BZ2 1.3.7.0a130g posted

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GSH
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BZ2 1.3.7.0a130g posted

Post by GSH »

There is a new sub-build of 1.3.7.0 to be installed over 1.3.7.0a130: download. This fixes a number of items such as mousewheel binding, targeting in MP, and weapon appearance in MP. See the included changelog for complete details.

-- GSH
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Huib-Bloodstone
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Re: BZ2 1.3.7.0a130g posted

Post by Huib-Bloodstone »

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Re: BZ2 1.3.7.0a130g posted

Post by Juggernaut »

A couple more bugs to report (actually, updates to existing known bugs):

Snipe is still bugged, although better than before.
Crouched pilots do not die on 1st snipe, they are taken down to 0HP (100% of the time). Snipe animations are wacked at times, and occasional missing of snipe sound and visual effects (blood splatter, or delayed blood splat/sound).
Video demo here: https://dl.dropboxusercontent.com/u/840 ... uching.mp4

As client (host seems fine), doublefire/ordinance bug, with occasional invisible shot and delayed sound happens coming from enemy. As host, everything seems fine, no lag, although rare, occasional invisible shot occurs (but can hear damage shot and explosion this time).
Video demo as client here: https://dl.dropboxusercontent.com/u/840 ... tsound.mp4
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Commando
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Re: BZ2 1.3.7.0a130g posted

Post by Commando »

My Observations

1. I'm getting quite a bit of shadow flickering.

2. Shadows show up much darker, if you view them through a transparent object. For example, the plans on MPI Circle or pool steam.

3. Pilot death animations are now playing.
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Re: BZ2 1.3.7.0a130g posted

Post by Red Devil »

4 hour MPI, me as server, Commando and Tub joining; *no* resyncs aside from join resyncs, but they were transparent to me.

Blast from statues fires through ground and damages targets.

Rocket towers fire at targets through terrain, but rockets don't penetrate terrain.

AI loses track of Bomber and builds 2 of them, causing one on ground to be lost and unused (caused by AIP not detecting bomber creation when bay is built)

i suck at commanding.
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Re: BZ2 1.3.7.0a130g posted

Post by Axeminister »

I have off work all of Christmas week. Should get in a few games then.
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Re: BZ2 1.3.7.0a130g posted

Post by General BlackDragon »

Actual Test games, or G66?
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Re: BZ2 1.3.7.0a130g posted

Post by Commando »

Are they going to be pw locked?
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Re: BZ2 1.3.7.0a130g posted

Post by coxxon »

Just tried g build out a little bit. Have a thanks, a complaint, and a request ...
- Thanks for getting the i76building props back to not being so dark. :)
- Pre-placed (map-start?) Gun Spires still build entirely above ground. Would it be easier to change the stock model and raise the interior and terminal at this point? Just a thought.
- Any chance of getting the Turret compass added to both the walker units? It's definitely helpful in treaded units, and I believe would be helpful for the walking ones.
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Re: BZ2 1.3.7.0a130g posted

Post by mase »

Just got this in a VSR FFA:

Server and players involved crashed.

Code: Select all

---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.7-a130g Dec  7 2015 22:03:45
Windows version: Windows Version: 6.2.9200 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|          GameObject:3341 |20:36:58|887054 |JOIN, obj has id 0x01018412 team 3, and local id 0x01018412 team 3
DIAG|            Planners:3315 |20:36:58|887131 |SetAIP - cfg(VSR_i0.aip) team(11)
DIAG|          LuaManager:165  |20:36:58|887133 |Lua file 'VSR_i0.lua' not found
DIAG|            Planners:3315 |20:36:58|887138 |SetAIP - cfg(VSR_f1.aip) team(12)
DIAG|          LuaManager:165  |20:36:58|887139 |Lua file 'VSR_f1.lua' not found
DIAG|            Planners:3315 |20:36:58|887145 |SetAIP - cfg(VSR_d2.aip) team(13)
DIAG|          LuaManager:165  |20:36:58|887146 |Lua file 'VSR_d2.lua' not found
DIAG|      STJoinHandlers:768  |20:36:58|887216 |-- Resynchronized gamestate to server at timestep 8369
(done)

Exception code: C0000417 An eine C-Laufzeitfunktion wurde ein ungültiger Parameter übergeben.

Message :  Unhandled Exception
Error occurred at 12/21/2015 20:41:06.
E:\Documents\battlezone2\battlezone2b\battlezone2\bzone.exe, run by mase.
E:\Documents\battlezone2\battlezone2b\battlezone2\bzone.exe, run by mase.
CPU: 4 processor(s), AMD A8-6410 APU with AMD Radeon R5 Graphics    
     AMD64 Family 22 Model 48 Stepping 1
Process Memory :   1095 MB free out of   2048 MB total
Physical memory:   1163 MB free out of   3551 MB total
Page(swap) file:    989 MB free out of   4836 MB total
This exe is using 426 MB (213 MB dlmalloc), peak use 432 MB

Fault address:  5887CCD5 01:0006BCD5 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9158_none_5091b51ebcb97cdc\MSVCR90.dll

Registers:
EAX:0BBFF630
EBX:00000000
ECX:00000000
EDX:00000000
ESI:1CF9AC34
EDI:00000159
CS:EIP:26020023:5887CCD5
SS:ESP:16B4002B:0BBFF904  EBP:0BBFF948
DS:21BB002B  ES:1D41002B  FS:29D40053  GS:232A002B
Flags:00000216

Call stack:
Address  Offset1  Offset2  Module              SourceFile
5887CCD5 +0006CCD5 0000000C MSVCR90          (MSVCR90): : invalid_parameter_noinfo

51B4BDEA +0000BDEA 0000AB33 strategyVSR      (strategyVSR): : GetMisnAPI

51B4A3BE +0000A3BE 00009107 strategyVSR      (strategyVSR): : GetMisnAPI

0010AFAC +0005AFAC 000002EB bzone            (bzone): : AiMission::Update

0010A3F2 +0005A3F2 00000006 bzone            (bzone): : AI_Update

0016716C +000B716C 0000016A bzone            (bzone): : MissionHandler::MoveOneTurn

00166B94 +000B6B94 000000F2 bzone            (bzone): : MissionHandler::UpdateLockWorld2

00166A81 +000B6A81 00000012 bzone            (bzone): : MissionHandler::UpdateLockWorld

00165DA5 +000B5DA5 000000C4 bzone            (bzone): : MissionHandler::DoMultiworldUpdateActions

002D58CF +002258CF 00000058 bzone            (bzone): : RenderHelperThread::DoThreadProc

002D5976 +00225976 0000001A bzone            (bzone): : RenderHelperThread::ThreadProc

62D7C01D +0002C01D 0000006F MSVCR120         (MSVCR120): : _get_flsindex

62D7C001 +0002C001 00000053 MSVCR120         (MSVCR120): : _get_flsindex

75323744 +00013744 00000024 KERNEL32         (KERNEL32): : BaseThreadInitThunk

77AF9CD4 +00059CD4 000000D4 ntdll            (ntdll): : RtlSetCurrentTransaction

77AF9C9F +00059C9F 0000009F ntdll            (ntdll): : RtlSetCurrentTransaction
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GSH
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Re: BZ2 1.3.7.0a130g posted

Post by GSH »

51B4BDEA +0000BDEA 0000AB33 strategyVSR (strategyVSR): : GetMisnAPI
That's a mod's DLL that crashed. Please contact its authors for support.

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General BlackDragon
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Re: BZ2 1.3.7.0a130g posted

Post by General BlackDragon »

I'll go poke it with a stick...

How long into the game did it crash? There is a random crash in the VSR 5.0 MPI code that I fixed locally already.
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Re: BZ2 1.3.7.0a130g posted

Post by ADMIRAL MANSON »

So first the patch is installed then this sub-build is extracted to root? It has been a very long time since ive even installed the game and patch although i will be using my old download from my mediafire account.
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Re: BZ2 1.3.7.0a130g posted

Post by Red Devil »

yup
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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