Re: Battlezone II v1.3.7a130 Public Alpha released
Posted: Sun Nov 15, 2015 3:14 am
Yea I played a Test game on BZC and noticed the SetObjectiveOn() objectification doesn't work right in MP.
http://bzforum.matesfamily.org/ -- Battlezone, Battlezone 2 forums
https://bzforum.matesfamily.org/
Only seems to affect first personRed Devil wrote:tried adjusting the new FOV setting on the graphics options page?Vadam wrote:Is there a way to permanently zoom out with the 3rd person camera? It seems to be alot more zoomed in by default now, and using - and + only temporarily solves this.
Code: Select all
DIAG| maininit:562 |14:24:00|0 |Version Information Section
DIAG| maininit:563 |14:24:00|0 | BZ2 build 1.3.7-a130
DIAG| maininit:574 |14:24:00|0 |Session started Sun Nov 15 14:24:00 2015
DIAG| maininit:580 |14:24:00|0 |CPU: 8 processors, type 586
DIAG| maininit:581 |14:24:00|0 |CPU: Intel(R) Xeon(R) CPU E5-1630 v3 @ 3.70GHz
DIAG| maininit:582 |14:24:00|0 |CPU: Intel64 Family 6 Model 63 Stepping 2
DIAG| maininit:585 |14:24:00|0 |Executed by MEGAXEON\Slava on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG| DXUT:2097 |14:24:01|50 | DXUT pause on change device
DIAG| DXUT:1352 |14:24:01|54 | DXUT pause on minimize
DIAG| DXUT:1525 |14:24:01|54 | DXUT pause on minimize
DIAG| vid:555 |14:24:02|1069 |In Vid::OnCreateDevice, pd3dDevice = 0x0BB878F8
DIAG| vid:572 |14:24:02|1069 |d3d: supports range based fog
DIAG| vid:581 |14:24:02|1069 |d3d: supports pixel based fog
DIAG| vid:594 |14:24:02|1069 |d3d: supports border address mode
DIAG| vid:640 |14:24:02|1069 |d3d: Has EMBM texture format support
DIAG| vid:542 |14:24:02|1069 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:665 |14:24:02|1069 |D3D Adapter Identifier info:
DIAG| vid:666 |14:24:02|1069 | Driver: nvd3dum.dll
DIAG| vid:667 |14:24:02|1069 | Description: NVIDIA Quadro K2200
DIAG| vid:668 |14:24:02|1069 | DeviceName: \\.\DISPLAY1
DIAG| vid:669 |14:24:02|1069 | DriverVersion: 0x00090012000D1290
DIAG| vid:670 |14:24:02|1069 | VendorId: 0x000010DE
DIAG| vid:671 |14:24:02|1069 | DeviceId: 0x000013BA
DIAG| vid:672 |14:24:02|1069 | SubSysId: 0x1097103C
DIAG| vid:673 |14:24:02|1069 | Revision: 0x000000A2
DIAG| vid:675 |14:24:02|1069 |Dumping D3D9 Device Caps:
DIAG| vid:677 |14:24:02|1069 | DeviceType: 0x00000001
DIAG| vid:678 |14:24:02|1069 | AdapterOrdinal: 0
DIAG| vid:679 |14:24:02|1069 | Caps: 0x00020000
DIAG| vid:680 |14:24:02|1069 | Caps2: 0xE0020000
DIAG| vid:681 |14:24:02|1069 | Caps3: 0x000003A0
DIAG| vid:682 |14:24:02|1069 | PresentationIntervals: 0x8000000F
DIAG| vid:683 |14:24:02|1069 | CursorCaps: 0x00000001
DIAG| vid:684 |14:24:02|1069 | DevCaps: 0x001BBEF0
DIAG| vid:685 |14:24:02|1069 | PrimitiveMiscCaps: 0x002FCEF2
DIAG| vid:686 |14:24:02|1069 | RasterCaps: 0x07732191
DIAG| vid:687 |14:24:02|1069 | ZCmpCaps: 0x000000FF
DIAG| vid:688 |14:24:02|1069 | SrcBlendCaps: 0x00003FFF
DIAG| vid:689 |14:24:02|1069 | DestBlendCaps: 0x00003FFF
DIAG| vid:690 |14:24:02|1069 | AlphaCmpCaps: 0x000000FF
DIAG| vid:691 |14:24:02|1069 | ShadeCaps: 0x00084208
DIAG| vid:692 |14:24:02|1069 | TextureCaps: 0x0001ECC5
DIAG| vid:693 |14:24:02|1069 | TextureFilterCaps: 0x03030700
DIAG| vid:694 |14:24:02|1069 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:695 |14:24:02|1069 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:696 |14:24:02|1069 | TextureAddressCaps: 0x0000003F
DIAG| vid:697 |14:24:02|1069 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:698 |14:24:02|1069 | LineCaps: 0x0000001F
DIAG| vid:699 |14:24:02|1069 | MaxTextureWidth: 16384
DIAG| vid:700 |14:24:02|1069 | MaxTextureHeight: 16384
DIAG| vid:701 |14:24:02|1069 | MaxVolumeExtent: 2048
DIAG| vid:702 |14:24:02|1069 | MaxTextureRepeat: 8192
DIAG| vid:703 |14:24:02|1069 | MaxTextureAspectRatio: 16384
DIAG| vid:704 |14:24:02|1069 | MaxAnisotropy: 16
DIAG| vid:705 |14:24:02|1069 | StencilCaps: 0x000001FF
DIAG| vid:706 |14:24:02|1069 | FVFCaps: 0x00180008
DIAG| vid:707 |14:24:02|1069 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:708 |14:24:02|1069 | MaxTextureBlendStages: 8
DIAG| vid:709 |14:24:02|1069 | MaxSimultaneousTextures: 8
DIAG| vid:710 |14:24:02|1069 | VertexProcessingCaps: 0x0000017B
DIAG| vid:711 |14:24:02|1069 | MaxActiveLights: 10
DIAG| vid:722 |14:24:02|1069 | MaxUserClipPlanes: 8
DIAG| vid:723 |14:24:02|1069 | MaxVertexBlendMatrices: 4
DIAG| vid:724 |14:24:02|1069 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:725 |14:24:02|1069 | MaxPrimitiveCount: 16777215
DIAG| vid:726 |14:24:02|1069 | MaxVertexIndex: 16777215
DIAG| vid:727 |14:24:02|1069 | MaxStreams: 16
DIAG| vid:728 |14:24:02|1069 | MaxStreamStride: 255
DIAG| vid:729 |14:24:02|1069 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:730 |14:24:02|1069 | MaxVertexShaderConst: 256
DIAG| vid:731 |14:24:02|1069 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:732 |14:24:02|1069 | DevCaps2: 0x00000051
DIAG| vid:733 |14:24:02|1069 | Reserved5: 0x00000000
DIAG| vid:734 |14:24:02|1069 | MasterAdapterOrdinal: 0
DIAG| vid:735 |14:24:02|1069 | AdapterOrdinalInGroup: 0
DIAG| vid:736 |14:24:02|1069 | NumberOfAdaptersInGroup: 1
DIAG| vid:737 |14:24:02|1069 | DeclTypes: 0x0000030F
DIAG| vid:738 |14:24:02|1069 | NumSimultaneousRTs: 4
DIAG| vid:739 |14:24:02|1069 | StretchRectFilterCaps: 0x03000300
DIAG| vid:740 |14:24:02|1069 | VertexTextureFilterCaps: 0x03030700
DIAG| vid:741 |14:24:02|1069 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:742 |14:24:02|1069 | MaxPShaderInstructionsExecuted: 65535
DIAG| vid:743 |14:24:02|1069 | MaxVertexShader30InstructionSlots: 4096
DIAG| vid:744 |14:24:02|1069 | MaxPixelShader30InstructionSlots: 4096
DIAG| vid:747 |14:24:02|1069 | MaxPointSize: 8192.00
DIAG| vid:748 |14:24:02|1069 | PixelShader1xMaxValue: 65504.00
DIAG| vid:749 |14:24:02|1069 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:750 |14:24:02|1069 | MaxVertexW: 10000000000.00
DIAG| vid:751 |14:24:02|1069 | GuardBandLeft: -100000000.00
DIAG| vid:752 |14:24:02|1069 | GuardBandTop: -100000000.00
DIAG| vid:753 |14:24:02|1069 | GuardBandRight: 100000000.00
DIAG| vid:754 |14:24:02|1069 | GuardBandBottom: 100000000.00
DIAG| vid:755 |14:24:02|1069 | ExtentsAdjust: 0.00
DIAG| vid:797 |14:24:02|1069 |In Vid::OnResetDevice, pd3dDevice = 0x0BB878F8
DIAG| vid:832 |14:24:02|1069 |Done Vid::OnResetDevice
DIAG| DXUT:2584 |14:24:02|1070 | DXUT unpause on change device done
DIAG| setup:77 |14:24:02|1071 |Drive type : Fixed
DIAG| setup:147 |14:24:02|1071 |Startup directory : U:\Games\Battlezone II
DIAG| vid:1329 |14:24:02|1194 |Vid::SetMode - ord(0) fmt(22), w(2560), h(1440) bbCount 2
DIAG| vid:1350 |14:24:02|1194 | bFmt(21), MSType(8), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1361 |14:24:02|1194 | Refresh(60), Interval(0), Flags(2)
DIAG| vid:1362 |14:24:02|1194 | hWnds = 0005039A 0005039A 0005039A 0005039A
DIAG| DXUT:2097 |14:24:02|1194 | DXUT pause on change device
DIAG| vid:840 |14:24:02|1278 |In Vid::OnLostDevice
DIAG| vid:848 |14:24:02|1278 |Done Vid::OnLostDevice
DIAG| DXUT:1392 |14:24:02|1304 | DXUT unpause on restore
DIAG| DXUT:1491 |14:24:02|1305 | DXUT unpause on restore
DIAG| DXUT:2584 |14:24:02|1305 | DXUT unpause on change device done
DIAG| vid:1370 |14:24:02|1305 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1380 |14:24:02|1305 |Trycount 0, device lost = 1 1
DIAG| DXUT:5458 |14:24:02|1306 | AttemptAcquire device = 0x0BB878F8, lost = 1, paused = 0
DIAG| DXUT:5474 |14:24:02|1306 | noticed device lost
DIAG| DXUT:5478 |14:24:02|1306 | Coop level check failed.
DIAG| DXUT:5544 |14:24:02|1306 | Try to reset the device
DIAG| vid:797 |14:24:03|2506 |In Vid::OnResetDevice, pd3dDevice = 0x0BB878F8
DIAG| vid:832 |14:24:03|2506 |Done Vid::OnResetDevice
DIAG| vid:1391 |14:24:03|2513 |Attempted acquire & render, lost = 0 0
DIAG| input:1708 |14:24:03|2523 |mouse, Left=0 Right=1
DIAG| MissionHandler:1449 |14:24:03|2551 |Expanded game UI file of 'bzgame_moves_2560x1440.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| GamespyVoice:133 |14:24:03|2598 |UHOH - tried to set up voice capture device, but failed. :(
DIAG| dsutil:143 |14:24:03|2640 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |14:24:03|2640 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |14:24:03|2640 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |14:24:03|2640 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |14:24:03|2640 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |14:24:03|2640 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |14:24:03|2640 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |14:24:03|2640 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |14:24:03|2640 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |14:24:03|2640 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |14:24:03|2640 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |14:24:03|2640 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |14:24:03|2640 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |14:24:03|2640 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |14:24:03|2640 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |14:24:03|2640 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |14:24:03|2640 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |14:24:03|2640 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |14:24:03|2640 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |14:24:03|2640 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |14:24:03|2640 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |14:24:03|2640 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |14:24:03|2640 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |14:24:03|2640 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |14:24:03|2640 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |14:24:03|2640 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |14:24:03|2640 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |14:24:03|2640 |Done with audio caps log
DIAG| AudioSys:322 |14:24:03|2641 |Audio: DirectSound8 setup complete
DIAG| icroot:193 |14:24:03|2642 |Root window now 640x480
DIAG| runcodes:172 |14:24:03|2644 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |14:24:03|2645 |Root window now 640x480
DIAG| menu:198 |14:24:03|2682 |Note: could not read registry for last crash filetime. Perhaps you've never seen one
DIAG| mcimovie:285 |14:24:12|11599 |Movie opened U:\Games\Battlezone II\\movies\flyby_1.bik
DIAG| runcodes:172 |14:24:14|13417 |[Main] Entering run code [INIT]
DIAG| icroot:193 |14:24:14|13418 |Root window now 2560x1440
DIAG| InitHandler:537 |14:24:14|13428 |Loading default font 'bankgothic_medium_16.BMF'
DIAG| MissionHandler:1449 |14:24:14|13470 |Expanded game UI file of 'bzshell_cam_record_x3_0_2560x1440.cfg' not found. Using default of 'bzshell_cam_record_x3_0.cfg'
DIAG| ifvar:41 |14:24:14|13470 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG| ifvar:41 |14:24:14|13508 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |14:24:14|13509 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1449 |14:24:14|13510 |Expanded game UI file of 'bzgame_keys_2560x1440.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:389 |14:24:14|13803 |Loaded from file ulerm01.bzn
DIAG| runcodes:172 |14:24:15|14420 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |14:24:15|14623 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |14:24:15|14633 |Root window now 2560x1440
DIAG| runcodes:172 |14:24:15|14638 |[Mission] Entering run code [RUN]
DIAG| runcodes:172 |14:24:26|25075 |[Mission] Entering run code [ESCAPE]
DIAG| runcodes:172 |14:24:26|25081 |[View] Entering run code [PauseScreen]
DIAG| iface:1479 |14:24:30|29811 |UnsetModal: throwing away [DEAD]
DIAG| runcodes:172 |14:24:31|30578 |[Mission] Entering run code [RUN]
DIAG| runcodes:172 |14:24:31|30584 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |14:24:32|31147 |[Mission] Entering run code [REQUEST]
DIAG| MissionHandler:1284 |14:24:33|32063 |Switching to CLEANUP
DIAG| runcodes:126 |14:24:33|32079 |[Mission] Clearing runcode [REQUEST]
DIAG| runcodes:172 |14:24:33|32080 |[Main] Entering run code [CLEANUP]
DIAG| runcodes:126 |14:24:33|32080 |[View] Clearing runcode [COCKPIT]
I could have sworn this has always been like this, I remember this when I was making maps in 1.3pb5 or something like that.coxxon wrote:3 - Preplaced/editor placed Gun Spires now sit above the ground, leaving a raised area. It’s not a huge problem, but does seem like something that would be nice to avoid.
Nope, this is new.Dataanti wrote:I could have sworn this has always been like this, I remember this when I was making maps in 1.3pb5 or something like that.
coxxon wrote: 2 - Prop models on maps are dark now. See the bridge on Bridges, or the buildings on the Pluto maps, or the crystals in the Dark Planet mission. For some reason they are almost black. I tried it with both the stock and my new versions, and they were both oddly dark.
Code: Select all
- Fix for bugzilla #462 - for class i76building (ONLY, not including
derived classes), defaulted lightingType=1. Compiles, but is
untested. [NM]