |20:39:28|20808 |Detected NAT Type: Address restricted (Relaxed)
DIAG| WSInterface:213 |20:39:28|21352 |Determined private IP address: 192.168.1.2
DIAG| WSInterface:199 |20:39:28|21352 |Determined public IP address: 76.184.93.222
DIAG| UPNPThread:693 |20:39:33|26002 |UPNP_DeletePortMapping('http://192.168.1.1:5555/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP')
DIAG| UPNPThread:586 |20:39:33|26004 |UPNP_GetExternalIPAddress('http://192.168.1.1:5555/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '76.184.93.222')
DIAG| UPNPThread:609 |20:39:33|26006 |UPNP_AddPortMapping('http://192.168.1.1:5555/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', '17770', '192.168.1.2', 0, 'UDP', NULL)
DIAG| UPNPThread:623 |20:39:33|26066 |UPNP_GetSpecificPortMappingEntry('http://192.168.1.1:5555/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP', '', '')
DIAG| RaknetManager:437 |20:39:43|36205 |Ports were redirected thru UPNP. Clients should be able to join, assuming no firewall or other packet blockers
DIAG| runcodes:172 |20:41:24|137447 |[Main] Entering run code [INIT]
DIAG| icroot:193 |20:41:24|137448 |Root window now 1920x1080
DIAG| MissionHandler:1404 |20:41:24|137452 |Expanded game UI file of 'bzgame_init_1920x1080.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG| MissionHandler:1404 |20:41:25|137509 |Expanded game UI file of 'bzshell_cam_record_x2_0_1920x1080.cfg' not found. Using default of 'bzshell_cam_record_x2_0.cfg'
DIAG| ifvar:41 |20:41:25|137509 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG| MissionHandler:1404 |20:41:25|137510 |Expanded game UI file of 'bzescape_1920x1080.cfg' not found. Using default of 'bzescape.cfg'
DIAG| MissionHandler:1404 |20:41:25|137530 |Expanded game UI file of 'bznopause_1920x1080.cfg' not found. Using default of 'bznopause.cfg'
DIAG| MissionHandler:1404 |20:41:25|137654 |Expanded game UI file of 'bzgame_base_1920x1080.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG| MissionHandler:1409 |20:41:25|137683 |Using expanded game UI file of 'bzgame_command_1920x1080.cfg'
DIAG| MissionHandler:1404 |20:41:25|137688 |Expanded game UI file of 'bzgame_factory_1920x1080.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG| MissionHandler:1409 |20:41:25|137688 |Using expanded game UI file of 'bzgame_group_1920x1080.cfg'
DIAG| MissionHandler:1404 |20:41:25|137689 |Expanded game UI file of 'bzgame_info_1920x1080.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG| MissionHandler:1404 |20:41:25|137690 |Expanded game UI file of 'bzgame_satellite_1920x1080.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG| MissionHandler:1404 |20:41:25|137690 |Expanded game UI file of 'bzgame_scrap_1920x1080.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG| ifvar:41 |20:41:25|137691 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |20:41:25|137691 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1404 |20:41:25|137692 |Expanded game UI file of 'bzgame_weapon_1920x1080.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG| MissionHandler:1409 |20:41:25|137693 |Using expanded game UI file of 'bzgame_team_1920x1080.cfg'
DIAG| MissionHandler:1404 |20:41:25|137694 |Expanded game UI file of 'bzgame_stats_1920x1080.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG| MissionHandler:1404 |20:41:25|137694 |Expanded game UI file of 'bznopause_game_1920x1080.cfg' not found. Using default of 'bznopause_game.cfg'
DIAG| MissionHandler:1404 |20:41:25|137696 |Expanded game UI file of 'bzgame_keys_1920x1080.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:372 |20:41:28|140692 |Loaded from file mpidunes.bzn
DIAG| runcodes:172 |20:41:28|140697 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |20:41:28|140700 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |20:41:28|140703 |Root window now 1920x1080
DIAG| runcodes:172 |20:41:28|140705 |[Mission] Entering run code [RUN]
DIAG| Planners:3330 |20:41:28|140859 |SetAIP - cfg(Extremefi0.aip) team(6)
DIAG| LuaManager:165 |20:41:28|140860 |Lua file 'Extremefi0.lua' not found
DIAG| Planners:3330 |20:42:01|174215 |SetAIP - cfg(Extremefi3.aip) team(6)
DIAG| LuaManager:165 |20:42:01|174215 |Lua file 'Extremefi3.lua' not found
ERR | varitem:271 |20:48:10|543239 |Error - trying to destroy a NODELETE variable 0x158E7AAE
ERR | varitem:197 |20:48:10|543239 |Error - trying to clear a NODELETE variable 0x158E7AAE
DIAG| runcodes:172 |20:52:41|814321 |[View] Entering run code [FACTORY]
DIAG| runcodes:172 |20:52:47|819518 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |20:57:55|1128124|[View] Entering run code [FACTORY]
DIAG| runcodes:172 |20:58:10|1143222|[View] Entering run code [COCKPIT]
DIAG| Planners:3330 |21:01:36|1349425|SetAIP - cfg(Extremefia.aip) team(6)
DIAG| LuaManager:165 |21:01:36|1349426|Lua file 'Extremefia.lua' not found
DIAG| Planners:3330 |21:03:52|1484927|SetAIP - cfg(Extremefil.aip) team(6)
DIAG| LuaManager:165 |21:03:52|1484928|Lua file 'Extremefil.lua' not found
DIAG| Planners:3330 |21:06:20|1632728|SetAIP - cfg(Extremefia.aip) team(6)
DIAG| LuaManager:165 |21:06:20|1632728|Lua file 'Extremefia.lua' not found
DIAG| Planners:3330 |21:07:45|1718026|SetAIP - cfg(Extremefil.aip) team(6)
DIAG| LuaManager:165 |21:07:45|1718027|Lua file 'Extremefil.lua' not found
DIAG| Planners:3330 |21:07:51|1724129|SetAIP - cfg(Extremefia.aip) team(6)
DIAG| LuaManager:165 |21:07:51|1724130|Lua file 'Extremefia.lua' not found
DIAG| Planners:3330 |21:13:15|2047830|SetAIP - cfg(Extremefil.aip) team(6)
DIAG| LuaManager:165 |21:13:15|2047831|Lua file 'Extremefil.lua' not found
DIAG| Planners:3330 |21:15:51|2204438|SetAIP - cfg(Extremefia.aip) team(6)
DIAG| LuaManager:165 |21:15:51|2204439|Lua file 'Extremefia.lua' not found
DIAG| runcodes:172 |21:19:09|2401840|[View] Entering run code [SATELLITE]
DIAG| runcodes:172 |21:19:34|2426939|[View] Entering run code [COCKPIT]
DIAG| RaknetManager:732 |21:25:28|2780700|Raknet connect incoming with status code 19 from 24.25.185.138|60381
ERR | ConsoleHelper:29 |21:25:28|2780810|ERROR - Couldn't find SVar(77), CRC 0x158E7AAE
ERR | ConsoleHelper:29 |21:25:28|2780811|ERROR - Couldn't find SVar(77), CRC 0x158E7AAE
ERR | ExceptionHandler:191 |21:25:37|2790071|---- Battlezone II Log File ----
ERR | ExceptionHandler:191 |21:25:37|2790071|//=====================================================
ERR | ExceptionHandler:191 |21:25:37|2790072|App version: bzone 1.3.6.5 Public Beta Jun 4 2014 21:24:28
ERR | ExceptionHandler:191 |21:25:37|2790072|Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
ERR | ExceptionHandler:191 |21:25:37|2790073|Last few battlezone.log lines (may or may not be relevant):
ERR | ExceptionHandler:191 |21:25:37|2790073|DIAG| LuaManager:165 |21:13:15|2047831|Lua file 'Extremefil.lua' not found
ERR | ExceptionHandler:191 |21:25:37|2790074|DIAG| Planners:3330 |21:15:51|2204438|SetAIP - cfg(Extremefia.aip) team(6)
ERR | ExceptionHandler:191 |21:25:37|2790074|DIAG| LuaManager:165 |21:15:51|2204439|Lua file 'Extremefia.lua' not found
ERR | ExceptionHandler:191 |21:25:37|2790075|DIAG| runcodes:172 |21:19:09|2401840|[View] Entering run code [SATELLITE]
ERR | ExceptionHandler:191 |21:25:37|2790076|DIAG| runcodes:172 |21:19:34|2426939|[View] Entering run code [COCKPIT]
ERR | ExceptionHandler:191 |21:25:37|2790076|DIAG| RaknetManager:732 |21:25:28|2780700|Raknet connect incoming with status code 19 from 24.25.185.138|60381
ERR | ExceptionHandler:191 |21:25:37|2790077|ERR | ConsoleHelper:29 |21:25:28|2780810|ERROR - Couldn't find SVar(77), CRC 0x158E7AAE
ERR | ExceptionHandler:191 |21:25:37|2790078|ERR | ConsoleHelper:29 |21:25:28|2780811|ERROR - Couldn't find SVar(77), CRC 0x158E7AAE
ERR | ExceptionHandler:191 |21:25:37|2790078|(done)
ERR | ExceptionHandler:191 |21:25:37|2790079|Exception code: C0000005 (ACCESS VIOLATION) READING from 0000001Ch
ERR | ExceptionHandler:191 |21:25:37|2790080|Message : Exception
ERR | ExceptionHandler:191 |21:25:37|2790080|Error occurred at 6/24/2014 21:25:38.
ERR | ExceptionHandler:191 |21:25:37|2790081|C:\BZ2 patch 1.3.6.5\bzone.exe, run by Arthur.
ERR | ExceptionHandler:191 |21:25:37|2790081|C:\BZ2 patch 1.3.6.5\bzone.exe, run by Arthur.
ERR | ExceptionHandler:191 |21:25:37|2790082|CPU: 4 processor(s), Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
ERR | ExceptionHandler:191 |21:25:37|2790083| Intel64 Family 6 Model 37 Stepping 2
ERR | ExceptionHandler:191 |21:25:37|2790083|Process Memory : 1320 MB free out of 2048 MB total
ERR | ExceptionHandler:191 |21:25:37|2790084|Physical memory: 5597 MB free out of 8120 MB total
ERR | ExceptionHandler:191 |21:25:37|2790084|Page(swap) file: 13534 MB free out of 16237 MB total
ERR | ExceptionHandler:191 |21:25:37|2790085|This exe is using 283 MB (145 MB dlmalloc), peak use 285 MB
ERR | ExceptionHandler:191 |21:25:37|2790085|Fault address: 00EC5EE0 01:00234EE0 C:\BZ2 patch 1.3.6.5\bzone.exe
ERR | ExceptionHandler:191 |21:25:37|2790086|
Registers:
ERR | ExceptionHandler:191 |21:25:37|2790086|EAX:00000000
EBX:01FA5FB4
ECX:00000000
EDX:158E7AAE
ESI:00F04207
EDI:00000134
ERR | ExceptionHandler:191 |21:25:37|2790087|CS:EIP:0023:00EC5EE0
ERR | ExceptionHandler:191 |21:25:37|2790087|SS:ESP:002B:0068DE0C EBP:0068DE20
ERR | ExceptionHandler:191 |21:25:37|2790088|DS:002B ES:002B FS:0053 GS:002B
ERR | ExceptionHandler:191 |21:25:37|2790088|Flags:00010246
ERR | ExceptionHandler:191 |21:25:37|2790089|
Call stack:
ERR | ExceptionHandler:191 |21:25:37|2790089|Address Offset1 Offset2 Module SourceFile
ERR | ExceptionHandler:191 |21:25:37|2790421|00EC5EE0 +00235EE0 00000000 bzone (bzone): : VarSys::VarItem::Str
ERR | ExceptionHandler:191 |21:25:37|2790447|00D89855 +000F9855 00000085 bzone (bzone): : NetManager::JoinSave
ERR | ExceptionHandler:191 |21:25:38|2790479|00DBC951 +0012C951 00000443 bzone (bzone): : SaveGame
ERR | ExceptionHandler:191 |21:25:38|2790483|00DA0C48 +00110C48 000000A9 bzone (bzone): : NetManager::STJoinHandlers::LockstepAddPlayers
ERR | ExceptionHandler:191 |21:25:38|2790485|00D89175 +000F9175 0000011F bzone (bzone): : NetManager::PreSimulateLockstepWorld
ERR | ExceptionHandler:191 |21:25:38|2790498|00CEB7CE +0005B7CE 000000CF bzone (bzone): : MissionHandler::MoveOneTurn
ERR | ExceptionHandler:191 |21:25:38|2790499|00CEC0C8 +0005C0C8 00000232 bzone (bzone): : MissionHandler::State::RunState::Process
ERR | ExceptionHandler:191 |21:25:38|2790501|00CE980D +0005980D 0000001E bzone (bzone): : MissionHandler::Process
ERR | ExceptionHandler:191 |21:25:38|2790502|00EC24E1 +002324E1 00000061 bzone (bzone): : Main::MessagePump
ERR | ExceptionHandler:191 |21:25:38|2790513|00CDBB95 +0004BB95 00000572 bzone (bzone): : HandledMain
ERR | ExceptionHandler:191 |21:25:38|2790514|00CDB83F +0004B83F 0000021C bzone (bzone): : HandledMain
ERR | ExceptionHandler:191 |21:25:38|2790519|00CD8882 +00048882 00000069 bzone (bzone): : WinMain
ERR | ExceptionHandler:191 |21:25:38|2790520|00E62BE7 +001D2BE7 00000191 bzone (bzone): : exp
ERR | ExceptionHandler:191 |21:25:38|2790521|7598338A +0001338A 00000012 kernel32 (kernel32): : BaseThreadInitThunk
ERR | ExceptionHandler:191 |21:25:38|2790521|77E19F72 +00039F72 00000063 ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |21:25:38|2790522|77E19F45 +00039F45 00000036 ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |21:25:38|2790522|
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Wed Jun 25, 2014 2:40 am
by General BlackDragon
What were you playing?
ERROR - Couldn't find SVar(77),
Looks like a mod problem.
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Wed Jun 25, 2014 1:13 pm
by Axeminister
Was just playing 1.3.6.5 alone, no mods.
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Wed Jun 25, 2014 2:45 pm
by General BlackDragon
Hmm, thats odd.
Also, I thought svars only went up to 32...
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Wed Jun 25, 2014 3:04 pm
by Red Spot
General BlackDragon wrote:Hmm, thats odd.
Also, I thought svars only went up to 32...
I dont think its talking about 'svar77', but about 'svar' with an error-code or somesuch of (77).
'svar(#)' is at the very least not the correct format. And no, svars do not go up to 32, up to about ½ of that, you're thinking of ivars. (i = integer variable, s = string variable)
Re: Battlezone II v1.3.6.5 Public Beta released
Posted: Wed Jun 25, 2014 3:12 pm
by General BlackDragon
No, Ivars go up to 128. I thought svars went up to 32, maybe they only go up to 30. The highest I've used is 29.