Running old IA maps under 1.3 Beta 6 -- need help

Moderators: GSH, VSMIT, Red Devil, Commando

Post Reply
Sgt_Sphincter
Scrap
Posts: 1
Joined: Wed Apr 13, 2011 7:27 pm

Running old IA maps under 1.3 Beta 6 -- need help

Post by Sgt_Sphincter »

Running Instant Action Maps with the new patch

I have the new Patch 1.3 Beta 6, running on a Windows 7 PC.

I have to say -- it's a fabulous update, and it's almost like playing a whole new game, especially with all of the new play options.

I have only one problem. I have a ton of IA maps that I used to play with the original BZ2, in the days before Windows 7 and the 1.3 beta 6 patch. I follow the instructions that come with the maps -- copy AIP files here, DLL files there, and so on, and I'm remembering to use the "maps13" directory, instead of the original pre-patch directories.

Essentially, what happens when I try to add these maps is that They show up, and I can load them, but none of the units show up, and my ship is the only vehicle in the game. No Recyclers, no enemy units. Occaisionally, I'll see a scavenger and a gun tower/spire on certain missions, but for the most part the IA Maps don't work.

I was told that I need to run them through a converter available on Mate's Family's page.
I also was told that the DLLs for the old maps are not compatible with the new patch.

Can someone do a walkthrough for me of how to set up an IA map?

All I need are some step-by-step instructions, or to have it pointed out what I am doing wrong.

Thanks!
User avatar
Dataanti
Thunderbolt
Posts: 117
Joined: Mon Feb 21, 2011 3:20 am
Location: A cave somewhere in Canada
Contact:

Re: Running old IA maps under 1.3 Beta 6 -- need help

Post by Dataanti »

The first thing you should do is convert the textures, and maybe the map pictures in each maps folder, using http://matesfamily.org/bz2/BZ2DXTGen_v28.7z if there is textures.

You might have to re do each maps pathing http://www.bzcommand.com/forum/index.php?topic=58.0. There is instructions on how to do this http://www.bzcommand.com/forum/index.php?topic=98.0.

In each map folder there is a file with ".inf" extension and will show up as "Setup Information" in the file type column. Open it up with note pad and replace what is in it with this, also change all of the underlined things accordingly.
[DESCRIPTION]
missionName = "NAME OF THE MISSION"
mapTga = "MAP FILE NAME.bmp" // This may have to be .bz2dxt so use the converter
mapDesc = "MAP FILE NAME.des"
mySide = 0

Aware_v13 = true

// Default Race(s) for team. If lines are commented out, last choice
// is used instead. It's recommended to have some stock values in
// here, in case some custom map just set the values to really weird
// values
RaceHuman = 102 // 105 = ascii 'i' for ISDF, 102 = 'f' for Scion
RaceCPU = 105 // 105 = ascii 'i' for ISDF, 102 = 'f' for Scion

// Items below are stubs. Uncomment the lines (remove the leading //)
// for them to take effect.

// If specified, it takes this string, and looks for bzshell_instant_xo_<string>.cfg
ExtraOptions = "Default"

// If the Lock params are true, the user is prevented from changing
// the choice. Default is false if commented out

//LockRaceHuman = false
//LockRaceCPU = false

//ClearInstantVarbs = true // to 0/empty if not specified below

// Shove things in options.instant.*, samples below. The number
// suffixes are from 0..31 for each category. Note: these values set
// are *NOT* saved to disk for a savegame. If a DLL wants to refer to
// it later, it should copy off the value into its own memory.

// Refer to the vars.txt included in the DLL source distributon for
// the authoritative documentation

options_instant_string0 = "stock13_" // Custom AIP base name, e.g. "stock13_" .
options_instant_string1 = "ivrecy" // Human Starting recycler
options_instant_string2 = "ivrecycpu" // CPU starting recycler

// Other values, stubbed in to show how to specify them.
//options_instant_bool2 = truenet
//options_instant_int3 = 17
//options_instant_float4 = 3.141592657
//options_instant_string5 = "GSH was here, also Dataanti"
As for the AIPs and DLLs, those are not needed, you should put the map files "C:\Program Files (x86)\Battlezone II 1.3pb6\addon\Missions\instant". The map13 folder is for maps that come with 1.3, the addon folder is for additions like the maps you are trying to add.

That's all I can think of, hope it helps.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Running old IA maps under 1.3 Beta 6 -- need help

Post by Ded10c »

Dataanti wrote:As for the AIPs and DLLs, those are not needed
If he's talking about what I think he is, they are. AIPS can go in addon, DLLs in missions.

Be careful with the inf changes and mess around until you get what you want.
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: Running old IA maps under 1.3 Beta 6 -- need help

Post by GSH »

Can you link to which map(s) you're trying to install and use? That will let people see whether it works on their end or any other issues.

-- GSH
Sgt_Sphincter1
Scrap
Posts: 1
Joined: Sat Apr 16, 2011 10:50 am

Re: Running old IA maps under 1.3 Beta 6 -- need help

Post by Sgt_Sphincter1 »

Actually, people probably already converted old maps.

Are there any places where you can still download maps?

I've looked at a few sites, but many have brken links.
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: Running old IA maps under 1.3 Beta 6 -- need help

Post by GSH »

The best place to download BZ2 maps is from the BZScrap archives. See the topic here for details.

-- GSH
User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: Running old IA maps under 1.3 Beta 6 -- need help

Post by TheJamsh »

Also, the 1.3 UEP (Unofficial expansion pack) is trying to convert as many old maps as possible into one large package. We released a few of the MP maps for public beta testing a while ago but i dont have a link to hand.

Keep track of progress here: http://www.moddb.com/mods/bzii-unoffici ... nsion-pack

Its taking it sweet ass time, but itll get done :)
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Running old IA maps under 1.3 Beta 6 -- need help

Post by Ded10c »

Image
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Running old IA maps under 1.3 Beta 6 -- need help

Post by Nielk1 »

TheJamsh wrote:Also, the 1.3 UEP (Unofficial expansion pack) is trying to convert as many old maps as possible into one large package. We released a few of the MP maps for public beta testing a while ago but i dont have a link to hand.

Keep track of progress here: http://www.moddb.com/mods/bzii-unoffici ... nsion-pack

Its taking it sweet ass time, but itll get done :)
Unless you are willing to come back and help stop plugging it.
Post Reply