BZ2 1.3.7.0a130v posted
Moderators: GSH, VSMIT, Red Devil, Commando
BZ2 1.3.7.0a130v posted
There is a new sub-build of 1.3.7.0 to be installed over 1.3.7.0a130, a130g, a130j or a130r: download. This fixes a number of items such as betty voice in multiworld, weapon effects, mousewheel binding, targeting in MP, and weapon appearance in MP, plus pilot deaths in MW and some threading fixups. See the included changelog for complete details.
(Update, 2016/02/27): Posted an a130v build, with a divide-by-zero workaround in the pathing code.
-- GSH
(Update, 2016/02/27): Posted an a130v build, with a divide-by-zero workaround in the pathing code.
-- GSH
- Progressor
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Re: BZ2 1.3.7.0a130u posted
1. It says that it is still 1.3.7.0t.
2. SP: the Dark Planet mission gets stuck. After the first scout comes in, Shabayev is endlessly patrolling the base.
Saved game: https://dl.dropboxusercontent.com/u/75159755/BZ/11.sav
Pilot: https://dl.dropboxusercontent.com/u/751 ... ilot_0.dat
Log: https://dl.dropboxusercontent.com/u/751 ... 4.4597.log
Looking into the log, it looks like the game is missing some odf and lua files.
2. SP: the Dark Planet mission gets stuck. After the first scout comes in, Shabayev is endlessly patrolling the base.
Saved game: https://dl.dropboxusercontent.com/u/75159755/BZ/11.sav
Pilot: https://dl.dropboxusercontent.com/u/751 ... ilot_0.dat
Log: https://dl.dropboxusercontent.com/u/751 ... 4.4597.log
Looking into the log, it looks like the game is missing some odf and lua files.
Last edited by Progressor on Sun Feb 21, 2016 1:22 pm, edited 1 time in total.
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Re: BZ2 1.3.7.0a130u posted
The "Through the Looking Glass" also gets stuck until I go to Shabayev and kill Scion vehicles around her:
https://dl.dropboxusercontent.com/u/751 ... TLG/22.sav
https://dl.dropboxusercontent.com/u/751 ... 7.7520.log
https://dl.dropboxusercontent.com/u/751 ... TLG/22.sav
https://dl.dropboxusercontent.com/u/751 ... 7.7520.log
- Progressor
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Re: BZ2 1.3.7.0a130u posted
The "Get Help" caused an abort(), see log: https://dl.dropboxusercontent.com/u/751 ... 6.6202.log when I approached Shabayev. Two minutes before I saved the game: https://dl.dropboxusercontent.com/u/751 ... /GH/22.sav. Loading this saved game also causes an immediate abort(): https://dl.dropboxusercontent.com/u/751 ... 9.9075.log.
- Red Devil
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Re: BZ2 1.3.7.0a130u posted
you using the sp mission fixes in the other thread?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: BZ2 1.3.7.0a130u posted
Issues that have been mentioned to me through steam.
130u:
[GUI/Window Issues]
* Game is impossible to tab out of without another window open to alt+tab to,
- or opening task manager. (ctrl+escape, etc, have been disabled?)
[Mesh/Model Issues]
* Polygons on ISDF pilot gun cockpit model cut off with high FoV,
- especially while sniping. (Not affected: Scion Rifle, ISDF & Scion Bazooka)
- Change clipping distance based on FoV?
[Ingame Graphical Issues]
* Terrain lighting gets cut off near adjacent 4x4 chunks.
* Some objects have new inappropriate (low-detail) shadows.
- e.g. scrap pool shadows messing up pool smoke renders,
- tunnels on maps like dmbane.bzn drawing shadows on the terrain above them,
- scion recycler has floating shadow above its terrain,
- gun spires, gun towers, relay bunkers.
[Shell-Level Network Issues]
* Frequently getting "Connection failed with raknet status code 17" as host. (gameprefs: VerboseLagInfo = true)
[Game-Level Network Issues]
* Consistent ~1 sec snipe registration lag in multiplayer (including LAN, both host & client).
* Multiple players can not use SITE camera simultaneously.
* Sometimes when attempting to snipe as a pilot in multiplayer, the weapon will switch back,
- and then 1 to 3 seconds later resync back to normal.
- If the player was moving while incorrectly switched to crouch mode, e.g. holding W,
- then they will teleport to the server-side position on the sync.
[Map Issues]
* "ibbstrjd.odf" Bridge segments have inconsistent greenish lighting on dmbane.
- When placing an additional "ibbstr.odf", the lighting issue becomes resolved.
[Wrong Spelling]
* IA: GH: Surprise description spells "Surprise" as "Suprise".
- MPI: GH: Suprise also spelled wrong.
* 130u bears the version name "130t".
130u:
[GUI/Window Issues]
* Game is impossible to tab out of without another window open to alt+tab to,
- or opening task manager. (ctrl+escape, etc, have been disabled?)
[Mesh/Model Issues]
* Polygons on ISDF pilot gun cockpit model cut off with high FoV,
- especially while sniping. (Not affected: Scion Rifle, ISDF & Scion Bazooka)
- Change clipping distance based on FoV?
[Ingame Graphical Issues]
* Terrain lighting gets cut off near adjacent 4x4 chunks.
* Some objects have new inappropriate (low-detail) shadows.
- e.g. scrap pool shadows messing up pool smoke renders,
- tunnels on maps like dmbane.bzn drawing shadows on the terrain above them,
- scion recycler has floating shadow above its terrain,
- gun spires, gun towers, relay bunkers.
[Shell-Level Network Issues]
* Frequently getting "Connection failed with raknet status code 17" as host. (gameprefs: VerboseLagInfo = true)
[Game-Level Network Issues]
* Consistent ~1 sec snipe registration lag in multiplayer (including LAN, both host & client).
* Multiple players can not use SITE camera simultaneously.
* Sometimes when attempting to snipe as a pilot in multiplayer, the weapon will switch back,
- and then 1 to 3 seconds later resync back to normal.
- If the player was moving while incorrectly switched to crouch mode, e.g. holding W,
- then they will teleport to the server-side position on the sync.
[Map Issues]
* "ibbstrjd.odf" Bridge segments have inconsistent greenish lighting on dmbane.
- When placing an additional "ibbstr.odf", the lighting issue becomes resolved.
[Wrong Spelling]
* IA: GH: Surprise description spells "Surprise" as "Suprise".
- MPI: GH: Suprise also spelled wrong.
* 130u bears the version name "130t".
- Red Devil
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Re: BZ2 1.3.7.0a130u posted
i started a session
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Red Devil
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Re: BZ2 1.3.7.0a130u posted
commando, me, and snowdog had a short isdf vs. isdf mpi and things looked good; going to try scion vs. scion later on.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Progressor
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Re: BZ2 1.3.7.0a130u posted
No I do not. I thought that these fixes affect the Rumble in the Jungle only. Which fixes I need to install? Is it possible to incorporate fixes into the next patch?you using the sp mission fixes in the other thread?
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Re: BZ2 1.3.7.0a130u posted
nope, there's a bunch of dixes. my eye surgery interfered with adding them to the patch. see the bz2 sp mission fixes thread for the fixes.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: BZ2 1.3.7.0a130u posted
You have custom assets locally. That .sav looks for "isshabayev.odf" which is not part of any stock assets in BZ2 + 1.3.7a130. I'd love to get a save file from stock that repro's the "tracked physics going berserk" (the real cause of that quit), but that save game isn't it.Two minutes before I saved the game: https://dl.dropboxusercontent.com/u/751 ... /GH/22.sav.
Once again, any custom assets in play? This issue does not appear on my LAN. Tested ST:High & Low, sniping player ship and player pilot.[Game-Level Network Issues]
* Consistent ~1 sec snipe registration lag in multiplayer (including LAN, both host & client).
-- GSH
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Re: BZ2 1.3.7.0a130u posted
I have installed the BZ2 SP mission fixes as it was directed by RD. The "isshabayev.odf" exists in addon\objects\ISDF\Shabayev.You have custom assets locally. That .sav looks for "isshabayev.odf" which is not part of any stock assets in BZ2 + 1.3.7a130
With BZ2 SP mission fixes installed the Dark Planet problem is gone but Get Help continues to abort() and Through the Looking Glass remains stuck.
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Re: BZ2 1.3.7.0a130u posted
i'm not even sure if i worked on get help or looking glass atm, but i will take a look at them asap.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: BZ2 1.3.7.0a130u posted
I get the same.
You have any mods installed?
22.sav refuses to open.
You have any mods installed?
22.sav refuses to open.
Re: BZ2 1.3.7.0a130u posted
It loads now that I have https://dl.dropboxusercontent.com/u/987 ... n_Fixes.7z installed.
Not getting the fixme.
Do you remember anything that you did after that savegame?
I noticed that if I 9 any scavengers near the empty enemy turret, pilots don't eject. When I eject scavs in the base, pilots eject without issue. Not sure what is going on there.
Did you try moving that turret.
Can you remember anything you did prior to your crash?
Not getting the fixme.
Do you remember anything that you did after that savegame?
I noticed that if I 9 any scavengers near the empty enemy turret, pilots don't eject. When I eject scavs in the base, pilots eject without issue. Not sure what is going on there.
Did you try moving that turret.
Can you remember anything you did prior to your crash?