BZ2 1.3.7.0a130j posted

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Spacecomber
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Re: BZ2 1.3.7.0a130j posted

Post by Spacecomber » Fri Jan 08, 2016 7:34 pm

RD, could you clarify the relationship between your work on the single player and Nathan's work on the game as a whole, for me? Typically, you want to test one thing at a time; so, I assumed that I should run this alpha release free of any other changes. I feel like I'm missing something, here.

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Red Devil
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Re: BZ2 1.3.7.0a130j posted

Post by Red Devil » Fri Jan 08, 2016 9:19 pm

Nathan and Ken focus on the engine, bugs, and features. Me, i was just helping with the SP mission problems is all. Feel free to try the alpha first, then try the SP mission fixes.
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Spacecomber
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Re: BZ2 1.3.7.0a130j posted

Post by Spacecomber » Fri Jan 08, 2016 10:51 pm

Ok, thanks for the reply. (I through Payback, at the moment. :) )

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Zero Angel
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Re: BZ2 1.3.7.0a130j posted

Post by Zero Angel » Sat Jan 09, 2016 5:48 am

Can someone test for the return of the blink bug? I've heard a report saying that it's returned.

The basic test is simple:
- Have 'special weapon' bound to a key or mouse button (like middle mouse button)
- Launch DM: Volcanoes and have another player join
- Pick up blink
- With another weapon selected (like minigun, plasma, etc), hold the special key to aim blink. Aim it at the terrain and keep the special button held down.
- The other player should see you blinking around while the button is held down -- even if you haven't actually fired blink.
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coxxon
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Re: BZ2 1.3.7.0a130j posted

Post by coxxon » Wed Jan 20, 2016 10:11 pm

Yay, spires now spawn on the ground (or I guess underground according to the odf change). Thanks!!

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