NatNegotiate Failed: Unknown Error

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mugenmfg
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NatNegotiate Failed: Unknown Error

Post by mugenmfg » Tue Jan 05, 2016 6:31 am

I get this error when friends and I try to host a game and join.
We are using the latest alpha patch with fix and in stable patch the hosted game does not appear in the server list at all.

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Red Devil
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Re: NatNegotiate Failed: Unknown Error

Post by Red Devil » Tue Jan 05, 2016 7:31 pm

1. look in your router/modem to see if NatNeg and UPnP are enabled
2. check your firewall to see if there is an exception for the Battlezone II install you are using.
3 don't install BZ2 under any Program Files folders.
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GSH
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Re: NatNegotiate Failed: Unknown Error

Post by GSH » Tue Jan 05, 2016 8:15 pm

I'm unclear as to what you mean by "stable patch." If you mean 1.3.6.5, that patch series points to a matchmaking server that is now offline.

Assuming both the host and client(s) are running the same 1.3.7-a130* build, and the game can't be seen, that points to an overactive firewall. You shouldn't need any NatNeg/UPnP to get a 1.3.7* build to report to the masterserver, just a firewall/router that allows outgoing HTTP requests. If the client(s) can see the 1.3.7* game listed, but not join, that's where the NatNeg/UPNP/firewall/router are likely culprits in blocking things.

-- GSH

ztd125
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Re: NatNegotiate Failed: Unknown Error

Post by ztd125 » Wed Apr 13, 2016 2:53 am

Hello,

I am having the same error (NatNegotiate Failed: Unknown Error). Pardon my ignorance, but what exactly should I look to change via Windows Firewall to allow for BZ2 to connect? As far as I can see, BZ2 is allowed for both Public and Private networks. Could someone offer advice on particular protocol type, local port, etc. I am seeing 'Battlezone II' and 'BZ2' in the firewall... which should I be looking to change?

One extra piece of info that might help find an answer... If I create/join an online session with a computer that is within my same WiFi network, the game can be held without any problems. But creating/joining a session with someone outside my WiFi network, it fails and gives the NatNeg Error.

All parties are using the 1.3.7.1 patch and run great otherwise.

Any help/advice is welcome. Thank you.

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General BlackDragon
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Re: NatNegotiate Failed: Unknown Error

Post by General BlackDragon » Wed Apr 13, 2016 1:32 pm

I generally do the following:

If it works, great.

If it doesn't work, I forward ports in my firewall or set it to DMZ+ mode, and then it works.
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Re: NatNegotiate Failed: Unknown Error

Post by Commando » Wed Apr 13, 2016 4:58 pm

It may not be Windows Firewall.

Your Router has it's own firewall you have to account for.

We had one person who couldn't host for at least six months, he ended up having to get his ISP to edit his router settings.

He had a cable model/router bundle.

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Red Spot
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Re: NatNegotiate Failed: Unknown Error

Post by Red Spot » Thu Apr 14, 2016 4:49 pm

Over here you get a modem-router with a cable connection by default. My advice, ask your ISP to set it in bridge mode and attach you own (decent) router. The router in these modems sucks hard and has reduced functionality where part of the functionality cant even be accessed by yourself.

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Re: NatNegotiate Failed: Unknown Error

Post by Commando » Thu Apr 14, 2016 8:44 pm

That's what I suggest too.

If the router can be disabled, you are better off buying a decent one.

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GSH
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Re: NatNegotiate Failed: Unknown Error

Post by GSH » Thu Apr 14, 2016 9:17 pm

There's a few issues possibly at play, because there's 3 machines in play. This is true no matter what BZ2 version is being used to play online. It would be very helpful if you noted the BZ2 version shown in the bottom-left of the initial pilot selection ('login') screen for both the server (host) & client machines. Also ensure that both machines aren't set to find games via "LAN Only" mode, not running any MODs, etc. The more information you can provide, the better.

As above, there are 3 machines in play. I'll abbreviate them H, C & M below.
H: The machine who is hosting a game -- i.e. they hit the "create game" button
C: The machine trying to be a client
M: Master server. This holds info about BZ2 games.

Between those three, there are 3 links that need to be open for communication to join.

H <-> M : If this link isn't open, no other prospective clients can ever see the game in the list. Use the 'chat' button to see if others can see your game. Before hosting, if you can see the "latest patch is 1.3.7.1" game, the C<->M roundtrip link can request data. If when you host other clients cannot see your entry in the list, there is something blocking HTTP POST messages

C <-> M : If this link isn't open, then the prospective client cannot see any games. There is almost always the "Latest patch is 1.3.7.1" session in M's list of games. If you can see the "latest patch is 1.3.7.1" game, the C<->M roundtrip link is working.

H <->C : If the client C can see the listing in the games list, but cannot join, odds are there's an errant firewall (hardware and/or software), router, or something else blocking packets between the Host and Client.

If you can, collect the [My] Documents/My Games/Battlezone II/Battlezone*.log file from both the H and C machines from a failed join attempt, and post here.

-- GSH

mase
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Re: NatNegotiate Failed: Unknown Error

Post by mase » Fri Apr 15, 2016 4:35 am

There is also another problem: When you can see the game but it shows (???), you might be able the join the game, but if its full,
you will get a netneg error.

ztd125
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Re: NatNegotiate Failed: Unknown Error

Post by ztd125 » Fri Apr 15, 2016 5:36 pm

Thank you all for your replies, it's been a busy week for me, so this is the first time ive had time to sit back down and revisit some BZ2. I haven't tried much dedug yet, however, I messed around with firewall on my PC and no luck... even to the point of disabling the firewall on my PC momentarily and still no luck.

@GSH: Hopefully you can get a better idea from the log data. I only have the one from my PC at the moment. I'll try to get my hands on the other soon.

Code: Select all

DIAG|            maininit:562  |20:00:30|0      |Version Information Section
DIAG|            maininit:563  |20:00:30|0      | BZ2 build 1.3.7.1 Public Beta
DIAG|            maininit:574  |20:00:30|0      |Session started Tue Apr 12 20:00:30 2016
DIAG|            maininit:580  |20:00:30|0      |CPU: 8 processors, type 586
DIAG|            maininit:581  |20:00:30|0      |CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
DIAG|            maininit:582  |20:00:30|0      |CPU: Intel64 Family 6 Model 58 Stepping 9
DIAG|            maininit:585  |20:00:30|0      |Executed by xxx\xxx on Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2
DIAG|                DXUT:2097 |20:00:30|230    | DXUT pause on change device
DIAG|                DXUT:1352 |20:00:30|232    | DXUT pause on minimize
DIAG|                DXUT:1525 |20:00:30|233    | DXUT pause on minimize
DIAG|                 vid:555  |20:00:30|397    |In Vid::OnCreateDevice, pd3dDevice = 0x0F856B80
DIAG|                 vid:572  |20:00:30|397    |d3d: supports range based fog
DIAG|                 vid:581  |20:00:30|397    |d3d: supports pixel based fog
DIAG|                 vid:594  |20:00:30|397    |d3d: supports border address mode
DIAG|                 vid:640  |20:00:30|397    |d3d: Has EMBM texture format support
DIAG|                 vid:542  |20:00:30|398    |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG|                 vid:665  |20:00:30|398    |D3D Adapter Identifier info:
DIAG|                 vid:666  |20:00:30|398    | Driver:                nvumdshim.dll
DIAG|                 vid:667  |20:00:30|398    | Description:           Intel(R) HD Graphics 4000
DIAG|                 vid:668  |20:00:30|398    | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:669  |20:00:30|398    | DriverVersion:         0x000A0012000D1948
DIAG|                 vid:670  |20:00:30|398    | VendorId:              0x00008086
DIAG|                 vid:671  |20:00:30|398    | DeviceId:              0x00000166
DIAG|                 vid:672  |20:00:30|398    | SubSysId:              0x397717AA
DIAG|                 vid:673  |20:00:30|398    | Revision:              0x00000009
DIAG|                 vid:675  |20:00:30|398    |Dumping D3D9 Device Caps:
DIAG|                 vid:677  |20:00:30|398    | DeviceType:            0x00000001
DIAG|                 vid:678  |20:00:30|398    | AdapterOrdinal:        0
DIAG|                 vid:679  |20:00:30|398    | Caps:                  0x00020000
DIAG|                 vid:680  |20:00:30|398    | Caps2:                 0xE0020000
DIAG|                 vid:681  |20:00:30|398    | Caps3:                 0x00000320
DIAG|                 vid:682  |20:00:30|398    | PresentationIntervals: 0x8000000F
DIAG|                 vid:683  |20:00:30|398    | CursorCaps:            0x00000001
DIAG|                 vid:684  |20:00:30|398    | DevCaps:               0x0019AE50
DIAG|                 vid:685  |20:00:30|398    | PrimitiveMiscCaps:     0x002FCCF2
DIAG|                 vid:686  |20:00:30|398    | RasterCaps:            0x0F736191
DIAG|                 vid:687  |20:00:30|398    | ZCmpCaps:              0x000000FF
DIAG|                 vid:688  |20:00:30|398    | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:689  |20:00:30|398    | DestBlendCaps:         0x000027FF
DIAG|                 vid:690  |20:00:30|398    | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:691  |20:00:30|398    | ShadeCaps:             0x00084208
DIAG|                 vid:692  |20:00:30|398    | TextureCaps:           0x0021EC45
DIAG|                 vid:693  |20:00:30|398    | TextureFilterCaps:     0x07030700
DIAG|                 vid:694  |20:00:30|398    | CubeTextureFilterCaps: 0x07030700
DIAG|                 vid:695  |20:00:30|398    | VolumeTextureFilterCaps: 0x07030700
DIAG|                 vid:696  |20:00:30|398    | TextureAddressCaps:    0x0000003F
DIAG|                 vid:697  |20:00:30|398    | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:698  |20:00:30|398    | LineCaps:              0x0000001F
DIAG|                 vid:699  |20:00:30|398    | MaxTextureWidth:       8192
DIAG|                 vid:700  |20:00:30|398    | MaxTextureHeight:      8192
DIAG|                 vid:701  |20:00:30|398    | MaxVolumeExtent:       2048
DIAG|                 vid:702  |20:00:30|398    | MaxTextureRepeat:      8192
DIAG|                 vid:703  |20:00:30|398    | MaxTextureAspectRatio: 8192
DIAG|                 vid:704  |20:00:30|398    | MaxAnisotropy:         16
DIAG|                 vid:705  |20:00:30|398    | StencilCaps:           0x000001FF
DIAG|                 vid:706  |20:00:30|398    | FVFCaps:               0x00180008
DIAG|                 vid:707  |20:00:30|398    | TextureOpCaps:         0x03FFFFFF
DIAG|                 vid:708  |20:00:30|398    | MaxTextureBlendStages: 8
DIAG|                 vid:709  |20:00:30|398    | MaxSimultaneousTextures: 8
DIAG|                 vid:710  |20:00:30|398    | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:711  |20:00:30|398    | MaxActiveLights:       10
DIAG|                 vid:722  |20:00:30|398    | MaxUserClipPlanes:     6
DIAG|                 vid:723  |20:00:30|398    | MaxVertexBlendMatrices: 4
DIAG|                 vid:724  |20:00:30|398    | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:725  |20:00:30|398    | MaxPrimitiveCount:     8388607
DIAG|                 vid:726  |20:00:30|398    | MaxVertexIndex:        16777215
DIAG|                 vid:727  |20:00:30|398    | MaxStreams:            16
DIAG|                 vid:728  |20:00:30|398    | MaxStreamStride:       255
DIAG|                 vid:729  |20:00:30|398    | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:730  |20:00:30|398    | MaxVertexShaderConst:  256
DIAG|                 vid:731  |20:00:30|398    | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:732  |20:00:30|398    | DevCaps2:              0x00000051
DIAG|                 vid:733  |20:00:30|398    | Reserved5:             0x00000000
DIAG|                 vid:734  |20:00:30|398    | MasterAdapterOrdinal:  0
DIAG|                 vid:735  |20:00:30|398    | AdapterOrdinalInGroup: 0
DIAG|                 vid:736  |20:00:30|398    | NumberOfAdaptersInGroup: 2
DIAG|                 vid:737  |20:00:30|398    | DeclTypes:             0x0000037F
DIAG|                 vid:738  |20:00:30|398    | NumSimultaneousRTs:    4
DIAG|                 vid:739  |20:00:30|398    | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:740  |20:00:30|398    | VertexTextureFilterCaps: 0x03030300
DIAG|                 vid:741  |20:00:30|398    | MaxVShaderInstructionsExecuted: -1
DIAG|                 vid:742  |20:00:30|398    | MaxPShaderInstructionsExecuted: -1
DIAG|                 vid:743  |20:00:30|398    | MaxVertexShader30InstructionSlots: 32768
DIAG|                 vid:744  |20:00:30|398    | MaxPixelShader30InstructionSlots: 32768
DIAG|                 vid:747  |20:00:30|398    | MaxPointSize:          256.00
DIAG|                 vid:748  |20:00:30|398    | PixelShader1xMaxValue: 340282346638528860000000000000000000000.00
DIAG|                 vid:749  |20:00:30|398    | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:750  |20:00:30|398    | MaxVertexW:            10000000000.00
DIAG|                 vid:751  |20:00:30|398    | GuardBandLeft:         -16384.00
DIAG|                 vid:752  |20:00:30|398    | GuardBandTop:          -16384.00
DIAG|                 vid:753  |20:00:30|398    | GuardBandRight:        16384.00
DIAG|                 vid:754  |20:00:30|398    | GuardBandBottom:       16384.00
DIAG|                 vid:755  |20:00:30|398    | ExtentsAdjust:         0.00
DIAG|                 vid:797  |20:00:30|398    |In Vid::OnResetDevice, pd3dDevice = 0x0F856B80
DIAG|                 vid:832  |20:00:30|398    |Done Vid::OnResetDevice

DIAG|                DXUT:2584 |20:00:30|399    | DXUT unpause on change device done
DIAG|             cmdline:1013 |20:00:30|399    |Commandline param (1/1): 'C:\Program Files (x86)\Battlezone II\bzone.exe'
DIAG|               setup:77   |20:00:30|400    |Drive type : Fixed
DIAG|               setup:147  |20:00:30|400    |Startup directory : C:\Program Files (x86)\Battlezone II
DIAG|             filesys:643  |20:00:30|402    |Config: 'AddDirRecurse' :: '@rootdir\addon'
DIAG|             filesys:643  |20:00:30|403    |Config: 'AddDirRecurse' :: '@rootdir\maps13'
DIAG|             filesys:643  |20:00:30|436    |Config: 'AddPack' :: '@rootdir\patch13.pak'
DIAG|             filesys:643  |20:00:30|484    |Config: 'AddPack' :: '@rootdir\data.pak'
DIAG|             filesys:643  |20:00:30|527    |Config: 'AddDirRecurse' :: '@rootdir\data'
DIAG|             cmdline:1013 |20:00:30|536    |Commandline param (1/1): 'C:\Program Files (x86)\Battlezone II\bzone.exe'
DIAG|                 vid:1329 |20:00:30|537    |Vid::SetMode - ord(0) fmt(22), w(1920), h(1080) bbCount 2
DIAG|                 vid:1350 |20:00:30|537    | bFmt(21), MSType(4), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1361 |20:00:30|537    | Refresh(60), Interval(-2147483648), Flags(2)
DIAG|                 vid:1362 |20:00:30|537    | hWnds = 000C04A2 000C04A2 000C04A2 000C04A2
DIAG|                DXUT:2097 |20:00:30|537    | DXUT pause on change device
DIAG|                 vid:840  |20:00:31|650    |In Vid::OnLostDevice
DIAG|                 vid:848  |20:00:31|650    |Done Vid::OnLostDevice
DIAG|                DXUT:1392 |20:00:31|652    | DXUT unpause on restore
DIAG|                DXUT:1491 |20:00:31|653    | DXUT unpause on restore
DIAG|                DXUT:2584 |20:00:31|653    | DXUT unpause on change device done
DIAG|                 vid:1370 |20:00:31|653    |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1380 |20:00:31|653    |Trycount 0, device lost = 1 1
DIAG|                DXUT:5458 |20:00:31|656    | AttemptAcquire device = 0x0F856B80, lost = 1, paused = 0
DIAG|                DXUT:5474 |20:00:31|656    | noticed device lost
DIAG|                DXUT:5478 |20:00:31|656    | Coop level check failed.
DIAG|                DXUT:5544 |20:00:31|656    | Try to reset the device
DIAG|                DXUT:5551 |20:00:32|1895   | The device was lost again, so continue waiting until it can be reset.
DIAG|                DXUT:5458 |20:00:32|1899   | AttemptAcquire device = 0x0F856B80, lost = 1, paused = 0
DIAG|                DXUT:5474 |20:00:32|1899   | noticed device lost
DIAG|                DXUT:5478 |20:00:32|1899   | Coop level check failed.
DIAG|                DXUT:5544 |20:00:32|1899   | Try to reset the device
DIAG|                 vid:797  |20:00:33|2755   |In Vid::OnResetDevice, pd3dDevice = 0x0F856B80
DIAG|                 vid:832  |20:00:33|2755   |Done Vid::OnResetDevice

DIAG|                 vid:1391 |20:00:33|2776   |Attempted acquire & render, lost = 0 0
DIAG|               input:1716 |20:00:33|2976   |mouse, Left=0 Right=1
DIAG|      MissionHandler:1450 |20:00:33|3241   |Expanded game UI file of 'bzgame_moves_1920x1080.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:143  |20:00:33|3523   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:150  |20:00:33|3523   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:150  |20:00:33|3523   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:150  |20:00:33|3523   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:150  |20:00:33|3523   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:150  |20:00:33|3523   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:150  |20:00:33|3523   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:150  |20:00:33|3523   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:150  |20:00:33|3523   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:150  |20:00:33|3523   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:156  |20:00:33|3523   | dwPrimaryBuffers = 1
DIAG|              dsutil:157  |20:00:33|3523   | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:158  |20:00:33|3523   | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:159  |20:00:33|3523   | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:160  |20:00:33|3523   | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:161  |20:00:33|3523   | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:162  |20:00:33|3523   | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:163  |20:00:33|3523   | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:164  |20:00:33|3523   | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:165  |20:00:33|3523   | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:166  |20:00:33|3523   | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:167  |20:00:33|3523   | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:168  |20:00:33|3523   | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:202  |20:00:33|3523   | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:208  |20:00:33|3523   | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG|              dsutil:228  |20:00:33|3523   | Audio buffers will be placed in: Software
DIAG|              dsutil:241  |20:00:33|3523   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:244  |20:00:33|3523   |Done with audio caps log
DIAG|            AudioSys:322  |20:00:33|3523   |Audio: DirectSound8 setup complete
DIAG|             vidrend:1237 |20:00:33|3529   |Got D3DERR_DEVICELOST after device->Present(). Need to rebuild .
DIAG|                DXUT:5458 |20:00:33|3555   | AttemptAcquire device = 0x0F856B80, lost = 1, paused = 0
DIAG|                DXUT:5474 |20:00:33|3555   | noticed device lost
DIAG|                DXUT:5478 |20:00:33|3555   | Coop level check failed.
DIAG|                DXUT:5544 |20:00:33|3555   | Try to reset the device
DIAG|                 vid:840  |20:00:33|3555   |In Vid::OnLostDevice
DIAG|                 vid:848  |20:00:33|3555   |Done Vid::OnLostDevice
DIAG|                 vid:797  |20:00:34|3856   |In Vid::OnResetDevice, pd3dDevice = 0x0F856B80
DIAG|              icroot:193  |20:00:34|3857   |Root window now 640x480
DIAG|                 vid:832  |20:00:34|3857   |Done Vid::OnResetDevice

DIAG|            mcimovie:285  |20:00:40|10343  |Movie opened C:\Program Files (x86)\Battlezone II\\movies\intro.bik
DIAG|              icroot:193  |20:00:43|13375  |Root window now 640x480
DIAG|            runcodes:172  |20:00:43|13375  |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |20:00:43|13376  |Root window now 640x480
DIAG|         WSInterface:213  |20:00:49|18867  |Determined private IP address: 192.xxx.x.xx
DIAG|         WSInterface:199  |20:00:49|18867  |Determined public IP address: 98.xxx.xxx.xx
DIAG|         NetCommands:2124 |20:00:53|22879  |Join to ':)' / ip 0x00000000
DIAG|          SessionMgr:599  |20:00:53|22881  |pSessionAddr = '98.xxx.xx.xxx:17770'. pNiceName = ':)'
DIAG|       RaknetManager:590  |20:00:59|29588  |Raknet client connect failing with status code 17

DIAG|          SessionMgr:748  |20:00:59|29588  |Join fail because of 0 || 1 || 4 - count 6707, reason 7
DIAG|          SessionMgr:823  |20:00:59|29588  |Showing failed join message 'NatNegotiate failed: unknown error. Try joining another session?'
DIAG|            runcodes:172  |20:01:03|33546  |[Main] Entering run code [QUIT]
DIAG|            maininit:487  |20:01:04|33823  |QUIT requested
DIAG|                DXUT:1525 |20:01:04|34363  | DXUT pause on minimize
DIAG|                 vid:840  |20:01:04|34381  |In Vid::OnLostDevice
DIAG|                 vid:848  |20:01:04|34381  |Done Vid::OnLostDevice
DIAG|                 vid:860  |20:01:04|34381  |In Vid::OnDestroyDevice, pd3dDevice = NULL
DIAG|              dtrack:231  |20:01:04|34450  |DTrack FileSys c253/0 b5 max257 i258 mem1536
DIAG|              varsys:255  |20:01:04|34450  |VarItem 'gameprefs' (scope) not being deleted
DIAG|              varsys:255  |20:01:04|34450  |VarItem 'terrain' (scope) not being deleted
DIAG|              varsys:255  |20:01:04|34450  |VarItem 'playback' (scope) not being deleted
DIAG|              dtrack:231  |20:01:04|34450  |DTrack Misc c4683/0 b4 max3491 i4687 mem20480
DIAG|            maininit:476  |20:01:04|34453  |System shutdown normally
@mase: I do indeed get the (???) for ping, players, etc. All parties can see the game listing but can not join successfully.

~Zach

ztd125
Scrap
Posts: 4
Joined: Tue Apr 05, 2016 3:45 pm

Re: NatNegotiate Failed: Unknown Error

Post by ztd125 » Fri Apr 15, 2016 7:06 pm

@GSH: The log i posted above is when I try to join... so here, the one below is when the other computer tries to join a game i created. Both appear to have the same characteristics of NatNeg error message. Hopefully this help.

Code: Select all

DIAG|            maininit:562  |19:29:27|0      |Version Information Section
DIAG|            maininit:563  |19:29:27|0      | BZ2 build 1.3.7.1 Public Beta
DIAG|            maininit:574  |19:29:27|0      |Session started Tue Apr 12 19:29:27 2016
DIAG|            maininit:580  |19:29:27|0      |CPU: 8 processors, type 586
DIAG|            maininit:581  |19:29:27|0      |CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
DIAG|            maininit:582  |19:29:27|0      |CPU: Intel64 Family 6 Model 58 Stepping 9
DIAG|            maininit:585  |19:29:27|0      |Executed by xxx\xxx on Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2
DIAG|                DXUT:2097 |19:29:27|224    | DXUT pause on change device
DIAG|                DXUT:1352 |19:29:27|227    | DXUT pause on minimize
DIAG|                DXUT:1525 |19:29:27|227    | DXUT pause on minimize
DIAG|                 vid:555  |19:29:28|399    |In Vid::OnCreateDevice, pd3dDevice = 0x0ED16B80
DIAG|                 vid:572  |19:29:28|399    |d3d: supports range based fog
DIAG|                 vid:581  |19:29:28|399    |d3d: supports pixel based fog
DIAG|                 vid:594  |19:29:28|399    |d3d: supports border address mode
DIAG|                 vid:640  |19:29:28|399    |d3d: Has EMBM texture format support
DIAG|                 vid:542  |19:29:28|399    |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG|                 vid:665  |19:29:28|399    |D3D Adapter Identifier info:
DIAG|                 vid:666  |19:29:28|399    | Driver:                nvumdshim.dll
DIAG|                 vid:667  |19:29:28|399    | Description:           Intel(R) HD Graphics 4000
DIAG|                 vid:668  |19:29:28|399    | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:669  |19:29:28|399    | DriverVersion:         0x000A0012000D1948
DIAG|                 vid:670  |19:29:28|399    | VendorId:              0x00008086
DIAG|                 vid:671  |19:29:28|399    | DeviceId:              0x00000166
DIAG|                 vid:672  |19:29:28|399    | SubSysId:              0x397717AA
DIAG|                 vid:673  |19:29:28|399    | Revision:              0x00000009
DIAG|                 vid:675  |19:29:28|399    |Dumping D3D9 Device Caps:
DIAG|                 vid:677  |19:29:28|399    | DeviceType:            0x00000001
DIAG|                 vid:678  |19:29:28|399    | AdapterOrdinal:        0
DIAG|                 vid:679  |19:29:28|399    | Caps:                  0x00020000
DIAG|                 vid:680  |19:29:28|399    | Caps2:                 0xE0020000
DIAG|                 vid:681  |19:29:28|399    | Caps3:                 0x00000320
DIAG|                 vid:682  |19:29:28|399    | PresentationIntervals: 0x8000000F
DIAG|                 vid:683  |19:29:28|399    | CursorCaps:            0x00000001
DIAG|                 vid:684  |19:29:28|399    | DevCaps:               0x0019AE50
DIAG|                 vid:685  |19:29:28|399    | PrimitiveMiscCaps:     0x002FCCF2
DIAG|                 vid:686  |19:29:28|399    | RasterCaps:            0x0F736191
DIAG|                 vid:687  |19:29:28|399    | ZCmpCaps:              0x000000FF
DIAG|                 vid:688  |19:29:28|399    | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:689  |19:29:28|399    | DestBlendCaps:         0x000027FF
DIAG|                 vid:690  |19:29:28|399    | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:691  |19:29:28|399    | ShadeCaps:             0x00084208
DIAG|                 vid:692  |19:29:28|399    | TextureCaps:           0x0021EC45
DIAG|                 vid:693  |19:29:28|399    | TextureFilterCaps:     0x07030700
DIAG|                 vid:694  |19:29:28|399    | CubeTextureFilterCaps: 0x07030700
DIAG|                 vid:695  |19:29:28|399    | VolumeTextureFilterCaps: 0x07030700
DIAG|                 vid:696  |19:29:28|399    | TextureAddressCaps:    0x0000003F
DIAG|                 vid:697  |19:29:28|399    | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:698  |19:29:28|399    | LineCaps:              0x0000001F
DIAG|                 vid:699  |19:29:28|399    | MaxTextureWidth:       8192
DIAG|                 vid:700  |19:29:28|399    | MaxTextureHeight:      8192
DIAG|                 vid:701  |19:29:28|399    | MaxVolumeExtent:       2048
DIAG|                 vid:702  |19:29:28|399    | MaxTextureRepeat:      8192
DIAG|                 vid:703  |19:29:28|399    | MaxTextureAspectRatio: 8192
DIAG|                 vid:704  |19:29:28|399    | MaxAnisotropy:         16
DIAG|                 vid:705  |19:29:28|399    | StencilCaps:           0x000001FF
DIAG|                 vid:706  |19:29:28|399    | FVFCaps:               0x00180008
DIAG|                 vid:707  |19:29:28|399    | TextureOpCaps:         0x03FFFFFF
DIAG|                 vid:708  |19:29:28|399    | MaxTextureBlendStages: 8
DIAG|                 vid:709  |19:29:28|399    | MaxSimultaneousTextures: 8
DIAG|                 vid:710  |19:29:28|399    | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:711  |19:29:28|399    | MaxActiveLights:       10
DIAG|                 vid:722  |19:29:28|399    | MaxUserClipPlanes:     6
DIAG|                 vid:723  |19:29:28|399    | MaxVertexBlendMatrices: 4
DIAG|                 vid:724  |19:29:28|399    | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:725  |19:29:28|399    | MaxPrimitiveCount:     8388607
DIAG|                 vid:726  |19:29:28|399    | MaxVertexIndex:        16777215
DIAG|                 vid:727  |19:29:28|399    | MaxStreams:            16
DIAG|                 vid:728  |19:29:28|399    | MaxStreamStride:       255
DIAG|                 vid:729  |19:29:28|399    | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:730  |19:29:28|399    | MaxVertexShaderConst:  256
DIAG|                 vid:731  |19:29:28|399    | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:732  |19:29:28|399    | DevCaps2:              0x00000051
DIAG|                 vid:733  |19:29:28|399    | Reserved5:             0x00000000
DIAG|                 vid:734  |19:29:28|400    | MasterAdapterOrdinal:  0
DIAG|                 vid:735  |19:29:28|400    | AdapterOrdinalInGroup: 0
DIAG|                 vid:736  |19:29:28|400    | NumberOfAdaptersInGroup: 2
DIAG|                 vid:737  |19:29:28|400    | DeclTypes:             0x0000037F
DIAG|                 vid:738  |19:29:28|400    | NumSimultaneousRTs:    4
DIAG|                 vid:739  |19:29:28|400    | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:740  |19:29:28|400    | VertexTextureFilterCaps: 0x03030300
DIAG|                 vid:741  |19:29:28|400    | MaxVShaderInstructionsExecuted: -1
DIAG|                 vid:742  |19:29:28|400    | MaxPShaderInstructionsExecuted: -1
DIAG|                 vid:743  |19:29:28|400    | MaxVertexShader30InstructionSlots: 32768
DIAG|                 vid:744  |19:29:28|400    | MaxPixelShader30InstructionSlots: 32768
DIAG|                 vid:747  |19:29:28|400    | MaxPointSize:          256.00
DIAG|                 vid:748  |19:29:28|400    | PixelShader1xMaxValue: 340282346638528860000000000000000000000.00
DIAG|                 vid:749  |19:29:28|400    | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:750  |19:29:28|400    | MaxVertexW:            10000000000.00
DIAG|                 vid:751  |19:29:28|400    | GuardBandLeft:         -16384.00
DIAG|                 vid:752  |19:29:28|400    | GuardBandTop:          -16384.00
DIAG|                 vid:753  |19:29:28|400    | GuardBandRight:        16384.00
DIAG|                 vid:754  |19:29:28|400    | GuardBandBottom:       16384.00
DIAG|                 vid:755  |19:29:28|400    | ExtentsAdjust:         0.00
DIAG|                 vid:797  |19:29:28|400    |In Vid::OnResetDevice, pd3dDevice = 0x0ED16B80
DIAG|                 vid:832  |19:29:28|400    |Done Vid::OnResetDevice

DIAG|                DXUT:2584 |19:29:28|400    | DXUT unpause on change device done
DIAG|             cmdline:1013 |19:29:28|401    |Commandline param (1/1): 'C:\Program Files (x86)\Battlezone II\bzone.exe'
DIAG|               setup:77   |19:29:28|401    |Drive type : Fixed
DIAG|               setup:147  |19:29:28|401    |Startup directory : C:\Program Files (x86)\Battlezone II
DIAG|             filesys:643  |19:29:28|404    |Config: 'AddDirRecurse' :: '@rootdir\addon'
DIAG|             filesys:643  |19:29:28|405    |Config: 'AddDirRecurse' :: '@rootdir\maps13'
DIAG|             filesys:643  |19:29:28|437    |Config: 'AddPack' :: '@rootdir\patch13.pak'
DIAG|             filesys:643  |19:29:28|486    |Config: 'AddPack' :: '@rootdir\data.pak'
DIAG|             filesys:643  |19:29:28|529    |Config: 'AddDirRecurse' :: '@rootdir\data'
DIAG|             cmdline:1013 |19:29:28|537    |Commandline param (1/1): 'C:\Program Files (x86)\Battlezone II\bzone.exe'
DIAG|                 vid:1329 |19:29:28|538    |Vid::SetMode - ord(0) fmt(22), w(1920), h(1080) bbCount 2
DIAG|                 vid:1350 |19:29:28|538    | bFmt(21), MSType(4), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1361 |19:29:28|538    | Refresh(60), Interval(-2147483648), Flags(2)
DIAG|                 vid:1362 |19:29:28|538    | hWnds = 000802F6 000802F6 000802F6 000802F6
DIAG|                DXUT:2097 |19:29:28|538    | DXUT pause on change device
DIAG|                 vid:840  |19:29:28|650    |In Vid::OnLostDevice
DIAG|                 vid:848  |19:29:28|650    |Done Vid::OnLostDevice
DIAG|                DXUT:1392 |19:29:28|657    | DXUT unpause on restore
DIAG|                DXUT:1491 |19:29:28|659    | DXUT unpause on restore
DIAG|                DXUT:2584 |19:29:28|659    | DXUT unpause on change device done
DIAG|                 vid:1370 |19:29:28|659    |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1380 |19:29:28|659    |Trycount 0, device lost = 1 1
DIAG|                DXUT:5458 |19:29:28|661    | AttemptAcquire device = 0x0ED16B80, lost = 1, paused = 0
DIAG|                DXUT:5474 |19:29:28|661    | noticed device lost
DIAG|                DXUT:5478 |19:29:28|661    | Coop level check failed.
DIAG|                DXUT:5544 |19:29:28|661    | Try to reset the device
DIAG|                DXUT:5551 |19:29:29|1903   | The device was lost again, so continue waiting until it can be reset.
DIAG|                DXUT:5458 |19:29:29|1914   | AttemptAcquire device = 0x0ED16B80, lost = 1, paused = 0
DIAG|                DXUT:5474 |19:29:29|1914   | noticed device lost
DIAG|                DXUT:5478 |19:29:29|1914   | Coop level check failed.
DIAG|                DXUT:5544 |19:29:29|1914   | Try to reset the device
DIAG|                 vid:797  |19:29:30|2797   |In Vid::OnResetDevice, pd3dDevice = 0x0ED16B80
DIAG|                 vid:832  |19:29:30|2797   |Done Vid::OnResetDevice

DIAG|                 vid:1391 |19:29:30|2804   |Attempted acquire & render, lost = 0 0
DIAG|               input:1716 |19:29:30|2995   |mouse, Left=0 Right=1
DIAG|      MissionHandler:1450 |19:29:30|3184   |Expanded game UI file of 'bzgame_moves_1920x1080.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:143  |19:29:31|3542   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:150  |19:29:31|3542   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:150  |19:29:31|3542   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:150  |19:29:31|3542   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:150  |19:29:31|3542   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:150  |19:29:31|3542   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:150  |19:29:31|3542   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:150  |19:29:31|3542   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:150  |19:29:31|3542   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:150  |19:29:31|3542   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:156  |19:29:31|3542   | dwPrimaryBuffers = 1
DIAG|              dsutil:157  |19:29:31|3542   | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:158  |19:29:31|3542   | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:159  |19:29:31|3542   | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:160  |19:29:31|3542   | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:161  |19:29:31|3542   | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:162  |19:29:31|3542   | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:163  |19:29:31|3542   | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:164  |19:29:31|3542   | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:165  |19:29:31|3542   | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:166  |19:29:31|3542   | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:167  |19:29:31|3542   | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:168  |19:29:31|3542   | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:202  |19:29:31|3542   | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:208  |19:29:31|3542   | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG|              dsutil:228  |19:29:31|3542   | Audio buffers will be placed in: Software
DIAG|              dsutil:241  |19:29:31|3542   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:244  |19:29:31|3542   |Done with audio caps log
DIAG|            AudioSys:322  |19:29:31|3543   |Audio: DirectSound8 setup complete
DIAG|             vidrend:1237 |19:29:31|3549   |Got D3DERR_DEVICELOST after device->Present(). Need to rebuild .
DIAG|                DXUT:5458 |19:29:31|3574   | AttemptAcquire device = 0x0ED16B80, lost = 1, paused = 0
DIAG|                DXUT:5474 |19:29:31|3574   | noticed device lost
DIAG|                DXUT:5478 |19:29:31|3574   | Coop level check failed.
DIAG|                DXUT:5544 |19:29:31|3574   | Try to reset the device
DIAG|                 vid:840  |19:29:31|3574   |In Vid::OnLostDevice
DIAG|                 vid:848  |19:29:31|3574   |Done Vid::OnLostDevice
DIAG|                 vid:797  |19:29:31|3900   |In Vid::OnResetDevice, pd3dDevice = 0x0ED16B80
DIAG|              icroot:193  |19:29:31|3900   |Root window now 640x480
DIAG|                 vid:832  |19:29:31|3900   |Done Vid::OnResetDevice

DIAG|            mcimovie:285  |19:29:38|10368  |Movie opened C:\Program Files (x86)\Battlezone II\\movies\intro.bik
DIAG|              icroot:193  |19:29:41|14031  |Root window now 640x480
DIAG|            runcodes:172  |19:29:41|14031  |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |19:29:41|14031  |Root window now 640x480
DIAG|         WSInterface:213  |19:29:48|20465  |Determined private IP address: xxx.xxx.x.xx
DIAG|         WSInterface:199  |19:29:48|20465  |Determined public IP address: 98.xxx.xxx.xx
DIAG|          UPNPThread:695  |19:29:52|24808  |UPNP_DeletePortMapping('http://192.xxx.x.x:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP')
DIAG|          UPNPThread:588  |19:29:52|24813  |UPNP_GetExternalIPAddress('http://192.xxx.x.x:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '98.xxx.xxx.xx')
DIAG|          UPNPThread:611  |19:29:52|24818  |UPNP_AddPortMapping('http://192.xxx.x.x:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', '17770', '192.xxx.x.xx', 0, 'UDP', NULL)
DIAG|          UPNPThread:625  |19:29:52|24824  |UPNP_GetSpecificPortMappingEntry('http://192.xxx.x.x:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP', '', '')
DIAG|       RaknetManager:590  |19:29:52|24828  |Raknet client connect failing with status code 17

DIAG|       RaknetManager:590  |19:30:09|41850  |Raknet client connect failing with status code 17

DIAG|               iface:1482 |19:31:30|122304 |UnsetModal: throwing away [MultiWarningUnits]
DIAG|          UPNPThread:695  |19:32:37|190139 |UPNP_DeletePortMapping('http://192.xxx.x.x:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP')
DIAG| RaknetServerBrowser:151  |19:32:39|191961 |Raknet master server returned data with no 'GET'. Going to show nothing :(
DIAG|               iface:1482 |19:32:44|196857 |UnsetModal: throwing away [MultiWarningWebShield]
DIAG|       RaknetManager:590  |19:32:46|198563 |Raknet client connect failing with status code 17

DIAG|          UPNPThread:695  |19:32:46|199151 |UPNP_DeletePortMapping('http://xxx.xxx.x.x:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP')
DIAG|          UPNPThread:588  |19:32:46|199156 |UPNP_GetExternalIPAddress('http://192.xxx.x.x:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '98.xxx.xxx.xx')
DIAG|          UPNPThread:611  |19:32:46|199161 |UPNP_AddPortMapping('http://192.xxx.x.x:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', '17770', '192.xxx.x.xx', 0, 'UDP', NULL)
DIAG|          UPNPThread:625  |19:32:46|199167 |UPNP_GetSpecificPortMappingEntry('http://192.168.1.1:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP', '', '')
DIAG|       RaknetManager:590  |19:32:58|210561 |Raknet client connect failing with status code 17

DIAG|          UPNPThread:695  |19:33:25|237724 |UPNP_DeletePortMapping('http://192.xxx.x.x:5000/Public_UPNP_C3', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP')
DIAG|            runcodes:172  |19:33:45|257396 |[Main] Entering run code [QUIT]
DIAG|            maininit:487  |19:33:45|257665 |QUIT requested
DIAG|                DXUT:1525 |19:33:45|258215 | DXUT pause on minimize
DIAG|                 vid:840  |19:33:45|258233 |In Vid::OnLostDevice
DIAG|                 vid:848  |19:33:45|258233 |Done Vid::OnLostDevice
DIAG|                 vid:860  |19:33:45|258233 |In Vid::OnDestroyDevice, pd3dDevice = NULL
DIAG|              dtrack:231  |19:33:46|258260 |DTrack FileSys c253/0 b5 max257 i258 mem1536
DIAG|              varsys:255  |19:33:46|258260 |VarItem 'gameprefs' (scope) not being deleted
DIAG|              varsys:255  |19:33:46|258260 |VarItem 'terrain' (scope) not being deleted
DIAG|              varsys:255  |19:33:46|258260 |VarItem 'playback' (scope) not being deleted
DIAG|              dtrack:231  |19:33:46|258260 |DTrack Misc c8901/0 b4 max3926 i8905 mem20480
DIAG|            maininit:476  |19:33:46|258295 |System shutdown normally
~Zach

User avatar
Juggernaut
Thunderbolt
Posts: 189
Joined: Sun Mar 13, 2011 8:12 pm

Re: NatNegotiate Failed: Unknown Error

Post by Juggernaut » Fri Apr 15, 2016 10:23 pm

You may need to manually forward port 17770 TCP to the IP address of your PC if your router doesn't handle UPNP correctly. To access your router, you will need to access the default gateway (usually 192.168.1.1) via web browser (e.g. http://192.168.1.1/). To find out what your gateway (router address) is, open a command prompt (type cmd in the search bar, select 'command prompt') and type the following: IPCONFIG and press enter. This will list your IP address, subnet mask and default gateway. Enter your default gateway address in the address field of your internet browser to access the router login. username is usually admin, password is usually admin, or password, or no password. Varies model to model, unless the default PW was changed (which I recommend). See the following for instructions for your specific model router: http://portforward.com/english/routers/ ... rindex.htm
Specs:
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
ASUS Xonar DGX APU
Cable Internet - 35Mb/6Mb

ztd125
Scrap
Posts: 4
Joined: Tue Apr 05, 2016 3:45 pm

Re: NatNegotiate Failed: Unknown Error

Post by ztd125 » Fri Apr 22, 2016 4:55 pm

Thank you all for the tips, I believe I have come to some conclusions with my case. Earlier this week, I was able to join someone else's game who just happened to have a public game up, no error and joined and played perfectly. This new piece of information leads me to believe that the other computer in my duo is part of a network that blocks online gaming and such (its a network at a private college). He made sure that his PC firewall settings were identical to mine, where mine work as is for me. So, since the router for him is not reachable/ configurable, we're pretty much hosed when he uses that particular network.

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