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RakNet Replacement
Posted: Sun Jan 18, 2015 2:44 am
by Commando
Vearie has come up with a replacement server for RakNet. He has reverse engineered the RakNet server. It appears to be down at the moment, but it was up a few minutes ago and it was working when Vearie hosted it on his server.
The contents of my LocalPrefs_bzone.cfg
// The following are settable by the user. They are assigned to the
// default values, as if this file was empty. Comments above them
// should indicate what possible settings are available.
// Note that only things that cannot affect game synchronization are
// in here (views, etc).
// This file is used only when running bzone.exe, the multiplayer-enabled
// exe
// User's changes should be placed in this file, below the
// [UserPrefs] line below.
[UserPrefs]
// RakNet master server address and NatNeg server/port. Don't change
// these unless you're very sure you know what you're doing.
MasterServerAddress = "gamelist.kebbz.com"
//NatNegServerAddress = "natpunch.jenkinssoftware.com"
//NatNegServerPort = 61111
// Whether a server behind a NAT (and UPNP failed) starts up some
// RakNet plugins for NAT punchthru. Try various combinations.
//ServerConnectToPunchthruServer = false
//ServerConnectToPunchthruClient = true
Re: RakNet Replacement
Posted: Sun Jan 18, 2015 4:43 am
by Ded10c
Congratulations and thanks to both, this is a great achievement.
Re: RakNet Replacement
Posted: Sun Jan 18, 2015 4:21 pm
by Zero Angel
New master server. Awesome. BZ2Maps' game listing service is now using the new master server hosted by Kebbz.
BZ2 lives!
Re: RakNet Replacement
Posted: Sun Jan 18, 2015 9:33 pm
by Commando
Have the issues from last night been resolved? Session list intermittently failed to load.
Re: RakNet Replacement
Posted: Sun Jan 18, 2015 10:24 pm
by Ded10c
{bac}Zero Angel - Sun Jan 18, 2015 9:11 pm wrote:Bit of a malfunction at the junction. Looks like the raknet replacement server will be offline for a little while.
May be related to the 403s I was getting.
Re: RakNet Replacement
Posted: Sun Jan 18, 2015 11:02 pm
by Commando
I believe Kebbz server is being worked on. I've been fighting with Apache and Vearie's script to get a backup server up and running. I can browse to it via bz2lobby.ddns.net/testServer.php?__GameID=BZ2, which redirects to
http://72.222.116.187:8081/testServer.php?__GameID=bz2. Unfortunately bz2 doesn't recognize the server is running on my server despite it being viewable from my cell, which is off of my network.
No idea what I'm missing, at this point, as apache and noip.com appear to be functioning as desired.
Re: RakNet Replacement
Posted: Wed Jan 21, 2015 11:03 pm
by Huib-Bloodstone
atm raknet works again....
Re: RakNet Replacement
Posted: Thu Jan 22, 2015 1:06 am
by Commando
It's back up, but for how long.
Re: RakNet Replacement
Posted: Fri Feb 13, 2015 11:58 am
by kebbz
Raknet replacement is still working and will be working in the future. That day when we first launched it we shut it down a few times cause we were working on it. At first it used filesystem for storing data, now it uses database system. So you guys decide if you gonna use it in next patch. While i'm typing this message Raknet is being down, our replacement masterserver is located on
http://gamelist.kebbz.com.
Re: RakNet Replacement
Posted: Mon Feb 16, 2015 4:56 pm
by Huib-Bloodstone
GSH needs to decide this, raknet is finished.
Let him take a look at it, perhaps share it so he can implement it better.
Re: RakNet Replacement
Posted: Tue Feb 17, 2015 2:05 am
by Commando
With Kebbz server, we may not have NATNeg, but at least we have simple match making. It puts us at where the old gamespy was, minus it providing server info when ports aren't forward.
Does anyone have storage for uploading an unofficial patch that just replaces raknet's URL with that of Kebbz server?
Re: RakNet Replacement
Posted: Tue Feb 17, 2015 6:05 am
by Juggernaut
@Commando, I have storage and can host.
NATneg works fine on kebbznet, confirmed working and stable. Not to mention Kebbz is a great trustworthy good guy who often contributes to the BZ2 community and offers matchmaking off his server(s). Vearie did a great job on the script, recently updated to SQLi as per Neilk1's suggestion for better security. Give her a go:
edit " @BZ2ROOT/addon/config/localprefs.ini"
Under [UserPrefs] in notepad, add this text:
MasterServerAddress="gamelist.kebbz.com"
I'm sure kebbz and vearie would be more than willing to share the script with GSH to help save BZ2 ... our lack of matchmaking in 1.3B6.5 is killing the future online BZ2 MP experience.

Only those who visit bz2maps.us know about this backup solution, so many newcomers and oldies alike were coming back yet Raknet fails us again.
Re: RakNet Replacement
Posted: Tue Feb 17, 2015 8:13 am
by Ded10c
I've been talking with Robin Scott about the possibility of using Nexusmods as a file host and thus far that's been agreeable.
Re: RakNet Replacement
Posted: Tue Feb 17, 2015 5:39 pm
by Commando
I'd host a backup server, but my ISP blocks ports 80 and 25. That is their way of preventing customers from hosting webservers and e-mail servers. This in addition to the matchmaking being hard-coded to port 80 prevents me from hosting.
I tried using no-ip and setting up an External Port 80 query to internal port 8080 redirect, but bz2 does not like the redirect. I could type in the address, into IE with :8080 and the list would load. Being able to customize the listening port for bz2's matchmaking would be helpful, but at this point, I don't see any changes being made.
Re: RakNet Replacement
Posted: Wed Feb 18, 2015 2:55 pm
by Nielk1
I still need to get a better host before I can host it, since I want to host one but my current host doesn't have working DELETE protocol requests. I might just pay for a micro AWS instance to get it working.