BZ2 1.3.7.0a130v posted

Moderators: GSH, VSMIT, Red Devil, Commando

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130u posted

Post by Commando » Tue Feb 23, 2016 6:41 pm

I installed RD's fixes and don't see that msh referenced nor do I get what you are getting.

Can you zip your shabayev folder then upload it to dropbox?

Something is going on with the odf you are using. The first thing that jumps out is isshabcox_rifle_skel.xsi". I don't have this file.

What mods are you using? You using Coxxon's plus Red Devil's fixes?

DIAG| meshread:2188 |16:54:58|8771 |Missing binary mesh isshabcox_rifle_skel.xsi, use XSI
DIAG| meshread:2199 |16:54:58|8771 |Building isshabcox_rifle_skel .msh
DIAG| meshread:2205 |16:54:58|8771 |Missing file isshabcox_rifle_skel.msh (Ignore if creating assets, but end users should NOT see this)
ERR | ConsoleHelper:29 |16:54:58|8771 |Missing geometry "isshabcox_rifle_skel.xsi" in file "isshabayev.odf"

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130u posted

Post by Commando » Tue Feb 23, 2016 6:48 pm

Based on the filenames he is using Coxxon's mod. I try to load the save using just coxxon's mod and I get an instant crash.

I then apply RD's fix to Coxxon's mod. Still get the asset crash.

What mods do you have installed, in what order did you install them, and where did you install them?

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130u posted

Post by Commando » Tue Feb 23, 2016 6:55 pm

Would be nice if bzone.log would list the pak files loaded when bz2 is launched.

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130u posted

Post by Commando » Tue Feb 23, 2016 7:23 pm

I got it to load and crash out with the same error.

Basically what you need to do.

1. Download and Install RD's Single Player Fix https://dl.dropboxusercontent.com/u/987 ... n_Fixes.7z
2. Locate the file named "isshabayev.odf", located at ..\addon\objects\ISDF\Shabayev
3. Erase the content of the odf and replace the content with the info seen below.

Code: Select all

////////COXXON - BZII REMODELED////////
//Yelana Shabayev as a prop character
//lower health than user version
[GameObjectClass]
baseName = "isshabcoxp"
classLabel = "person"
geometryName = "isshabcox_rifle_skel.xsi"

animCount = 15

// empty-handed animations
animName1 = "stand"
animFile1 = "isshabcox_rifle_skel.xsi"
animName2 = "walk"
animFile2 = "isshabcox_rifle_walk.xsi"
animName3 = "crouch"
animFile3 = "isshabcox_rifle_crch.xsi"
animName4 = "jump"
animFile4 = "isshabcox_rifle_jump.xsi"

// combat mode animations
animName5 = "standC"
animFile5 = "isshabcox_rifle_skel.xsi"
animName6 = "walkC"
animFile6 = "isshabcox_rifle_walk.xsi"
animName7 = "crouchC"
animFile7 = "isshabcox_rifle_crch.xsi"
animName8 = "jumpC"
animFile8 = "isshabcox_rifle_jump.xsi"

// assault mode animations
animName9 = "standA"
animFile9 = "isshabcox_bazoo_skel.xsi"
animName10 = "walkA"
animFile10 = "isshabcox_bazoo_walk.xsi"
animName11 = "crouchA"
animFile11 = "isshabcox_bazoo_crch.xsi"
animName12 = "jumpA"
animFile12 = "isshabcox_bazoo_jump.xsi"

// Death animations
animName13 = "DeathA"
animFile13 = "isshabcox_rifle_dead.xsi"
animName14 = "DeathC"
animFile14 = "isshabcox_bazoo_dead.xsi"

//Speaking
animName15 = "speak"
animFile15 = "isshabcox_rifle_talk.xsi"

scrapCost = 0
scrapValue = 5
pilotCost = 1
maxHealth = 100
maxAmmo = 100
addAmmo = 5
unitName = "Shabayev"
aiName = "PersonFriend"
aiName2 = "PersonEnemy"
heatSignature = 0.2
imageSignature = 0.2
radarSignature = 0.1

weaponMask = 00001

weaponHard1 = "HP_HAND_1"
visualHard1 = "HP_DOCK_H"
weaponAssault1 = 0
weaponName1 = "igsnip_c"

weaponHard2 = "HP_HAND_1"
visualHard2 = "HP_DOCK_H"
weaponAssault2 = 1
weaponName2 = "igsnip_a"

weaponHard3 = "HP_PACK_1"
visualHard3 = "HP_DOCK_P"
weaponAssault3 = 0
weaponName3 = "igjetp"

/////////COXXON/////////
turretCount = 4
turretName1 = "torso"
turretName2 = "head"
turretName3 = "larm"
turretName4 = "rarm"

////////ORIGINAL////////
//turretCount = 6
//turretName1 = "torso"
//turretName2 = "head"
//turretName3 = "larm"
//turretName4 = "rarm"
//turretName5 = "eyebone"
//turretName6 = "hp_eyepoint_1"

[CraftClass]
braccelFactor = 0.5
velFactor = 0.1
strafeFactor = 0.5
steerFactor = 1.5
omegaFactor = 0.2

avoidSpeed = 3.0
topSpeed = 5.0

[PersonClass]
// crawling mode
alphaDampCrawl    = 5.0
alphaTrackCrawl   = 10.0
pitchPitchCrawl   = 0.0
pitchThrustCrawl  = 0.0
rollStrafeCrawl   = 0.0
velocForwardCrawl = 0.0
velocReverseCrawl = 0.0
velocStrafeCrawl  = 0.0
accelThrustCrawl  = 20.0
omegaSpinCrawl    = 0.5
omegaTurnCrawl    = 0.5
alphaSteerCrawl   = 5.0
velocJumpCrawl    = 0.0

// running mode
alphaDampRun     = 8.0
alphaTrackRun    = 15.0
pitchPitchRun    = 0.0
pitchThrustRun   = 0.0
rollStrafeRun    = 0.0
velocForwardRun  = 5.0
velocReverseRun  = 3.0
velocStrafeRun   = 2.0
accelThrustRun   = 20.0
omegaSpinRun     = 3.0
omegaTurnRun     = 2.0
alphaSteerRun    = 15.0
velocJumpRun     = 5.0

// flying mode
alphaDampFly      = 2.0
alphaTrackFly     = 5.0
pitchPitchFly     = 0.35
pitchThrustFly    = 0.15
rollStrafeFly     = 0.15
velocForwardFly   = 15.0
velocReverseFly   = 10.0
velocStrafeFly    = 10.0
accelThrustFly    = 5.0
omegaSpinFly      = 2.0
omegaTurnFly      = 1.5
alphaSteerFly     = 2.0
velocJumpFly      = 0.0

// sound effects
painSound1 = "ipain01.wav";
painSound2 = "ipain02.wav";
painSound3 = "ipain03.wav";
painSound4 = "ipain04.wav";
painSound5 = "ipain02.wav";
painSound6 = "ipain04.wav";
burnSound1 = "iburn01.wav";
burnSound2 = "iburn01.wav";
dieSound1  = "ideath01.wav";
dieSound2  = "ideath01b.wav";
dieSound3  = "ideath02.wav";
dieSound4  = "ideath04.wav";
dieSound5  = "ideath04.wav";
crushSound = "isquish01.wav";
jumpSound  = "ijump01b.wav";
landSound  = "iland01.wav";
stepSound  = "running.wav"

// animation rate
animRate = 6.0  //coxxon  //8.0[/quote]

It appears that Progressor thought he could replace the odf settings in shabayev.odf without copying the necessary msh files too. He extracted the odf from Coxxon's mod, but didn't extract the necessary msh files with it.

The content of my log file.

Code: Select all

DIAG|            maininit:562  |13:18:25|0      |Version Information Section
DIAG|            maininit:563  |13:18:25|0      | BZ2 build 1.3.7-a130t
DIAG|            maininit:574  |13:18:25|0      |Session started Tue Feb 23 13:18:25 2016
DIAG|            maininit:580  |13:18:25|0      |CPU: 8 processors, type 586
DIAG|            maininit:581  |13:18:25|0      |CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
DIAG|            maininit:582  |13:18:25|0      |CPU: Intel64 Family 6 Model 58 Stepping 9
DIAG|            maininit:585  |13:18:25|0      |Executed by COMMANDO-PC\Commando on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG|                DXUT:2097 |13:18:25|40     | DXUT pause on change device
DIAG|                DXUT:1352 |13:18:25|44     | DXUT pause on minimize
DIAG|                DXUT:1525 |13:18:25|44     | DXUT pause on minimize
DIAG|                 vid:555  |13:18:25|497    |In Vid::OnCreateDevice, pd3dDevice = 0x0C378B20
DIAG|                 vid:572  |13:18:25|497    |d3d: supports range based fog
DIAG|                 vid:581  |13:18:25|497    |d3d: supports pixel based fog
DIAG|                 vid:594  |13:18:25|497    |d3d: supports border address mode
DIAG|                 vid:640  |13:18:25|497    |d3d: Has EMBM texture format support
DIAG|                 vid:542  |13:18:25|497    |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG|                 vid:665  |13:18:25|497    |D3D Adapter Identifier info:
DIAG|                 vid:666  |13:18:25|497    | Driver:                nvd3dum.dll
DIAG|                 vid:667  |13:18:25|497    | Description:           NVIDIA GeForce GTX 970
DIAG|                 vid:668  |13:18:25|497    | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:669  |13:18:25|497    | DriverVersion:         0x000A0012000D181F
DIAG|                 vid:670  |13:18:25|497    | VendorId:              0x000010DE
DIAG|                 vid:671  |13:18:25|497    | DeviceId:              0x000013C2
DIAG|                 vid:672  |13:18:25|497    | SubSysId:              0x113110DE
DIAG|                 vid:673  |13:18:25|497    | Revision:              0x000000A1
DIAG|                 vid:675  |13:18:25|497    |Dumping D3D9 Device Caps:
DIAG|                 vid:677  |13:18:25|497    | DeviceType:            0x00000001
DIAG|                 vid:678  |13:18:25|497    | AdapterOrdinal:        0
DIAG|                 vid:679  |13:18:25|497    | Caps:                  0x00020000
DIAG|                 vid:680  |13:18:25|497    | Caps2:                 0xE0020000
DIAG|                 vid:681  |13:18:25|497    | Caps3:                 0x000003A0
DIAG|                 vid:682  |13:18:25|497    | PresentationIntervals: 0x8000000F
DIAG|                 vid:683  |13:18:25|497    | CursorCaps:            0x00000001
DIAG|                 vid:684  |13:18:25|497    | DevCaps:               0x001BBEF0
DIAG|                 vid:685  |13:18:25|497    | PrimitiveMiscCaps:     0x002FCEF2
DIAG|                 vid:686  |13:18:25|497    | RasterCaps:            0x07732191
DIAG|                 vid:687  |13:18:25|497    | ZCmpCaps:              0x000000FF
DIAG|                 vid:688  |13:18:25|497    | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:689  |13:18:25|497    | DestBlendCaps:         0x00003FFF
DIAG|                 vid:690  |13:18:25|497    | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:691  |13:18:25|497    | ShadeCaps:             0x00084208
DIAG|                 vid:692  |13:18:25|497    | TextureCaps:           0x0001ECC5
DIAG|                 vid:693  |13:18:25|497    | TextureFilterCaps:     0x03030700
DIAG|                 vid:694  |13:18:25|497    | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:695  |13:18:25|497    | VolumeTextureFilterCaps: 0x03030300
DIAG|                 vid:696  |13:18:25|497    | TextureAddressCaps:    0x0000003F
DIAG|                 vid:697  |13:18:25|497    | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:698  |13:18:25|497    | LineCaps:              0x0000001F
DIAG|                 vid:699  |13:18:25|497    | MaxTextureWidth:       16384
DIAG|                 vid:700  |13:18:25|497    | MaxTextureHeight:      16384
DIAG|                 vid:701  |13:18:25|497    | MaxVolumeExtent:       2048
DIAG|                 vid:702  |13:18:25|497    | MaxTextureRepeat:      8192
DIAG|                 vid:703  |13:18:25|497    | MaxTextureAspectRatio: 16384
DIAG|                 vid:704  |13:18:25|497    | MaxAnisotropy:         16
DIAG|                 vid:705  |13:18:25|497    | StencilCaps:           0x000001FF
DIAG|                 vid:706  |13:18:25|497    | FVFCaps:               0x00180008
DIAG|                 vid:707  |13:18:25|497    | TextureOpCaps:         0x03FEFFFF
DIAG|                 vid:708  |13:18:25|497    | MaxTextureBlendStages: 8
DIAG|                 vid:709  |13:18:25|497    | MaxSimultaneousTextures: 8
DIAG|                 vid:710  |13:18:25|497    | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:711  |13:18:25|497    | MaxActiveLights:       10
DIAG|                 vid:722  |13:18:25|497    | MaxUserClipPlanes:     8
DIAG|                 vid:723  |13:18:25|497    | MaxVertexBlendMatrices: 4
DIAG|                 vid:724  |13:18:25|497    | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:725  |13:18:25|497    | MaxPrimitiveCount:     16777215
DIAG|                 vid:726  |13:18:25|497    | MaxVertexIndex:        16777215
DIAG|                 vid:727  |13:18:25|497    | MaxStreams:            16
DIAG|                 vid:728  |13:18:25|497    | MaxStreamStride:       255
DIAG|                 vid:729  |13:18:25|497    | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:730  |13:18:25|497    | MaxVertexShaderConst:  256
DIAG|                 vid:731  |13:18:25|497    | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:732  |13:18:25|498    | DevCaps2:              0x00000051
DIAG|                 vid:733  |13:18:25|498    | Reserved5:             0x00000000
DIAG|                 vid:734  |13:18:25|498    | MasterAdapterOrdinal:  0
DIAG|                 vid:735  |13:18:25|498    | AdapterOrdinalInGroup: 0
DIAG|                 vid:736  |13:18:25|498    | NumberOfAdaptersInGroup: 1
DIAG|                 vid:737  |13:18:25|498    | DeclTypes:             0x0000030F
DIAG|                 vid:738  |13:18:25|498    | NumSimultaneousRTs:    4
DIAG|                 vid:739  |13:18:25|498    | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:740  |13:18:25|498    | VertexTextureFilterCaps: 0x03030700
DIAG|                 vid:741  |13:18:25|498    | MaxVShaderInstructionsExecuted: 65535
DIAG|                 vid:742  |13:18:25|498    | MaxPShaderInstructionsExecuted: 65535
DIAG|                 vid:743  |13:18:25|498    | MaxVertexShader30InstructionSlots: 4096
DIAG|                 vid:744  |13:18:25|498    | MaxPixelShader30InstructionSlots: 4096
DIAG|                 vid:747  |13:18:25|498    | MaxPointSize:          8192.00
DIAG|                 vid:748  |13:18:25|498    | PixelShader1xMaxValue: 65504.00
DIAG|                 vid:749  |13:18:25|498    | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:750  |13:18:25|498    | MaxVertexW:            10000000000.00
DIAG|                 vid:751  |13:18:25|498    | GuardBandLeft:         -100000000.00
DIAG|                 vid:752  |13:18:25|498    | GuardBandTop:          -100000000.00
DIAG|                 vid:753  |13:18:25|498    | GuardBandRight:        100000000.00
DIAG|                 vid:754  |13:18:25|498    | GuardBandBottom:       100000000.00
DIAG|                 vid:755  |13:18:25|498    | ExtentsAdjust:         0.00
DIAG|                 vid:797  |13:18:25|498    |In Vid::OnResetDevice, pd3dDevice = 0x0C378B20
DIAG|                 vid:832  |13:18:25|498    |Done Vid::OnResetDevice

DIAG|                DXUT:2584 |13:18:25|498    | DXUT unpause on change device done
DIAG|               setup:77   |13:18:25|499    |Drive type : Fixed
DIAG|               setup:147  |13:18:25|499    |Startup directory : C:\Battlezone II  1.3
DIAG|                 vid:1329 |13:18:25|612    |Vid::SetMode - ord(0) fmt(22), w(1920), h(1080) bbCount 1
DIAG|                 vid:1350 |13:18:25|612    | bFmt(21), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1361 |13:18:25|612    | Refresh(60), Interval(-2147483648), Flags(2)
DIAG|                 vid:1362 |13:18:25|612    | hWnds = 000F05A2 000F05A2 000F05A2 000F05A2
DIAG|                DXUT:2097 |13:18:25|612    | DXUT pause on change device
DIAG|                 vid:840  |13:18:26|684    |In Vid::OnLostDevice
DIAG|                 vid:848  |13:18:26|684    |Done Vid::OnLostDevice
DIAG|                DXUT:1392 |13:18:26|966    | DXUT unpause on restore
DIAG|                DXUT:1491 |13:18:26|971    | DXUT unpause on restore
DIAG|                DXUT:2584 |13:18:26|975    | DXUT unpause on change device done
DIAG|                 vid:1370 |13:18:26|975    |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1380 |13:18:26|975    |Trycount 0, device lost = 1 1
DIAG|                DXUT:5458 |13:18:26|978    | AttemptAcquire device = 0x0C378B20, lost = 1, paused = 0
DIAG|                DXUT:5474 |13:18:26|978    | noticed device lost
DIAG|                DXUT:5478 |13:18:26|978    | Coop level check failed.
DIAG|                DXUT:5544 |13:18:26|978    | Try to reset the device
DIAG|                 vid:797  |13:18:26|1192   |In Vid::OnResetDevice, pd3dDevice = 0x0C378B20
DIAG|                 vid:832  |13:18:26|1192   |Done Vid::OnResetDevice

DIAG|                 vid:1391 |13:18:26|1194   |Attempted acquire & render, lost = 0 0
DIAG|               input:1716 |13:18:26|1207   |mouse, Left=0 Right=1
DIAG|      MissionHandler:1450 |13:18:26|1266   |Expanded game UI file of 'bzgame_moves_1920x1080.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:143  |13:18:26|1406   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:150  |13:18:26|1406   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:150  |13:18:26|1406   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:150  |13:18:26|1406   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:150  |13:18:26|1406   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:150  |13:18:26|1406   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:150  |13:18:26|1406   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:150  |13:18:26|1406   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:150  |13:18:26|1406   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:150  |13:18:26|1406   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:156  |13:18:26|1406   | dwPrimaryBuffers = 1
DIAG|              dsutil:157  |13:18:26|1406   | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:158  |13:18:26|1406   | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:159  |13:18:26|1406   | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:160  |13:18:26|1406   | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:161  |13:18:26|1406   | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:162  |13:18:26|1406   | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:163  |13:18:26|1406   | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:164  |13:18:26|1406   | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:165  |13:18:26|1406   | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:166  |13:18:26|1406   | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:167  |13:18:26|1406   | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:168  |13:18:26|1406   | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:202  |13:18:26|1406   | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:208  |13:18:26|1406   | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG|              dsutil:228  |13:18:26|1406   | Audio buffers will be placed in: Software
DIAG|              dsutil:241  |13:18:26|1406   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:244  |13:18:26|1406   |Done with audio caps log
DIAG|            AudioSys:322  |13:18:26|1407   |Audio: DirectSound8 setup complete
DIAG|              icroot:193  |13:18:26|1407   |Root window now 640x480
DIAG|            runcodes:172  |13:18:26|1408   |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |13:18:26|1408   |Root window now 640x480
DIAG|            runcodes:172  |13:18:29|4350   |[Main] Entering run code [INIT]
DIAG|              icroot:193  |13:18:29|4351   |Root window now 1920x1080
DIAG|         InitHandler:539  |13:18:29|4355   |Loading default font 'bzone.bmf'
DIAG|      MissionHandler:1450 |13:18:29|4360   |Expanded game UI file of 'bzgame_init_1920x1080.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG|      MissionHandler:1450 |13:18:29|4390   |Expanded game UI file of 'bzshell_cam_record_x2_0_1920x1080.cfg' not found. Using default of 'bzshell_cam_record_x2_0.cfg'
DIAG|               ifvar:41   |13:18:29|4390   |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|      MissionHandler:1450 |13:18:29|4390   |Expanded game UI file of 'bzescape_1920x1080.cfg' not found. Using default of 'bzescape.cfg'
DIAG|      MissionHandler:1450 |13:18:29|4397   |Expanded game UI file of 'bznopause_1920x1080.cfg' not found. Using default of 'bznopause.cfg'
DIAG|      MissionHandler:1450 |13:18:29|4411   |Expanded game UI file of 'bzgame_base_1920x1080.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG|      MissionHandler:1455 |13:18:29|4413   |Using expanded game UI file of 'bzgame_command_1920x1080.cfg'
DIAG|      MissionHandler:1450 |13:18:29|4414   |Expanded game UI file of 'bzgame_factory_1920x1080.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG|      MissionHandler:1455 |13:18:29|4414   |Using expanded game UI file of 'bzgame_group_1920x1080.cfg'
DIAG|      MissionHandler:1450 |13:18:29|4415   |Expanded game UI file of 'bzgame_info_1920x1080.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG|      MissionHandler:1450 |13:18:29|4415   |Expanded game UI file of 'bzgame_satellite_1920x1080.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG|      MissionHandler:1450 |13:18:29|4415   |Expanded game UI file of 'bzgame_scrap_1920x1080.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG|               ifvar:41   |13:18:29|4416   |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG|               ifvar:41   |13:18:29|4416   |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|      MissionHandler:1450 |13:18:29|4416   |Expanded game UI file of 'bzgame_weapon_1920x1080.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|      MissionHandler:1455 |13:18:29|4416   |Using expanded game UI file of 'bzgame_team_1920x1080.cfg'
DIAG|      MissionHandler:1450 |13:18:29|4417   |Expanded game UI file of 'bzgame_stats_1920x1080.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG|      MissionHandler:1450 |13:18:29|4417   |Expanded game UI file of 'bzgame_keys_1920x1080.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG|            meshread:2188 |13:18:30|4855   |Missing binary mesh isshabcox_rifle_skel.xsi, use XSI
DIAG|            meshread:2199 |13:18:30|4855   |Building isshabcox_rifle_skel .msh
DIAG|            meshread:2205 |13:18:30|4855   |Missing file isshabcox_rifle_skel.msh (Ignore if creating assets, but end users should NOT see this)
ERR |       ConsoleHelper:29   |13:18:30|4855   |Missing geometry "isshabcox_rifle_skel.xsi" in file "isshabayev.odf"
DIAG|         ParameterDB:209  |13:18:30|4855   |Last few opened ODFs:
DIAG|         ParameterDB:214  |13:18:30|4855   | 1 : isshabayev.odf
DIAG|         ParameterDB:214  |13:18:30|4855   | 2 : isdf09.TRN
DIAG|         ParameterDB:214  |13:18:30|4855   | 3 : shieldeffect.odf
WARN|       ConsoleHelper:33   |13:18:30|4856   |WARNING: GameObject "isshabayev.odf" has invalid turretObj referenced by turretName1
DIAG|         ParameterDB:209  |13:18:30|4856   |Last few opened ODFs:
DIAG|         ParameterDB:214  |13:18:30|4856   | 1 : isdf09.TRN
DIAG|         ParameterDB:214  |13:18:30|4856   | 2 : shieldeffect.odf
WARN|       ConsoleHelper:33   |13:18:30|4856   |WARNING: GameObject "isshabayev.odf" has invalid turretObj referenced by turretName2
DIAG|         ParameterDB:209  |13:18:30|4856   |Last few opened ODFs:
DIAG|         ParameterDB:214  |13:18:30|4856   | 1 : isdf09.TRN
DIAG|         ParameterDB:214  |13:18:30|4856   | 2 : shieldeffect.odf
WARN|       ConsoleHelper:33   |13:18:30|4856   |WARNING: GameObject "isshabayev.odf" has invalid turretObj referenced by turretName3
DIAG|         ParameterDB:209  |13:18:30|4856   |Last few opened ODFs:
DIAG|         ParameterDB:214  |13:18:30|4856   | 1 : isdf09.TRN
DIAG|         ParameterDB:214  |13:18:30|4856   | 2 : shieldeffect.odf
WARN|       ConsoleHelper:33   |13:18:30|4856   |WARNING: GameObject "isshabayev.odf" has invalid turretObj referenced by turretName4
DIAG|         ParameterDB:209  |13:18:30|4856   |Last few opened ODFs:
DIAG|         ParameterDB:214  |13:18:30|4856   | 1 : isdf09.TRN
DIAG|         ParameterDB:214  |13:18:30|4856   | 2 : shieldeffect.odf
DIAG|             AIPUtil:50   |13:18:30|4874   |About to open stats file Logs\AIPLog_team_2_ 2016-02-23 13.18.30.txt
DIAG|            Planners:3315 |13:18:30|4874   |SetAIP - cfg(isdf09.aip) team(2)
DIAG|          LuaManager:165  |13:18:30|4875   |Lua file 'isdf09.lua' not found
DIAG|            runcodes:172  |13:18:30|4887   |[View] Entering run code [COCKPIT]
DIAG|            runcodes:172  |13:18:30|4950   |[Main] Entering run code [MISSION]
DIAG|              icroot:193  |13:18:30|4954   |Root window now 1920x1080
DIAG|            runcodes:172  |13:18:30|4957   |[Mission] Entering run code [RUN]
WARN|      TrackedVehicle:1108 |13:18:30|5542   |FIXME: tracked physics going berserk line 1722 tW 3107 world 0 team 1 cfg 'ivserv' (vel    1.#R    1.#R    1.#R)
WARN|      TrackedVehicle:1131 |13:18:30|5542   |FIXME: tracked physics going berserk line 1722 tW 3107 world 0 team 1 cfg 'ivserv' (omega    0.00    1.#R    0.00)
WARN|      TrackedVehicle:1153 |13:18:30|5542   |FIXME: tracked physics going berserk line 1722 tW 3107 world 0 team 1 cfg 'ivserv' (accel    1.#R    1.#R    1.#R)
WARN|      TrackedVehicle:1201 |13:18:30|5542   |FIXME: tracked physics going berserk line 1722 tW 3107 world 0 team 1 cfg 'ivserv' (mass   75.00    0.01 I   30.00    0.03 v_mag    1.#R    1.#R)
WARN|      TrackedVehicle:1108 |13:18:30|5542   |FIXME: tracked physics going berserk line 1726 tW 3107 world 0 team 1 cfg 'ivserv' (vel   -1.#J   -1.#J   -1.#J)
WARN|      TrackedVehicle:1131 |13:18:30|5542   |FIXME: tracked physics going berserk line 1726 tW 3107 world 0 team 1 cfg 'ivserv' (omega   -1.#J   -1.#J   -1.#J)
WARN|      TrackedVehicle:1025 |13:18:30|5542   |FIXME: tracked physics going berserk line 1884 tW 3107 world 0 team 1 cfg 'ivserv' (pos   -1.#J   -1.#J   -1.#J), i=0
WARN|      TrackedVehicle:1025 |13:18:30|5542   |FIXME: tracked physics going berserk line 1884 tW 3107 world 0 team 1 cfg 'ivserv' (pos   -1.#J   -1.#J   -1.#J), i=1
WARN|      TrackedVehicle:1025 |13:18:30|5542   |FIXME: tracked physics going berserk line 1884 tW 3107 world 0 team 1 cfg 'ivserv' (pos   -1.#J   -1.#J   -1.#J), i=2
WARN|      TrackedVehicle:1108 |13:18:30|5542   |FIXME: tracked physics going berserk line 1722 tW 3107 world 0 team 1 cfg 'ivscav' (vel    1.#R    1.#R    1.#R)
WARN|      TrackedVehicle:1131 |13:18:30|5542   |FIXME: tracked physics going berserk line 1722 tW 3107 world 0 team 1 cfg 'ivscav' (omega    0.00    1.#R    0.00)
WARN|      TrackedVehicle:1153 |13:18:30|5542   |FIXME: tracked physics going berserk line 1722 tW 3107 world 0 team 1 cfg 'ivscav' (accel    1.#R    1.#R    1.#R)
WARN|      TrackedVehicle:1201 |13:18:30|5542   |FIXME: tracked physics going berserk line 1722 tW 3107 world 0 team 1 cfg 'ivscav' (mass   75.00    0.01 I   30.00    0.03 v_mag    1.#R    1.#R)
WARN|      TrackedVehicle:1108 |13:18:30|5542   |FIXME: tracked physics going berserk line 1726 tW 3107 world 0 team 1 cfg 'ivscav' (vel   -1.#J   -1.#J   -1.#J)
WARN|      TrackedVehicle:1131 |13:18:30|5542   |FIXME: tracked physics going berserk line 1726 tW 3107 world 0 team 1 cfg 'ivscav' (omega   -1.#J   -1.#J   -1.#J)
WARN|      TrackedVehicle:1025 |13:18:30|5542   |FIXME: tracked physics going berserk line 1884 tW 3107 world 0 team 1 cfg 'ivscav' (pos   -1.#J   -1.#J   -1.#J), i=0
WARN|      TrackedVehicle:1025 |13:18:30|5542   |FIXME: tracked physics going berserk line 1884 tW 3107 world 0 team 1 cfg 'ivscav' (pos   -1.#J   -1.#J   -1.#J), i=1
WARN|      TrackedVehicle:1025 |13:18:30|5543   |FIXME: tracked physics going berserk line 1884 tW 3107 world 0 team 1 cfg 'ivscav' (pos   -1.#J   -1.#J   -1.#J), i=2
ERR |           animtypes:74   |13:18:30|5543   |TRANSLATION_TABLE::SetPosition bad index: -2147483648, must be [0,192)
ERR |                 log:1373 |13:18:30|5563   |abort() requested from 'utility\animtypes.cpp':75
ERR |    ExceptionHandler:193  |13:18:31|5918   |011267EF +001F67EF 000000B6 bzone            (bzone): : StackWalker::ShowCallstack

ERR |    ExceptionHandler:193  |13:18:31|5953   |0119AC8B +0026AC8B 0000009B bzone            (bzone): : BZ2Abort

ERR |    ExceptionHandler:193  |13:18:31|5985   |010B763C +0018763C 00000066 bzone            (bzone): : TRANSLATION_TABLE::GetPosition

ERR |    ExceptionHandler:193  |13:18:31|6005   |010B6978 +00186978 00000020 bzone            (bzone): : ANIMATION_STRUCT::Rotate_Feet

ERR |    ExceptionHandler:193  |13:18:31|6060   |010B7C4B +00187C4B 0000021B bzone            (bzone): : ANIMATION_STRUCT::Select_Animation_Cycle

ERR |    ExceptionHandler:193  |13:18:31|6088   |01000693 +000D0693 00000487 bzone            (bzone): : ConstructionRig::Simulate

ERR |    ExceptionHandler:193  |13:18:31|6105   |010A248B +0017248B 0000027D bzone            (bzone): : ENTITY::SimulateAll

ERR |    ExceptionHandler:193  |13:18:31|6121   |00FE8449 +000B8449 00000196 bzone            (bzone): : MissionHandler::MoveOneTurn

ERR |    ExceptionHandler:193  |13:18:31|6149   |00FE745C +000B745C 00000302 bzone            (bzone): : MissionHandler::State::RunState::Process

ERR |    ExceptionHandler:193  |13:18:31|6182   |01193A92 +00263A92 0000001F bzone            (bzone): : Main::BeginFrame

ERR |    ExceptionHandler:193  |13:18:31|6199   |01193D6B +00263D6B 00000051 bzone            (bzone): : Main::MessagePump

ERR |    ExceptionHandler:193  |13:18:31|6213   |00FD8020 +000A8020 00000052 bzone            (bzone): : AppStart

ERR |    ExceptionHandler:193  |13:18:31|6230   |00FD8590 +000A8590 0000022B bzone            (bzone): : HandledMain

ERR |    ExceptionHandler:193  |13:18:31|6248   |00FD4DC7 +000A4DC7 0000006B bzone            (bzone): : WinMain

ERR |    ExceptionHandler:193  |13:18:31|6263   |00F8ADE1 +0005ADE1 00000125 bzone            (bzone): : __tmainCRTStartup

ERR |    ExceptionHandler:193  |13:18:31|6282   |7699338A +0001338A 00000012 kernel32         (kernel32): : BaseThreadInitThunk

ERR |    ExceptionHandler:193  |13:18:31|6296   |772F9A02 +00039A02 00000063 ntdll            (ntdll): : RtlInitializeExceptionChain

ERR |    ExceptionHandler:193  |13:18:31|6313   |772F99D5 +000399D5 00000036 ntdll            (ntdll): : RtlInitializeExceptionChain

DIAG|                 log:1380 |13:18:31|6329   |End of line...
DIAG|                DXUT:1352 |13:18:32|6774   | DXUT pause on minimize
DIAG|                DXUT:1525 |13:18:32|6791   | DXUT pause on minimize
DIAG|                DXUT:2097 |13:18:32|6804   | DXUT pause on change device
DIAG|                 vid:840  |13:18:32|6821   |In Vid::OnLostDevice
DIAG|                 vid:848  |13:18:32|6837   |Done Vid::OnLostDevice
DIAG|                DXUT:1491 |13:18:32|6875   | DXUT unpause on restore
DIAG|                DXUT:1392 |13:18:32|6899   | DXUT unpause on restore
DIAG|                DXUT:2097 |13:18:32|6927   | DXUT pause on change device
DIAG|                 vid:797  |13:18:32|6990   |In Vid::OnResetDevice, pd3dDevice = 0x0C378B20
DIAG|              icroot:193  |13:18:32|7014   |Root window now 1916x1054
DIAG|                 vid:832  |13:18:32|7029   |Done Vid::OnResetDevice

DIAG|                DXUT:2584 |13:18:32|7046   | DXUT unpause on change device done
DIAG|                DXUT:2584 |13:18:32|7062   | DXUT unpause on change device done
DIAG|                DXUT:5458 |13:18:32|7079   | AttemptAcquire device = 0x0C378B20, lost = 1, paused = 0
DIAG|                DXUT:5474 |13:18:32|7095   | noticed device lost
DIAG|                DXUT:2097 |13:18:33|8426   | DXUT pause on change device
DIAG|                DXUT:1352 |13:18:33|8448   | DXUT pause on minimize
DIAG|                DXUT:1525 |13:18:33|8464   | DXUT pause on minimize
DIAG|                 vid:840  |13:18:33|8483   |In Vid::OnLostDevice
DIAG|                 vid:848  |13:18:33|8495   |Done Vid::OnLostDevice
DIAG|                 vid:797  |13:18:33|8548   |In Vid::OnResetDevice, pd3dDevice = 0x0C378B20
DIAG|              icroot:193  |13:18:33|8564   |Root window now 1920x1080
DIAG|                 vid:832  |13:18:33|8581   |Done Vid::OnResetDevice

DIAG|                DXUT:2584 |13:18:33|8605   | DXUT unpause on change device done
DIAG|                DXUT:1392 |13:18:34|8888   | DXUT unpause on restore
DIAG|                DXUT:1491 |13:18:34|8921   | DXUT unpause on restore

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130u posted

Post by Commando » Tue Feb 23, 2016 7:38 pm

This crash is easy to reproduce, and is 100% modder faulted.

1. Create the file named isshabayev.odf
2. Copy the odf settings, listed above, into the odf
3. Load up the editor, with no dll running
4. Place a recycler on team 5
5. Place an issabayev.odf on the map

You should almost immediately get the crash.

If you want to get the actual FixMe Error, you will need to install RD's fix, override his isshabayev.odf with the odf I pasted, then load 22.sav.

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130u posted

Post by Commando » Tue Feb 23, 2016 7:53 pm

[Game-Level Network Issues]
* Consistent ~1 sec snipe registration lag in multiplayer (including LAN, both host & client).
I think that is in reference to bz2 confirming a pilot was snipped before rendering the effects.
b129g
- More work on bugzilla #829 - sniper hits in visual worlds are now
ignored until the lockstep world confirms (or denies) it. This will
add latency to MP snipes, but reduce visual world rollbacks if
wrong. [NM]
To me, the snipes are lagged by a turn, but that isn't a big deal to me.

User avatar
GSH
Patch Creator
Posts: 2481
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: BZ2 1.3.7.0a130u posted

Post by GSH » Tue Feb 23, 2016 8:42 pm

Progressor-
If your local system differs from a base install of BZ2 + 1.3.7a130 + a130u, then as a bug reporter, it's up to you to document clearly how it differs. We can't see your screen. We can't tell what you've done. You need to tell us -- help us so we can help you.

-- GSH

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130u posted

Post by Commando » Tue Feb 23, 2016 9:30 pm

I agree.

I spent at least 30 minutes messing around with assets before I got a working combination. Probably closer to an hour.

My steps should allow you to reproduce the issue GSH.

What's even more annoying is you have to go out of your way to replace isshabayev.odf with a pilot odf from Coxxon's Addon. The only reason I figured out what was going on was due to the XSIs referenced in the log Progressor posted. It still took time figuring out what combination of "mods" needed to be installed in order to get that .sav to load.

User avatar
Progressor
Thunderbolt
Posts: 138
Joined: Fri Mar 07, 2014 1:50 pm

Re: BZ2 1.3.7.0a130u posted

Post by Progressor » Thu Feb 25, 2016 5:45 pm

Here is my ADDON folder, I do not see any major differences: https://dl.dropboxusercontent.com/u/75159755/addon.zip
What i did: recycled APCs, built a Constructor, targeted my tanks and missile scouts to Guardians, built a Repair Bay, captured two biometal pools, returned to base, upgraded the Extractor at the base (meanwhile built an Assault tank), SAVED THE GAME, then moved to Shabayev's location keeping left of the mountain. When I approached the Shabayev's Nav point from the West and moved over the mountain, I heard the Shabayev's voice. And the game crashed.

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130u posted

Post by Commando » Thu Feb 25, 2016 6:26 pm

The only way I have been able to reproduce your issue is by merging two different mods.

Red Devil's SP fix being the first and Coxxon's Remodel mod.

User avatar
GSH
Patch Creator
Posts: 2481
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: BZ2 1.3.7.0a130v posted

Post by GSH » Sun Feb 28, 2016 4:23 am

BZ2 1.3.7.0a130v posted. Might fix that savegame mentioned earlier in the thread

-- GSH

User avatar
coxxon
Sabre
Posts: 210
Joined: Wed Jul 27, 2011 1:57 pm
Location: North Carolina

Re: BZ2 1.3.7.0a130v posted

Post by coxxon » Tue Mar 01, 2016 12:12 am

EDIT:
Whoops, sorry. GBD showed me the answer to my hover scav deploy question.
Last edited by coxxon on Tue Mar 01, 2016 7:09 pm, edited 2 times in total.

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130v posted

Post by Commando » Tue Mar 01, 2016 12:43 am

I could have sworn that Lizard had working hover scavs for Fleshstorm.

The scavs for the Mechana were hover scavs. They didn't have the described behavior when I last looked at them, but that's been several years back.

User avatar
jack775544
Thunderbolt
Posts: 125
Joined: Mon Jun 20, 2011 5:41 am
Location: Australia

Re: BZ2 1.3.7.0a130v posted

Post by jack775544 » Tue Mar 01, 2016 5:22 am

That issue was happening in Fleshstorm when I played it a few months back on the latest alpha at the time.
"The greatest trick the devil ever pulled was convincing the world he doesn't exist" - Charles Baudelaire

Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.7.0a130v posted

Post by Commando » Tue Mar 01, 2016 6:48 am

Something may have changed, in yhe beta, since i last played fleshstorm.

Post Reply